Super Minions OP?

Genreninja·11/5/2014, 3:16:54 PM·2 votes·831 views

Perhaps it's been hashed out a minion times before but It's been bothering me alot lately.

I remember back int he day, when the defending team Ace'd the enemy and would push for a victorious last minute win. It felt great, it happened, and it was great.

I feel the game is working against this now. I've seen an increased # of games, where the reward for defending is almost nothing. We defend, we wipe them, but we can't do anything because we have Super Minions doing ridiculous amounts of damage. We're completely robbed of any opportunity to overcome an already over-fed team by over-fed minions :-/

Which makes the fight of "We can win this!" "No we can't, just surrender!" that much more difficult. Because the truth is, even if we ace them we can't make and game turning plays. Oh you just defended you base 4v5 because of that rage quitter. And you made clutch saves against teh over fed ADC/APC and Jungle? Here's you're reward: SUPERMINIONS and their beefed up henchmen!

But I guess.. this scenario doesn't crop up in high-level competitive play. I just hope Season 5 addresses this issue, just a tiny bit.

3 Comments

Wehrmacht Bunny11/5/2014, 3:50:35 PM3 votes

In my opinion, I find it stupid how 1 super siege minion can pretty much take on 1 player at level 18, if that player isn't using abilities. Furthermore, it looks like super siege minions have way more health or armor then players. They can sit and tank a tower for dayz.

Master Zero12/7/2014, 1:37:37 AM1 votes

The Super Minions are way too strong now. I have seen games with 3 inhibs down where the other team just sits and watches as the minions are able to over power the entire defending team and win. Getting 3 inhibs becomes an almost automatic victory. I know they are suppose to help end a game but they are too strong atm. It heavily favors snowball teams and makes so if a team gets behind it's pretty much pointless to keep playing.