Remove Conqueror

Xiao Suan Nai A·1/13/2020, 12:15:30 PM·3 votes·1,641 views

It is the most broken keystone in history of League of Legends.

Overloaded, overstat and outscales all the other keystones.

While nerfing Conqueror, also nerf Resolve tree. Take Conqueror and Resolve and become unkillable while also having the best keystone in the game. You outscale all champions if you take Conqueror that’s why everyone takes Conqueror.

Remove this keystone. You don’t know what to do to make this keystone balanced. This keystone singlehanded ly ruined this game.

6 Comments

DuskDaUmbreon1/13/2020, 1:23:11 PM2 votes

It is the most broken keystone in history of League of Legends.

Overloaded, overstat and outscales all the other keystones.

This is justification for a nerf, not for removal.

Why the fuck does everyone think the only option is to remove something? Did everyone suddenly forget that balance patches exist?

WTBeGirl100EUhr1/13/2020, 2:56:07 PM2 votes

Resolve is the least chosen rune path. A lot of the runes in it can only be used for a select few champions and in many cases going domination is actually better for survivability due to the sustain of ravenous and taste of blood. Seems weird to nerf resolve. What is making people unlikable is healing from precision (conq/bloodline) and domination (taste/ravenous).

Daddy Ants1/13/2020, 3:04:29 PM2 votes

Conqueror's fine for melee but not for ranged

Here's how I'd change that

  • Ranged abilities only grant 1 stack of Conqueror per cast down from 2.

  • Maximum Adaptive force reduced by 20% for ranged champions

So instead of the current 12-30 AD / 20 - 50 AP (based on level) .. Conqueror for Ranged would be 9.6 - 24 AD / 15 - 40 AP (based on level)

 

Melee champions using Conqueror will still get the normal "12-30 AD / 20 - 50 AP (based on level)".

Infernape1/13/2020, 1:37:33 PM1 votes

No it just needs to be 100% reverted back to Fervor. Fervor worked without healing.