possible nerf to rengar from a rengar main

Byakuya Kuchiki··3 votes·903 views

when rengar is visible he cant leap, this will help with there being little counterplay to him just jumping from invisibility and 1 shotting your ADC thoughts?

16 Comments

Critmaster Garen2 votes

i just think his passive needs a short cooldown. so he cant just run top lane into a bush, jump on a minion, throw his bola at you while running into the bush again and repeat through the entire lane phase.

that shit is so incredibly anoying. worst part is, when you fight him, and he gets low. he just runs into the bush. you can either now follow him, so he can jump over you on a minion and run away, or you can let him run away through that bush.

LaughingMan111 votes

Like, if you have a Rengar in Ulti, ( you're an ADC) and your tank has Oracle's Lens, Tank gets the ! above him, and pops Lens right away, gains Vision on Rengar, Rengar is now visible, so even though hes stealthed, since hes visible, he cant leap at you?

If the above example is indeed what you're speaking of, i think it would be a great idea, it would make his positioning into his leaps more Vital, even though he can still 100-0 it would definitely be closer to the Targets fault for not warding/visioning appropriately,

Byakuya Kuchiki1 votes

yes this is what i mean^

LaughingMan111 votes

{quoted}

yes this is what i mean^

Then yeah, i think thats a reasonable change, like i said, it removes the fault of rengar less on rengar and more on people gotta learn to ward.

UdoIkOSc4u1 votes

you want to nerf rengar when there is lee sin lol

Byakuya Kuchiki2 votes

{quoted}

you want to nerf rengar when there is lee sin lol

youre still complaining about lee? renger has a higher win rate and ban rate, stop circlejerking. i dont want rengar nerfed actually i main him, i dont want him nerfed but riot knows hes strong so hes gonna get nerfed but i dont want him nerfed wrong

UdoIkOSc4u1 votes

{quoted}

youre still complaining about lee? renger has a higher win rate and ban rate, stop circlejerking. i dont want rengar nerfed actually i main him, i dont want him nerfed but riot knows hes strong so hes gonna get nerfed but i dont want him nerfed wrong

rengar got picked 1-2 times in the lcs meanwhile lee sin since s2 if they nerf rengar over lee sin is because they are cancer tards

Byakuya Kuchiki2 votes

{quoted}

rengar got picked 1-2 times in the lcs meanwhile lee sin since s2 if they nerf rengar over lee sin is because they are cancer tards

why does the past matter? what happened then has no effect on now. i dont care if there is a champion that had a 100% pick/ban rate in every single game of ranked and por play since release. that doesnt mean they need to be gutted now, they just need to be changed so theyre on average with everyone else why is that such a hard concept for you 80 iq dumbasses

O Fallen Scholar2 votes

{quoted}

rengar got picked 1-2 times in the lcs meanwhile lee sin since s2 if they nerf rengar over lee sin is because they are cancer tards

Lee Sin works better in certain comps! Because of his ult! There is no other reason! Grow up.

Twëek1 votes

I am not a huge fan of a nerf in this direction. If the enemy team has the sense to either use a pink ward or the lens to see you in the first place, they are 95% of the way towards stopping you already. Rengar can be Thresh hooked/flayed, Janna tornado'd, Azir walled, etc, to have his leap stopped in a team fight. It's not hard to do if someone drops the vision down. Like teamfighting against a Vayne, some champions just demand that you spend a pink ward in a fight.

Having a pink ward total nullifying your 2.5 minute CD ultimate early on would feel terrible.

What I would prefer to see is scaling duration on his empowered E. It's that 1.75s root that enables him to snowball so easily early, before he's gotten his core damage items. It's trivial to land when you're mid-leap. This would give enemies more of a window to deal with him while he is not so strong early on, in the interest of delaying his mid/late one-shot potential.

R1101 votes

Ugh, that change is a really feels bad mechanic for the Rengar player. Also puts quite a lot burden of knowledge on players playing against Rengar, there is no special indication that communicates this behaviour to a player. Also, how does this affect jumping from brushes? The way it is worded looks like you can't jump from warded brushes but I'm pretty sure you only wanted this change for his ult.

Byakuya Kuchiki1 votes

{quoted}

Ugh, that change is a really feels bad mechanic for the Rengar player. Also puts quite a lot burden of knowledge on players playing against Rengar, there is no special indication that communicates this behaviour to a player.

this isnt a perfect solution but most rengar mains including myself realize that late game pinks and oracles dont do much against him since he will still jump on your adc or mid laner all it does is let you guys know that you cant teamfight for the next 50 seconds and that you might be able to get a kill soon it also makes the rengar have to actually care when to go in currently unless madlife is playing thresh and is against the rengar the enemy adc will die no matter who you have trying to protect them since most champions dont have a way to stop the leap within the .5 seconds it takes him to leap. it also doesnt help he can in theory run straight up the the adc and just auto them instead of leaping giving you even less time to react

Also, how does this affect jumping from brushes? The way it is worded looks like you can't jump from warded brushes but I'm pretty sure you only wanted this change for his ult.

i was unsure of how it should be for jumping from bushes so i decided to keep it unmentioned

AtheosisX1 votes

I don't see a problem with Rengar presently.

TyroneWatermelon1 votes

the real nerfs he must get is some brain requirement and sharing cooldowns with his ferocity bar,just like gnar

EndlessSorcerer1 votes

What exactly do you mean?

If you mean to remove that small grace period where you can jump after leaving a bush, then that wouldn't be too big an issue. It always felt like an artificial range extension and, while noticeable, wouldn't be horrible to lose.

If you mean that he couldn't jump from a bush if the enemy has it warded or is inside it, that would be very difficult for the Rengar to predict and could make him feel clunky.

If you mean that he can't jump from stealth if there is a pink ward or active Oracle's Lens nearby, then that pretty much negates his ultimate. As soon as the warning displays they can reveal him, which removes his gap closer.

If they really wanted to nerf him, I could see a slight extension to the warning range on his ultimate. If players have a bit more time to react with a pink ward or Oracle's Lens before he can jump on his target, they can CC him before he leaps.

DrNova1 votes

The only nerf rengar needs is to lower that free sustain some.

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