some proposal for increase the number of masteries
Ferocity:
Line 2 (0/1) Manavore: Killing a unit restores 2 mana
Line 4 (0/1) Duel: The last enemy champion hit you inflict 4% less damage
Line 5 (0/5) Lucky charm: +1% critical strike chance (max 5%)
Cunning:
Line 1 (0/5) Jungle: +2 mouvement speed and +1 Attack against the monster when you are in the jungle (max +10 and +5)
Edit Savagery: single target and damage to monsters is removed
Line 3 (0/5) Tenacious: Reduces damage taken by 1% when you are below 40% health (max 5%)
Line 4 (0/1) Tracker: Inflict damage to an enemy champion increases your movement speed by 20 for 2 seconds
Line 5 (0/5) final assault: When you are below 25% health you deal 4% more damage (max 20%)
Line 6 (0/1) Sorcery: When immobilize or slow down an enemy champion with your spell, armor and magic resistance of the target decreases by 10 to 25% for 3 second (based on level)
Resolve:
Line 1 (0/5) Edit Recovery: +0.4 Health per 5 second is removed Now give 0.8 Health per 5 second out of combat (max 4)
Reinforced Armor: Reduces damage taken by critical strikes by 2% (max 10%)
Line 2 (0/1) Phasewalker: Reduces the casting time of Recall by 2 second (Baron buff or rift buff: Reduces the casting time of recall by 1 second)
Line 3 (0/5) Inspiration: +4 Experience every 10 seconds while near a higher level allied champion (max 20)
Line 4 (0/1) Utility: Reduces the cooldown of Activated Items by 20%
Line 5 (0/5) Rescue: +1.6% movement speed when you runs to ally (max 8%)