a Suggestion for Nautilus W

DoFr··2 votes·381 views

currently his shield lasts 10 seconds, and deals 30 / 40 / 50 / 60 / 70 (+ 40% AP) on his Auto, and on a small AoE around his Target.

the damage is cut in half, you deal 15 / 20 / 25 / 30 / 35 (+ 20% AP ) on the First Tick you apply with your auto, and the second tick is applied over 1 second after the first Tick.

The Damage Refreshes, meaning if you have more than 1 AS that would cause you to constantly refresh your DoT.

now, my suggestion is to cut the Shield Duration to 5-6 Seconds, and when the shield is Destroyed, you still Keep the Damage on your Autos ad The DoT effect, but you lose the AoE.

all i'm saying is make Nautilus W, similar to Malphite's W, both have a Defensive stat, both is AoE around the Target, Both share the same Base Damage (at level 5, atleast) , Except that Nautilus' Damage is tied to his shield, and is a DoT effect, meaning he can't benfit from AS, unlike malph, who has the full damage on demand, and has ARMOR scaling which is actually great.

all i'm saying is, let me have my Dream of not worrying about my shield too much when i'm Auto'ing someone.

i just wanna hear a Rioter's opinion over this matter.

3 Comments

Sire Hippington2 votes

Thats the wierd thing with naut, his W dot does not replace, he can have multiple instances on one target, so he actually scales very well with AS. Th only similar working dot was old Dravens passive.

However, i'd really like to have atleast a singletarget dot remain on nauti once the shield goes down. Haveing a strong offense steroid tied to a shield promotes snowballing, if you are ahead and your enemies have trouble takeing down your shield, you beat the shit out of them, if you are behind and you shield pops from random aoe, your damage crumbles...

DoFr1 votes

i absolutely agree.

DoFr1 votes

bump pls

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