Aery
Riot, I just want to discuss some of the new changes. Aery to me is very frustrating and a horrible keystone, and I would like to see it replaced.
- It's extremely boring to play against, and very frustrating for the player. Reason being as there is no outplay for it other than "don't ever get hit by spells and abilities"
- Because of above, it's essentially a damage modifier of "extra damage", which is why the people with shields that you intended to use it "janna, lulu, maybe even lux, etc", they aren't the ones using it, it's the teemos, the fiddlesticks, the Miss Fortunes. It's the most consistent damage there is, and people are completely foregoing half of the aery (the shield part) solely based on this.
- You will eventually need to nerf it to the point where its useless, why not make a keystone where people can outplay something? (electrocute is 3 abilities, comet you can dodge, etc) Even dark harvest is easier to land, but has more of a condition (after camp/minion, etc). It's too consistent to land.
I just think its very boring keystone and lacks any sort of outplay or fun for the user AND the enemy. I think you should change aery to be more utility than damage OR make it more engaging for the player by how not to get hit by it. I would not be upset to see it taken out. SO BORING and WAY TOO CONSISTENT. I'm even fine making it stronger if you can make it less consistent or more fun for players to play.