Kindreds Mark/Hunt Mechanism Flawed
I've gotten to play kindred a bit. I originally liked the idea of marking and the hunt. It works well early game, where the laning phase is still going on, and encourages ganking and counter-jungling. NICE!
The problem is. After the first 10 minutes, the hunting mechanism evaporates, and it becomes a game of roulette. You can try marking champs who you think are going to be targeted first, but the chances of getting them are entirely dependent on your teams strategy and coordination, which in solo queue is usually nonexistent.
Unless you're in a 5v5 ranked team that has a place for Kindred, the majority of her passive devolves into something boring and stale at mid game.
The real problem I see with her is that it promotes snowballing to an awkward degree. If your team is doing well, you will do well. If your team is doing poorly, you will do poorly. The only way to get stacks after the laning phase is to hope that your team can get some kills, and if they do, your stacks get less and less relevant.
If you don't get kills, then you get weaker and weaker.
In summary, I like the system, but after 6 stacks, gaining stacks needs to change.
