In Game Item Idea

Phenyxs··1 votes·324 views

In game items hold several if not all a champion desires or needs to compete in game. From mana to health to damage to Armor to abilities power for Ap champs you name it except for one. We have several champions that don't use blood well or mana or neither like Riven for One example. But we do we do have champions that use ENERGY-Zed, Lee, Shen. These are 2 off the top of my head for example. So question is why don't we have a item or items to help the sustain in game action better. Can Riot create items for Champions that use energy? I don't see why not sense they have full filled every other requirement for the champions. I tend to get annoyed by having to wait for energy to fill when a ult is ready and a team fight is going on. Get asked why are you back away and you have to say no energy. It fills rather quickly bt still the point. This to me makes sense. What would a champion with mana do if there was no mana built into the items? And I do notice that some champions with energy based do fill quicker then others. I have tried my best to test them by being as aggressive as possible and see who fills up faster and there is a unbalance in that as well. Zed and I love Zed why I use him in here so much he takes longer on empty then Lee or Shen. So back to the top, Can Riot create a item or items that may help restore energy quicker for energy based champions

3 Comments

Stiv12341 votes

Just no. Youre trying to take away the only weakness that energy champs might have - it would be just a better version f mana then.

Phenyxs1 votes

I can see your point when you say weakness. I think all champs have a range of weakness as is but I would stick with the idea to help there energy. You can do it ruins or other ways I don't see why it isn't in the items at all. It doesn't have to be a mana situation but more of a easier flow to refill. If you think that is there only weakness then I am confused because as I said they have other weakness. Low armor so there defense is easy to punish early. As a example. It is just a idea. Never expected anyone in here to think that thru twice before posting a comment. Makes to much sense

The Poetic Zed1 votes

The thing is, they already have ways to regenerate energy faster, such as lee sin's auto attacks, or zed's (my baby <3) requirement of hitting an enemy with double shurikens or double shadowslash. Zed is already complained about a lot for his wave-clear. It would be much worse if there were another way to get energy back faster. Energy champs are built that way as a limiting factor. It makes it harder to spam abilities in succession (not in the long run), making them more balanced. Implementing an item like that would ruin the already questionable balance of energy champs.

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