[{quoted}](name=Jerry SeinfeId,realm=EUW,application-id=3ErqAdtq,discussion-id=AE7q6rRq,comment-id=00000000,timestamp=2018-04-10T12:06:24.717+0000)
that's a smurfing problem, not a solo duoQ problem. and honestly it's not relevant in high challenger.
yes cuz god forbid you add someone to your team who can work with people, you're much better off with some guy who plays 1v9.
Anyone in Challenger has to be able to work together or they wouldn't have climbed that high. Even solo players way below Challenger can't just play solo if they want to be successful. Part of being a great solo player is exactly understanding the needs of each player and role so that they can make the best plays (they'd check everyone's there for a teamfight engage, the status of sums, ultimates, items etc.) It's silly to act like this is some magical skill available only when duoing. In fact, someone who duos needs to work with his team LESS not more. They can just focus on working with the duo instead. SQ is supposed to be the format depending most on adaptability to new conditions with identical general parameters over large samples and duoing takes away form that. It's like labelling a jar "best cookies" and throwing a few lemons randomly in it. They don't measure the same thing.
Duoing is mostly an abuse strategy at these brackets. They don't duo at top 10 only for a fun game. They have other accounts for that. I don't think there's a single player in Challenger with a single account. Duoing creates a non-reproducible situation even over large samples and it's impossible for it to be 100% fair to those who don't duo. There aren't even enough players in top Challenger for the system to really understand the most accurate MMR handicaps. At least the top 50-100 players in the world for SQ should actually be solo.
The reason I care isn't because I'm going to be Challenger. It's because I think it hurts the game's standing and image among competitive players. It's something that may be attractive short term but is bad long-term.