Honor and punishments need to have a stronger impact on players

DirtyChorn·11/6/2019, 11:11:45 PM·2 votes·936 views

Since the client is down it gave me a moment to visit forums and share a thought on how to fix what makes this game so frustrating: humans

A large majority of my games (and i'm sure yours as well) are ruined by players who troll, int, afk, DC, or smurf. On the flip side, sometimes I play with some great people who coordinate, collaborate and don't tilt (yes these people exist)...

So how do we squeeze out the turds and keep the sweethearts? Make the consequences more severe. I recently got my Honor 4 Orb and i was excited to open it only to find it was a measly 200BE... Wow i'm glad I work hard to play with my teammates only to get 200BE after several months of gaming... So what's the proposal? Skins and BE and OE are great and all but we need to really modify player behavior and the current honor system is failing.

Weight LP by your honor / reports... simply put your MMR determines your LP for win/loss... e.g. You're G1 and your game is all G3-G4s... you'll get 15-16LP and if you're with Plats or Diamonds you'll get 20+ (or is 20 the max?) LP. So let's use that to lead into a few suggestions on how to make earning honor worth it:

  1. Make honor a player LP modifier... Rank 1 = 0% bonus, Rank 2 = 10% bonus, Rank 3 = 15%, etc...
  2. Higher honor players should get queue prio over others.
  3. Get your preferred role more frequently, or get it guaranteed after a "high honor" game.
  4. Match make high honor players more quickly and with other high honor players.

**On the flip side you have the opposite effect on the negative players. A few suggestions: **

  1. Give them a negative LP modifier. Punish them for ruining the game. Give them -honor or something on the backend
  2. If you have -honor you won't be able to play ranked unless you achieve a higher honor level.
  3. Negative honor puts you in lower queue prio, wait longer for games. I tell you what... the first time I dodged two games in one day... man did I learn my lesson...
  4. Negative honor gives your preferred role less often.

**These are simple solutions that I believe can drastically change the behavior of players. What potential solutions would you vote for? Which ones do you think won't work? **

10 Comments

ChrisBrownze11/6/2019, 11:21:11 PM6 votes

Imagine gaining more lp because you're shit at the game, but you say "gj" often. Ranked is supposed to be competitive...

TimexG11/6/2019, 11:46:52 PM2 votes

My issue, is when you get gang reported by trolls resulting in punishment when you didnt even do anything.. you can have a bajillion honor, but then one group of trolls can make you lose rewards and completely outweigh all of it... its gang mentality.. people LIKE to troll.. and when they realize one person is trolling someone, that person tends to get targeted by everyone.. Its pretty shitty, but it DOES happen. I personally think honor AND punishment is a joke. Words are taken too seriously considering the games rating, and actions are completely ignored, good or bad.

ZephyrDrake11/7/2019, 1:53:54 AM2 votes

the ranked ladder is a place where people who are good at the game climb. You shouldn't have an easier time climbing while being horrible at the game just because you say nice things. This sort of thing would literally ruin the entire purpose of the rank ladder

Im So Salty 11/6/2019, 11:47:25 PM1 votes
  1. If you have -honor you won't be able to play ranked unless you achieve a higher honor level.

You do realize they are a company right? They want people to play their game lol

VvVVvV11/6/2019, 11:45:45 PM1 votes

{quoted}

People dont even give honor the way it is meant. So your system would be flawed.

-Duos automatically honor each other no matter the performance. -ADCs tend to get a lot of honor just for last hitting kills when its the other players doing most the work getting the enemy low. But peoples mindsets are "this persons 14-3, ima honor him." Meanwhile post game stats they did 10k damage in a 30 min game. People shouldnt get honor just for last hitting kills. -People aslo tend to honor toxic players who carry. Those honors tend to come from the people who are not the focus of thats persons flame. So some of the toxic people are you are trying to punish would be rewarded in your system.

CubanThund3r11/6/2019, 11:21:55 PM1 votes

ur a dick LOL

Lethal Sion 201911/6/2019, 11:29:09 PM1 votes

do you understand how hard it is to actually gain honor. Ive never understood it, but ive been playing a year and ligit have not risen an honor once. if that did go through, duos would honor each other and gain lp even faster than someone whose lonely. also, do you know how long it takes to get honor back. if you have a 10 game chat ban, it takes around a month of playing every day just to get to honor 0. being banned from rank for a month is incredibly hurtful to someone trying to climb or someone who is high elo. having negative honor give proffered roles less is just stupid. sorry but its true. your not making someone be a better person by forcing them onto a role in ranked that they have no idea how to play. their team will flame them or they will just int because they know they wont have any way of carrying. lowering que prio doesn't really do anything either. putting high honor players with high honor players can lead to incredibly unfair matches, because the honor system is unfair as is. none of this will work. honor is a bias way to get keys, thats all it is let it stay that way. even getting up one honor is near impossible for someone not playing with friends that honor you. i cant tell you how many times i've been honored and I have never risen this season. its useless, keep it that way.