[{quoted}](name=I am Pacman,realm=NA,application-id=3ErqAdtq,discussion-id=AWZH1Equ,comment-id=0003,timestamp=2016-12-12T14:33:50.172+0000)
This seems like a misunderstanding of why azir and kalista were nerfed. It wasn't just they were monsters in skilled hands, it was the fact that they could outplay entire teams because their base kits are overloaded. A high skill cap is fine.
Azir had same farming, safe consistent harass, a great escape, a crapton of dmg of which a lot of it will hit mutiple enemys in teamfights and the zone control/teamfight ability that is his ulti. For most of his life he didn't look op because it was so hard to maximise his potential but once pros got him down they realized his numbers and his kit were too strong.
Tl;DR Kalista and azir were op because of their kits not because their kits were mechanically intensive or had outplay potential. Its that they had too much outplay potential + everything a normal champ has. Against skilled players they had zero counterplay.
Gap-closer/escape, bonus AS while facing enemy, knock-back (stun), stealth, % max HP true damage, bonus AD on ult. Did I forgot something? We are talking about ADc, just to let you know if you don't see that icon. This is also overloaded, even for assassin or bruiser. She has also high skill cieling. So?
Don't get me wrong, I agree with everything you said, but if they nerf someone because of overloaded kit, why not nerfing many others with overloaded kit and high skill cieling? Those two were nerfed because of pro play. They nerfed him because of 0,05% of their playerbase. Yet other champions have overloaded kits, high skill cieling and still destroys you with little to no skill be it mechanical or champion wise.