Should turrets be based off % of health? now.... listen!

The 14th Angel··1 votes·136 views

like. 10% per shot or maybe 20%? so its fair towards tanks and even squishies. and is consistent. ??? i dont know. actually this sounds like a bad idea because it would be hard to determine what percentage would need to be placed. but.. turret shots do seem weak to be honest.

2 Comments

StoryDuck1 votes

No. Sorry, but turrets may be weak but this would weaken them in the early game even further. Turrets when champions are level 1-5 are super dangerous. Some champions have kits (like Fizz) to get the aggro off them and switch but no amount of turret damage will fix that. If this change went through there would be level 2-3 ganks under turret every game because it would be even easier to dive turrets at early levels. They may be more dangerous later but trust me you don't want a version of LOL were towers are even weaker for the first 10 minutes of a game.

Hige1 votes

This would make turrets weaker early game, I mean, as an adc I'd rather take 10% of my health with a single shot than 1/3 of my full bar...

That said, maybe turrets just need a small tweak to their attack animation, make the missile a lot faster and reduce the time between shots, getting hit by a turret should feel like being harshly zapped, like Viktor's Q enhanced autoattack, also, maybe make it have a small knockback against champions only, that way there would be no channels near turrets, which is not all that bad but screws... kat lol

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