IDEA FOR RUNE CHANGES TO HELP TANKS
i dont think its an item situation.
its a rune situation that hurts tanks.
If you take resolve with out inspiration you get 15 hp at lvl 1 which is crap. you dont get any meaningful runes that help before 10 mins. conditioning does nothing in lane phase.
to fix tanks i believe resolve tree needs to be looked at. I purpose a conditional stat change. If you take RESOLVE PRIMARY ( which most tanks do ) you get more hp early lvls and scales worst later. and conditioning rune comes on line sooner. currently its +8armor/mr at 10 mins +5% bonus. For conditioning I purpose that you get +5armor/mr at lvl 1 and at 10 mins its plus 8% armor/mr. to achieve this i would be 100% fine taking away adaptive stat you get when you take any other tree besides INSPIRATION which is usually adaptive AD, AP or AS. Also tanks are a big user/need of CDR which you cant access til 10 mins under transcendence. If you take inspiration you get 5% cdr but Inspiration lacks any useful keystone for tanks and majority of the runes in that tree are MEH for tanks to begin with.
for an example lets use
vs
match up with base stats at lvl 1
Darius base HP is 582 with 64 AD 39 AR 32 MR 340MS
Maokai base HP is 565 with 64 AD 39 AR 32 MR 335MS
we can see with out runes Darius is tankier then maokai who is suppose to be a tank. and nearly every one would agree maokai has no chance to win lane or trades at all unless the darius is monkey. in the old rune system you could have a page set up to give you enough stats to sustain the lane phase as bad as it was to transition to mid game and be effective. now it really punishes tanks in lane cuz they arent any more tankier then the bruisers/fighters they face and unlike the bruiser/fighter they dont get to stack damage to be more of a threat. so the tank comes out of lane phase really behind and dont get to their mid game 2 item power spike til later then before which is bad considering how much faster the game is now.
this is going to reward tanks for building tanky. with out giving them damage.
but maybe the IDEA OF CONDITIONAL STATS based on taking a Rune Tree Primary might be a good tweak to the runes to make them seem more unique that could be more explored with all the trees.
? The list can go on
and
they're strong as it is ) they should just nerf dmg overall from bruisers and fighters.
( 400 gold )