Evelynn Rework Proposal

Death Crave·8/16/2015, 12:29:51 AM·1 votes·721 views

I have not been able to post for a little over a week and I feel I have some catching up to do. However I will stick with one rework proposal a day until I either run out or find myself without time to make them.

I am hoping to generate some feedback of course, and my end goal remains to work at Riot or just as a concept creator in the industry.

With each one of these I make I can already see my style growing and shaping.

Here are my other reworks from past days -

Aatrox - The Darkin Blade

Kassadin - The Voidwalker

Warwick - The Bloodhunter

Malphite - The Shard of The Monolith

Taric - The Gem Knight

Urgot - The Headman's Pride

Akali - The Fist of Shadow

Yorick - The Gravedigger

Evelynn - The Widow Maker

First off what is Evelynn's identity?

What we know of her is limited as she is intended as a mysterious alluring character.

She is possibly from the shadow isles, and may be a vampire or even a succubus.

She enjoys the pain of others and dominating them with her power.

So thats three things,

Mysterious

Shadow Isles

Dominating

Those are the three focus points of my new kit then.

But what is wrong if anything with her current kit?

Well her stealth mechanic is either very powerful or useless, she does not have any skill based abilities, and she lacks counterplay other than warding to keep her passive in check.

Previous versions of her allowed her to jungle, but that was due to an overloaded passive that was nerfed and an easy stun that has since gone the way of the dinosaurs.

I will try to add some counterplay to her kit, while keeping her main identity intact.

Skills -

Passive - Shadows Veil - While Evelynn is outside the vision of the enemy she passively gains charges over time. When she reaches max charges she will deal bonus magic damage on her next basic attack and if it is against a monster or minion stun it. Stacks build up faster with level.

So yeah her odd sorta stealth is gone replaced by an ability that can allow her to jungle as well as deal surprise burst damage against her first target when assassinating an enemy. To gain charges again during team fights she will need to disengage and she will gain new tools to do so.

Q - Hate Spikes - Evelynn fires a series of spikes in a line dealing increased damage for each target hit and increasing the range. If no enemy champions are hit by the ability its cooldown is reduced by half.

This ability will become a skillshot that will have a higher range but on a much longer cooldown. She wont be spamming this ability every second or two anymore. The cooldown reduction component makes her slightly un predictable in lane and in jungle allows her to clear much faster.

W - Darkness' Embrace - Evelynn channels for a brief moment veiling herself in shadow and gaining true stealth for a short time, but also reducing her damage by 15% until the effect wears off.

So stealth can be game breaking, and it can normally be countered by vision mechanics. Giving her "True" stealth means she cannot be seen by any means. That even includes abilities that would mark her. This makes her stealth the most powerful utility stealth in the game, without making it a free kill button as the reduced damage can easily be the difference in a kill or not.

E - Dominating Bind - Evelynn fires a short range energy tether that attaches to the first enemy hit dealing magic damage to it each second for 3 seconds, re activating the ability roots it in place but also slows Evelynn. If she does not re activate the ability and remains tethered the entire time the target is dealt bonus damage.

She should have a way to hold her target in place but not without some form of penalty to herself. Firing this ability from stealth can catch her prey completely off guard. The bonus damage is a nice bonus if she can remain near her target.

R - Agony's Embrace - Evelynn marks a target enemy granting her bonus movementspeed towards them until they are killed or a new enemy is targeted. Additionally her first attack or ability against them will silence them for a short time and deal bonus damage.

This one allows her to become a threat to people nowhere near her. She can mark enemies from a great distance which can put them on edge as they will feel hunted. If and when she follows up she will be unlikely to take too much damage from her target as it will be silenced and likely rooted.

Overall alot of power goes into allowing her an easier jungle with a bit less early ganking pressence. But with the combination of her ultimate and true stealth she can pyschologically torment the right people on the enemy team.

With 2 skillshots and the removal of her free stealth passive she will require a bit more thought and skill to play overall allowing alot of power to go into each of her skills.

4 Comments

KingGrunkus8/16/2015, 12:42:05 AM1 votes

my only problem was your spelling it's intact, not intacked. XD other than that it sounds like a great idea

Legendary Albert8/16/2015, 12:46:52 AM1 votes

I don't understand your W.. will she fight while being stealthed?, why lower her damage if the second she attacks she can be seen, is it for her first attack?, in that case most players will just auto attack once before the full combo. unless the lower damage stays for a few seconds after.. which is still stupid since she will just enter a bush and wait a few moments before attacking.