Bunch of TWEAK suggestions for new BOUNTY system
So with the new bounty system that just came out I have a bunch of suggestions (as I'm sure everyone else and their grandmother does) for how to make the system a little bit better. Here is the list of mine:
- The bounty increases should be nerfed. Now I think the increases to a summoner's bounty should be nerfed in a different way than what I've seen other people suggest. Most people just say that the 100 gold increases should just be flat nerfed, but I think it should be handled differently.
I think your bounty should increase based on what the enemies who you killed to make it increase were worth themselves.
I honestly do not think that a top laner who is 4/0 - getting all of his kills from his enemy laner who is now 0/4, should be worth more than a mid laner who is 3/0 that got his bounty from roaming and getting a triple kill on enemy bot lane and jungler who were all 0/0/0 with no bounties. Everyone's bounty should increase based on how valuable their actions were, not just by doing said actions.
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I think you should be able to hover over someone's bounty to get a short description of how they got that bounty. I watched a video from SoloRenektonOnly, https://youtu.be/jv6i8rLNYTg and the Jax he was against suddenly got a 450g bounty when both of them were 0/0/0 and Jax was only 14 cs ahead of him. I had no idea how he got that bounty, and I thought getting an answer from the game itself would be nice.
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The game should use your bounty as part of deciding your score. You should be given a final bounty in the post game screen. The game should update what everyone's bounties are at the end of the game and display them.
On top of this the final bounties and/or how many times you lost your bounty should have a slight influence on what you get for your champion grade for that game.
Someone who ended the game 10/2/0 with a final bounty of 450g because their 2 deaths gave up bounties should get a slightly lower grade on that champion than someone who ended the game 10/2/0 with a final bounty of 1000g because their 2 deaths were before they got any of their kills.
- I think if you have a high bounty then you should get some sort of punishment when you execute yourself to avoid giving up your bounty. If you have a 600+g bounty, and you get yourself executed by an enemy tower because you were about to get cornered and killed by the enemy team you should give up some gold. Maybe have it so that any enemy champion within like a 6000 unit range of you should share a small amount of gold when you execute yourself at a high bounty. They could split like 75g when you have a bounty of 600g, plus another like 25g for every 100g above 600g your bounty is.