Aatrox rework

Vesarixx··0 votes·419 views

So I've recently been trying to find a champions I can use in the jungle to improve my champion pool, one of the champions I tried out was Aatrox, who has been in a weak spot for quite a while it seems, he doesn't really have a spectacular early game or really seem to offer much more than split pushing late game, which is a shame because the champion does have potential. Decided to try aiming his kit more towards a drain tank/bruiser.

Passive: Bloodwell: Aatrox's attack speed is increased by 0.6 / 0.7 / 0.8 / 0.9 / 1 / 1.1% for every 2% in his Blood Well, up to a maximum of 40 / 45 / 50 / 55 / 60 / 65% bonus attack speed. Upon taking fatal damage, Aatrox enters a stasis and begins draining his Blood Well, healing himself over the next 3 seconds. The amount of health restored is equal to 10% plus 1% of Aatrox's max health for every 3% of the Blood Well's content limit.

Q: Dark Flight: Active: Aatrox takes flight and slams down at the target area after a brief delay, knocking back enemies for 1 second, dealing Physical damage and reducing the damage of enemies hit by 20% for 3 seconds. Cool down is reduced by 50% if an enemy champion is hit, cannot knock back the same target more than once every few seconds. Physical damage: 60 / 105 / 150 / 195 / 240 (+2.5% of bonus health)

W: Blood Thirst/Blood Price: Passive: While Massacre is active every third strike deals damage in a line behind the primary target, does not affect the amount healed. Toggle Off: On every third basic attack, Aatrox heals himself. When Aatrox is below 50% of his maximum health, the amount of health restored is doubled. Heal: 20 / 25 / 30 / 35 / 40 (+ 2.5% max health) Toggle On: On every third basic attack, Aatrox deals bonus magic damage at the expense of health. Bonus Magic Damage: 15 / 30 / 45 / 60 / 75 (+4/5/6/7/8% of target's current health)

E: Blades of Torment: Passive: Gains bonus Tenacity if Blood thirst is active or bonus armor and magic resist if blood price is active for each point in MAssacre. Active: Aatrox unleashes two energy waves that converge in the target direction, dealing magic damage and slowing enemies by 35/40/45/50/55% for several seconds. Magic Damage: 75 / 110 / 145 / 180 / 215 (+ 30% armor). Slow Duration: 1.75 / 2 / 2.25 / 2.5 / 2.75. Tenacity: 30/35/40%. Armor/MR: 3/4/5% of total.

R: Massacre: Active: Aatrox draws in the blood of his foes, dealing magic damage to all nearby enemy champions and gaining Bonus health. Aatrox gains bonus attack speed as well as 175 attack range (325 total range) for 12 seconds. For each champion struck, Blood Well is filled by 20% of its maximum value. Bonus Health: Health Gain: 200 / 400 / 800. Attack Speed: 45 / 55 / 65%. Magic Damage: 200 / 300 / 400 (+ 50% bonus MR)

4 Comments

junglerboy162 votes

WAY overpowered, and also completely misses the whole point of Aatrox. You are stripping almost all of his damage in exchange for pure tank style scaling and utility. This doesn't fix any of his problems, just pigeon-holes him into always building straight tank.

Vesarixx1 votes

yeah, the always building tank thing could get a bit limiting, he does need something though, so if you have any suggestions feel free. I have a method for any kind of rework suggestion, basically start out with something that's a bit over tuned and whittle it down from there.

Mob Psycho 1001 votes

Basically he seems unkillable if you dont have ignite to fight him.

Vesarixx1 votes

only 2.5 max health every third auto, maybe the tripled amount would be a bit much, he should deal less damage overall though.

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