@Riot or @Anyone General questions about the Assassin update I can hope get answered
Ok, so reading the new Assassin stuff we've all read, starting from top to bottom...
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What's the CD on Talon's ult? With his new E being the Ubisoft Assassin skill we all wished him to have, his ult is the only strong self-engage tool, and I'd like to know how reliable it is.
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What's the duration on Rengars new empowered W? That ability seems a bit scary and could very well bring tank Rengar back, what with the reliance on %HP heal and the mini Olaf ult.
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@Riot specifically: You said for Fizz's update you'd want to keep him the hardest assassin to pin down. This is fine, but all I'm seeing on the update page is that you're making his ult bigger based on distance traveled. Is any power going to be given/taken away from his E ability?
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Is there a cap to how much bonus AD Zed can get from slain enemies?
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Is Serrated Dirk a jungle item now? With how the descriptions for that item and Poachers Dirk are worded, it seems like it'll be a jungle-only item.
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@Riot specifically: It kinda seems like Sorcerer's Bane is gonna be the new rush item for AD assassins now that Maw's out of the picture. What's the game plan to nerf the item if it ends up being too strong a first buy?
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Is Duskblade's Nightstalker passive flat true damage, that doesn't scale with AD? Please be a flat number, please be a flat number...
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Invisibility and Camouflage: It could be I'm missing something, but from what I'm reading, they both seem exactly the same, with the only difference being the duration (Camouflage being longer than invisibility). Is there any difference in how these two types of stealth appear in game? If not... then what was the point of classifying them if they work and appear the same?
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Are Control Wards going to be more expensive than regular wards? Also if a control ward cancels out your ward on the map, will it be visible on the minimap?
That's all I can think of while reading the page. If Riot or anyone can answer these, that'd be great :)