Lets talk about EKKO.

Support Bοt··2 votes·598 views

I just want to understand. What does Gypsylord had in his head when he designed Ekko? Why he made us this pain to face ekko in almost every game? Even after his nerf-o-buff that made him riddiculusly powerful not in his AP version, but his tanky version... Yes, his Tanky version has been buffed through this nerf.

Just let it beginn. Look at those skills.

PASSIVE: Ekko's abilities and basic attacks apply Z-Drive Resonance to affected enemies upon damaging them, lasting up to 4 seconds and stacking up to 3 times.

At 3 stacks, Z-Drive Resonance is consumed to deal 20 - 190 (based on level) (+ 80% AP) magic damage to the target, applying spell effects and Slow icon slowing them by 30 / 40 / 50 / 60% for 2 / 2.5 / 3 seconds. Against enemy champions, Ekko also gains Z-Drive Resonance 2 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds.

Z-Drive Resonance cannot affect the same target more than once every 5 seconds.

In only passive, he got huge DMG on target, just perfect to make trades on line and get back. He have slow and buff to movement speed. So its quite strong passive.

Q: Active: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that Slow icon slows nearby enemies.

After a short delay, the device contracts and rushes back to Ekko, dealing additional magic damage to enemies along its path.

Outgoing Magic Damage: 60 / 75 / 90 / 105 / 120 (+ 20% AP) Slow: 32 / 39 / 46 / 53 / 60% Incoming Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP) Total Damage: 100 / 140 / 180 / 220 / 260 (+ 80% AP)

This is OK. This skill is fine.

W: Parallel Convergence

Passive: Ekko's basic attacks deal 3%「 (+ 1% per 33 AP) 」「 (+ 3.03% per 100 AP) 」 of the target's missing health bonus magic damage to targets below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters. Active: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that Slow icon slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds. If Ekko enters the sphere, it detonates, shielding him for 2 seconds and Stun icon stunning all enemies inside for 1.75 seconds. Ekko can detonate the sphere even while dead or untargetable.

Shield Strength: 80 / 100 / 120 / 140 / 160 (+ 150% AP)

SRSLY GYPSYLORD? SRSLY? ARE YOU KIDDING ME? HUGE passive in such skill? Fighting with ekko on low health = instant death -> dont trade with him. He also cannot miss a minion.. so easy farm.

So his active... Just look at this Before a trade throw it and you have shield 150% AP O_o... once again 150% AP??!! WTH IS THIS. THIS IS LIKE SECOND HEALTH BAR. Inside the sphere 2s stun... MORE PLS. MORE THINGS IN ONE SKILL. I know champions that are based on shorter stun. FAIL

E: Active: Ekko dashes towards the target location. His next basic attack gains range, deals bonus magic damage, applies on-hit and spell effects in the process, and causes Ekko to blink to his target.

Bonus Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) Free flash that may be used through walls and another free flash to hit enemy dealing some balanced dmg.

and the poem to my eyes ULTI R: Passive: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago.

Active: After a short delay, Ekko blinks to his hologram's location, becoming untargetable for the duration, dealing magic damage to surrounding enemies on arrival and healing himself.

Magic Damage: 150 / 300 / 450 (+ 150% AP)

Self-Heal: 100 / 150 / 200 (+ 20%「 (+ 6.6% per 100 AP) 」「 (+ 1% per 15 AP) 」 of damage taken in the past 4 seconds) Cooldown 70s

It means that ekko who is just about to die, when last turret missile is comming to him, becommes untargetable (!!!) and he deals 150% AP +450 DMG? What is wrong with you Gypsylord srsly? AND ALSO HEAL?! 200+20% +6,6% per 100 ap + 1% per 15ap of taken dmg in past 4 seconds? O_O

Guys to be honest... His skillset is sufficient to make 2 various champions. And it is all packed into EKKO...

But one more time TL DR: He has 2 passives that make ONHIT dmg + extra dmg per 3 hits that deal shitons of dmg. He has 3 slows to enemy and 1 stun He has 1/4 hp barrier He has untargetable state with long dash He has double flash that may go through walls He has like half hp heal to himself (instant) And all of those packed up in low cd and low mana cost champion.

BRAVO! GOOD JOB. You make a ideal champion. Champion that have no disadvantages. GJ. Perfect broken.

1 Comments

darknesskiller991 votes

Man if you have bad team or you play bad with ekko you can die easy he need skill and you say he is tanky but he can be killed easy if he early don"t get kills he usless if he use all abilities you need skill at all champions if early you feed with ekko and feed enemy you usless isn"t broken if you use all abilities you are so vulnerable and riot nerf him in patch 6.11=>>>>>>>>>>>> Passive - Z-Drive Resonance COOLDOWN ON THE SAME TARGET 3 seconds ⇒ 5 seconds Q - Timewinder OUTGOING HIT RATIO 0.1 ability power ⇒ 0.2 ability power RETURN DAMAGE 60/85/110/135/160 ⇒ 40/65/90/115/140 W - Parallel Convergence STUN DURATION 2.25 seconds ⇒ 1.75 seconds R - Chronobreak DAMAGE 200/350/500 ⇒ 150/300/450 RATIO 1.3 ability power ⇒ 1.5 ability power

Man if riot nerf more ekko he going to be usless and ap is not so strong because when he use all abilities he can die easy weak because this tank ekko is better he can carry the game but is not so easy to get items if u early feed enemy you weak :) you need a good team you solo can"t do big damage you more slow and heals by masterie and you have good regeneration but if you have good early buy items if u early die all time you usless and man if he do all abilities he weak ,ekko w can see by enemyes and can be dodged so easy and q same passive when you hit 3 times not a big dmg when tank and only 2 second scout he deal big dmg when ap when he tank he harras enemy with cc and slow with items iceborn gaunglet and some dmg from sunfire man, if he only ap power he can die easy because he low health he deal more ap but in fight he die easy tank ekko have good cc help your team win the teamfight stun w q slow you more harras enemy the dmg is do by the adc or jg you only stun slow him tank and if you know good build you can reflect a lot of dmg but if you unskilled is weak man .Only if u ap u get big shield when tank no and he only 2 seconds schield dude :|. See my match history and i have some wins with ekko . Finnaly ekko is not so op he get nerfs and solo he isn|"t op tank more cc ap more dmg but can die easy same tank if he solo he more cc . If get more nerfs he going to be usless riot know why buff him or nerfs him please understand that . When he tank he more cc helping team stun enemies or slow him more harras he don"t deal big dmg solo only against adc but only if u skilled ap ekko deal good dmg no so big but if u use all abilities you weak because hp because this is the tank ekko little ap and some armor .His potential is good only if your team don"t feed you usless full build if alies 0/10 0/10 0/10 0/10 and you 100/10 only a example i loss a game same like this < .Please understand this ekko get nerfs he deal dmg because he good mage but he ca easy get counter early from counter .Finally if u good team and u good early you strong with ekko tank and can buy items same ap ekko but if u 1000/0 and your team 0/100 you usless . Blanced . He can"t don"t miss a minion really? if you noob and you enemy harras you man please he tank only cc some dmg tank enemy turret and enemyes and heal more with q slow enemy and with passive 3 times w same stun not deal dmg e not big dmg because tank r heal no big dmg because u don"t have ap he best becuase cc and passive can slow q can slow w slow or stun e not big dmg r not big dmg he strong because regeneration escape cc you have the only dmg by tank items sunfire ,thornamail dead man or iceborn gaunglet yea this items not deal big dmg but is good for cc iceborn dmg sunfire thornmail reflect bonus armour man better nerf items no ekko yea he have good tank potential but if you team feed you 0 you can"t carry solo you more assist you deal a lot of cc big cc because your items and abilities with you deal bigs heal slow stun regeneration .This is the argument please understand :) Ekko ekko don"t be nerfed more he good potential tank/ap but solo he weak and if your team not good he bad and u early feed enemy.PS:IF U DON"T PLAY EKKO U DON"T KNOW HOW HARD/EASY IS HE TRY PLAY HIM IN RANKED :) AND COMMENT AFTER.>>>http://eune.op.gg/summoner/userName=nidalee+tank

Ok see my match history he have more assist no kills he so good cc can tank turrets enemyes and good regeneration and some dmg from tank items .See my match history name:darknesskiller99 better see on op.gg>>>>http://eune.op.gg/summoner/userName=darknesskiller99 .You good if u skilled and your team good and good early if no is usless same ap ekko .Ekko tipic tank build item 3025 item 3068 item 3075 item 3065 item 3027 item 3102 or item 3083 .Have nice day dude!Ekko[slayer-pantheon-thumbs].Ps if u have others question ask me .Bye bye .[slayer-jinx-catface] RekSai Yorick

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