Lets talk about EKKO.
I just want to understand. What does Gypsylord had in his head when he designed Ekko? Why he made us this pain to face ekko in almost every game? Even after his nerf-o-buff that made him riddiculusly powerful not in his AP version, but his tanky version... Yes, his Tanky version has been buffed through this nerf.
Just let it beginn. Look at those skills.
PASSIVE: Ekko's abilities and basic attacks apply Z-Drive Resonance to affected enemies upon damaging them, lasting up to 4 seconds and stacking up to 3 times.
At 3 stacks, Z-Drive Resonance is consumed to deal 20 - 190 (based on level) (+ 80% AP) magic damage to the target, applying spell effects and Slow icon slowing them by 30 / 40 / 50 / 60% for 2 / 2.5 / 3 seconds. Against enemy champions, Ekko also gains Z-Drive Resonance 2 50 / 60 / 70 / 80% bonus movement speed for 2 / 2.5 / 3 seconds.
Z-Drive Resonance cannot affect the same target more than once every 5 seconds.
In only passive, he got huge DMG on target, just perfect to make trades on line and get back. He have slow and buff to movement speed. So its quite strong passive.
Q: Active: Ekko throws a device in the target direction, dealing magic damage to enemies along its path. At maximum range or upon hitting an enemy champion, the device slows to a stop and expands, creating a field that Slow icon slows nearby enemies.
After a short delay, the device contracts and rushes back to Ekko, dealing additional magic damage to enemies along its path.
Outgoing Magic Damage: 60 / 75 / 90 / 105 / 120 (+ 20% AP) Slow: 32 / 39 / 46 / 53 / 60% Incoming Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 60% AP) Total Damage: 100 / 140 / 180 / 220 / 260 (+ 80% AP)
This is OK. This skill is fine.
W: Parallel Convergence
Passive: Ekko's basic attacks deal 3%「 (+ 1% per 33 AP) 」「 (+ 3.03% per 100 AP) 」 of the target's missing health bonus magic damage to targets below 30% of their maximum health. The damage has a minimum threshold of 15 and is capped at 150 against minions and monsters. Active: Ekko calls upon an alternate version of himself that bats a device to the target location. After a total delay of 3 seconds, the device expands into a broad sphere that Slow icon slows enemies by 40%, only revealing itself to enemies in the last 0.5 seconds. If Ekko enters the sphere, it detonates, shielding him for 2 seconds and Stun icon stunning all enemies inside for 1.75 seconds. Ekko can detonate the sphere even while dead or untargetable.
Shield Strength: 80 / 100 / 120 / 140 / 160 (+ 150% AP)
SRSLY GYPSYLORD? SRSLY? ARE YOU KIDDING ME? HUGE passive in such skill? Fighting with ekko on low health = instant death -> dont trade with him. He also cannot miss a minion.. so easy farm.
So his active... Just look at this Before a trade throw it and you have shield 150% AP O_o... once again 150% AP??!! WTH IS THIS. THIS IS LIKE SECOND HEALTH BAR. Inside the sphere 2s stun... MORE PLS. MORE THINGS IN ONE SKILL. I know champions that are based on shorter stun. FAIL
E: Active: Ekko dashes towards the target location. His next basic attack gains range, deals bonus magic damage, applies on-hit and spell effects in the process, and causes Ekko to blink to his target.
Bonus Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) Free flash that may be used through walls and another free flash to hit enemy dealing some balanced dmg.
and the poem to my eyes ULTI R: Passive: While Chronobreak is not on cooldown, Ekko is followed by a time-delayed hologram of himself that tracks where he was 4 seconds ago.
Active: After a short delay, Ekko blinks to his hologram's location, becoming untargetable for the duration, dealing magic damage to surrounding enemies on arrival and healing himself.
Magic Damage: 150 / 300 / 450 (+ 150% AP)
Self-Heal: 100 / 150 / 200 (+ 20%「 (+ 6.6% per 100 AP) 」「 (+ 1% per 15 AP) 」 of damage taken in the past 4 seconds) Cooldown 70s
It means that ekko who is just about to die, when last turret missile is comming to him, becommes untargetable (!!!) and he deals 150% AP +450 DMG? What is wrong with you Gypsylord srsly? AND ALSO HEAL?! 200+20% +6,6% per 100 ap + 1% per 15ap of taken dmg in past 4 seconds? O_O
Guys to be honest... His skillset is sufficient to make 2 various champions. And it is all packed into EKKO...
But one more time TL DR: He has 2 passives that make ONHIT dmg + extra dmg per 3 hits that deal shitons of dmg. He has 3 slows to enemy and 1 stun He has 1/4 hp barrier He has untargetable state with long dash He has double flash that may go through walls He has like half hp heal to himself (instant) And all of those packed up in low cd and low mana cost champion.
BRAVO! GOOD JOB. You make a ideal champion. Champion that have no disadvantages. GJ. Perfect broken.
ekko don"t be nerfed more he good potential tank/ap but solo he weak and if your team not good he bad and u early feed enemy.PS:IF U DON"T PLAY EKKO U DON"T KNOW HOW HARD/EASY IS HE TRY PLAY HIM IN RANKED :) AND COMMENT AFTER.>>>
or
.Have nice day dude!
