Diana and Lunar Rush discussion
Hi guys,
I had an idea a while back on an older post on Diana, and i keep telling me it's not necessary. Diana is fine atm but Riot want to change her and i hope some feedback can help them.
What do you think about that change?
I think the reset shoudnt be based on "if you jump on it" and more on "you hit q", it's the only thing that bother me. I guess if you make a Moonlight buff on diana instead of a debuff on the target it would make her way more free with her combo. Like that, Crescent Strike (atm) ACTIVE Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take magic damage and are afflicted with Moonlight, granting sight of them for 3 seconds. Luna Rush (atm) When used to teleport to an enemy afflicted with Crescent Strike Moonlight, Lunar Rush's cooldown is refreshed and the Moonlight debuff is consumed. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Crescent Strike (changed) ACTIVE Diana unleashes a bolt of lunar energy that travels in an arc. Enemies struck take magic damage and grants Diana with Moonlight buff, granting sight of them for 3 seconds. Luna Rush (changed) When used to teleport to an enemy while Crescend Strike Moonlight buff is active, Lunar Rush's cooldown is refreshed and the Moonlight buff is consumed.
All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. useless since you reset from your buff and not the enemies debuff and you give more vision as a result
If you have any questions, just hit me.