The Voidreaver: Dead in the water? (Guide/Balance discussion)

Best KhaZix Void··37 votes·3,024 views

http://puu.sh/lBw4d/b151f3c528.png

A lot of people are upset at his state right now, and he was truly awful the first patch of the preseason, but now that's he got some nice, minor buffs to his base armor that helps his early clear immensely, we should just take a minute and wait before asking for anything else. I've been on a tear recently, without getting absolutely, near-death bludgeoned in the jungle early game anymore, I've been able to be more active both in my ganking and farming paths, and with that, i've been able to sort out my build path and really hammer down my preferred runes and masteries, and from what I've experienced, I think his midgame is one of the strongest of any assassin in the game right now.

take this with a grain of salt, I'm not the best kha'zix in the game, I'm not Diamond Overlord status (only Plat V), These are only suggestions about my favorite champion. without further delay, let's get into it. Khazix

#MASTERIES

with such massive mastery changes, It's easy to get confused or not know the right path, and with so many choices there are a lot of viable paths. I'm not saying what I'm doing is 100% right, but let me lay on you what's been working for me. As Champion.gg shows, a lot of people (The majority of Kha'Zix players) are going 18/12/0 on him.

http://puu.sh/lBuX0/547bbc5164.png

http://puu.sh/lBuXe/febd12b1d5.png

And after a few days, I sat down and looked at the mastery tree really hard. and I was thinking...Why? I think most of this attitude is holdover "muscle memory" and stereotypefrom season 5, Ferocity is the red tree, it's generally considered the most "offensive" tree, why WOULDN'T you go that on a squishy AD assassin? While the cunning tree is supposed to be for supports like utility, garbage on kha'zix, right? Take a look at the Masteries I run, I'll explain them as I go.

http://puu.sh/lBvpY/e4006a4e7b.png


#FEROCITY

http://puu.sh/lBviU/58de136202.png Sorcery

Super simple, 3% bonus to damaging abilities. nice.

http://puu.sh/lBvlm/063988236e.png Double-Edged Sword

again, more damage. You could argue that feast is good for extra jungle sustain, and you'd be right. This is simply preference, clear faster or clear healthier, your choice. I pick DES because it gives me a good damage bump, since Kha'Zix does a LOT of damage this patch, any amplification is tremendous.

http://puu.sh/lBvwz/782ecae2d0.png Vampirism

this is the sustain mastery, gives 3% lifesteal and spellvamp, I like this mastery because it stacks well with the items i get later in the game, namely, Hydra and Death's Dance, as well as Elixir of Wrath should i get it. The other mastery, Natural Talent, is better for hybrid scalers like Jax, Kayle, etc. and I don't particularly care for it on Kha'Zix as the gains are very very low, almost inconsequential.

http://puu.sh/lBvDr/70fbefa264.png Bounty Hunter

Again, this is mostly preference, I prefer bounty hunter because, as a jungler, you move all over the map, if you're successful, you can stack this VERY quickly and it pays in spades. Lane Kha'Zix I would however, go Oppression, because your passive and W apply slows by default and can be used to amplify your trading early, but again, it's a toss up, either you want to be immediate and reliable or have a risky, longer term benefit that's overall more powerful.

You can also go Oppression if you're looking to camp a lane hardcore, and you have chilling smite.


#CUNNING

Now onto the bread and butter of this section, The Cunning Tree. This tree gives a bunch of benefits to Kha'Zix, If you're one of the people who runs 18/12/0, Listen close, because this should definitely change your mind.

http://puu.sh/lBwep/adbf53a87a.png Savagery

Junglers usually take movespeed, esp. ganking junglers, but I like to run this mastery because it compensates for rune choices I make further down the line. although usually taken on farming junglers like Yi, Udyr, etc. Kha'Zix uses it decently well.

http://puu.sh/lBxCN/f2f6e70ca6.png Secret Stash

I take secret stash over runic affinity because the cost efficiency of the biscuits are really good for making Kha'Zix's brutal early clear much more forgiving, Not only this, but you can forgo Hunter's pot by taking this mastery. You can take Runic Affinity though, this one is preference.

http://puu.sh/lBwqz/6badfead53.png Merciless

http://puu.sh/lBwr1/8c13a58185.png Dangerous Game

I paired these two together because they're standard fare, even 18/12/0 people go into this tree for these masteries alone. Super nice, way better than their alternatives. Standard.

http://puu.sh/lBwun/529334df03.png Precision

In my opinion, this mastery is the most important one (outside of the keystone) and is what makes this entire tree work on Kha'Zix. This mastery gives 3 armor pen/magic pen at level 1, as well as .3 per level, up to a maximum of 3+5.4=8.4 flat armor pen.

This mastery is 100% better than Intelligence on Kha'Zix. His Q is already extremely low cooldown, (To the point where an extra 5% doesn't do much.) and his E resets, so if you're doing your job right you shouldn't need the CDR cap increase anyway. CDR is capped in my build, and stacks way better with the armor pen anyway. Not only this, but due to the item reworks, LW being all but lost as a rush item, Warrior losing its armor pen, Ghostblade rework, loss of brutalizer, etc. Armor pen, especially flat, becomes even more valuable on an AD assassin, and you'll want to get the absolute most you can.

Not only this, but it's getting BUFFED next patch. up to 5 flat +.5 per level. meaning you get 5+9=14 flat armor pen at level 18 by itself. This mastery extremely potent at all stages in the game.

#Keystone:http://puu.sh/lBwM9/d44f931929.png Thunderlord's Decree.

I choose this mastery for two reasons.

  1. It partially compensates for damage lost when targets are not isolated during pre-6 ganks.

This mastery does a decent chunk of damage at all points in the game, and allows you to chunk through most targets during a gank fairly easily.

  1. Application.

There is a very interesting interaction between Thunderlord's and Kha'Zix's Passive, Unseen threat, The damage triggered is considered a separate attack from the auto attack itself, meaning Kha'Zix instantly gets 2 stacks on someone the moment he tags them with a passive empowered auto attack. This is VERY important, as it shortens the amount of time needed to proc immensely.

You CAN also go stormbringer's Surge for additional stickiness, as kha'Zix is prone to proccing it instantly on targets with his isolated Q, especially after he evolves it, and it does help with Stickiness during ganks. I like the added damage but stormbringers is definitely an option for slippery opponents or simply just running down people without expending your E cooldown early.


A player pointed out some changes that up efficiency on this rune set up so these will be edited to compensate

#Runes

9 Armor Seals 9 scaling Magic Resist Glyphs 5 AD marks 4 Armor Penetration Marks 3 AD quints

Totals to

  • 9 armor
  • 27 Magic resist at level 18
  • 10.55 physical damage
  • 6.4 armor pen.

This set up is very important, as it ties together with my mastery tree cohesively.

Armor pen runes are a very delicate balancing game, and why many people choose not to run them. Too many and you can't clear the jungle, as you have no damage, too little and you might as well not have them. I think I struck a perfect balance here, as this set up

  1. combos nicely with precision, giving me 10 armor pen right off the bat and basically replacing the armor pen lost on warrior for the preseason.
  2. combos nicely with savagery, granting the 5 damage you lose when you swap out the 3 AD marks for the armor penetration once, essentially having net equal damage in the jungle.

This set up boosts your gank damage, your clearing, your dueling, scales into mid game extremely well and lets you pop squishies like nothing else.

This set up truly starts to shine when you get into the mid game. As it further stacks on top of the reworked itemization to produce an extremely intense midgame powerspike.


#ITEMIZATION

Standard item path on Kha'Zix, for me, looks something like this:

http://puu.sh/lBxww/2afd86a141.png

game usually ends after that because if you get the first 3 items on kha'zix in this season you're a god damn unstoppable monster.

item 1039item 2010x3 / item 2003x3 I start this as I don't auto attack as much as, say, Rengar, or Yi, and the mana regen is much appreciated early game. Kha'Zix scales extremely well into mid game, and because of this, trivializes your clear post warrior (and possibly even post caufields+jungle item) Hunter's pot is a waste because you lose so little health and mana per clear simply because you do obscene amounts of damage to the camps. You should be able to get by fine on just the first 3 pots and then 1 pot per back until warrior, then you can stop purchasing them altogether.

item 1400 item 1408item 1412

Your choice of jungle item, Stalker's, Skirmishers, or trackers, is up to you. You can get trackers if you swap your trinket early, or if you like a ton of wards everywhere, or Stalker's for that extra burst+stickiness (my personal favorite.)

Skirmisher's, although not traditional, offers a whopping 20% damage reduction on the target you smited, and can help if you ever fall behind for any reason in future duels against the enemy jungler. If you can't take their beating normally the mini-exhaust and true damage you get from challenging smite can make them think twice before fighting you man to man. (or bug to prey.)

Warrior Enchant

The changes to warrior enchant have benefited Kha'Zix a LOT. Even though he loves armor pen, he loves flat AD even more. and 65 AD is an intense increase on his damage. My rune set up replaces the armor pen lost in patch 5.22, meaning the item simply gained 20 AD in exchange for a price increase.

This item is confirmed rush material, no matter the jungle item you chose.

item 3142 Youmuu's Ghostblade

I don't even know what to say about this item, other than the fact that it's far and away the single biggest buff to Kha'Zix since 4.9.

This item gives you everything you'd ever want on kha'zix in spades, CDR, attack damage, Armor penetration. along with a nice, low cooldown, well used active.

This item stacks so well with warrior, with Precision, with armor pen runes, this single item ties together the entire set up I have here and is the sole reason kha'zix spikes so hard midgame. These two items beef you so hard, it isn't even funny. here's a damage breakdown on a Kha'Zix with these two items and lucidity boots, @Level 11.

item 1400 item 3158 item 3142

AD: 221 AD (81 base +140 bonus) 32.7 armor pen (youmuus 20, runes 6.4, precision passive 6.3) 30% CDR

passive: 110 magic damage

Auto attack: 221 physical damage

Q, unisolated: 338 physical damage Q, isolated with evo: 841 physical damage.

W: 280 physical damage.

E: 93 physical damage.

Thunderlords: 138 magic damage.

full combo, unisolated= 1,180 mixed damage, (932 physical damage, 248 magic damage) Full combo, isolated: 1,683 mixed damage (1,435 physical damage, 248 magic damage)

This is just with 2 items. Two.

item 3158 Ionian Boots of Lucidity

Really cheap, and really good on kha'zix, 10% CDR on abilities and summoner spells. You can get defensive boots if you want but these are so cheap, and let you grab 30% CDR very very quickly.

item 3812 Death's Dance After the insane amount of damage I get from my first two items. This is my go to. Hydra's build path is very weird right now, Costs a lot of money, and Tiamat is a shadow of its former self, Because of that, i save ravenous for my 5th item. and get this first. Why? it has the same essential role as Hydra, but instead of clearing for isolation it gives you a really really aggravating and powerful ability to drain tank in extended fights, as it cuts 12% of the damage you would take and converts it into a dot. Strong antiburst and gives you time to react to and sustain off of people. It's the AD spellvamp item you've been waiting for, and boy does it work well.

This item also caps out your CDR on this build at 40%. Sweet!


The game usually ends if I get to this point, as his ability to slash carries and mages to pieces simply becomes oppressive and they just FF, but if it doesn't, these are the items i like to get:

item 3074 Ravenous Hydra

Old but Gold, This is very reliable item on kha'zix, gives the most AD in the game after patch 5.22, lets you clear waves mid fight for isolation. If you play Kha'Zix (and even if you don't.) you know why this item is good on him.

item 3156 Maw of Malmortius

I like this against heavy magic damage, sometimes choose to get this first over hydra and maybe pair it with Scimitar. Gives MR, magic shield, even more armor pen (For when you really want something double dead.) and the old rageblade-esque passive lets you drain tank even more effectively.

item 3139 mercurial Scimitar

If you're getting locked down, this is the item to get. Also gives lifesteal, good to pair with Maw for a ton of magic resist, but can be bought by itself too.

item 3143 Randuin's Omen there's a lot of crit this patch and this item, paired with death's dance, lets you take a few hits from those marksmen should they see you coming or get wide by that much.

item 3742 Dead Man's Plate

Still a great tank item, the movespeed and auto slow+damage is very very nice for getting onto someone and bursting the shit out of them while keeping them in place.


Side note regarding level 16 evolutions: This is a bit of a weird area for Kha'zix at the moment, pre patch 5.22, W was usually the go to, as the prevalence of anti stealth reduced the usefulness of this mastery heavily. HOWEVER. the changes to trinkets this patch fiddled with that point a bit. Sweeper only shows your location, it does not make you targetable, meaning your evolved ult once again gives you some ample breathing room and chase potential.

This left kha'Zix at somewhat of a crossroads for this, W and R evos are now roughly equivalent and comes down to situation/preference. Whether you want the utility and a bit of grace for you bad shots out there, or the mobility from your ult. I LOVE evolving his ult this preseason, but you can realistically do either.


I recommend trying this build the next time you play Kha'Zix and come back, and see what you think. I love Kha'Zix Buffs as much as the next guy but I don't want him perma ban because we didn't wait long enough to gauge him before he settled into good build/mastery/rune paths.v I honestly believe the buffs he got last patch are all he needs to function at the moment, and if you disagree, try it yourself, and see how you do.

I put a lot of time into this post, so even if you disagree please at least try to be civil about it. Thank you for taking the time to read this, as your reward, here's an adorable Kha'Zix http://puu.sh/lBztj/fdd5f9f6d3.png

TL;DR: Kha'Zix is fine maybe, 12/18/0 is the way to masterify him, takes a bit of getting used to.

37 Comments

Small Tiddies3 votes

This was actually really useful! I've been trying to make Khaz decent for a while now. I have gone so far as to try AP Khaz...

Best KhaZix Void7 votes

{quoted}

This was actually really useful! I've been trying to make Khaz decent for a while now. I have gone so far as to try AP Khaz...

I'm surprised no one realized it sooner, everyone's trying to make warrior-> hydra kha'zix with 18/12/0 work and they're suffering because of it. This set up turns him into a powerhouse through and through.

Wind Whistler1 votes

[{quoted}](name=Best KhaZix Void,realm=NA,application-id=3ErqAdtq,discussion-id=A3o4OJLW,comment-id=00000000,timestamp=2015-11-28T16:21:51.508+0000)

I'm surprised no one realized it sooner, everyone's trying to make warrior-> hydra kha'zix with 18/12/0 work and they're suffering because of it. This set up turns him into a powerhouse through and through.

I really have no idea why everyone didn't switch to Youmuu's on AD assassins after the Black Cleaver rework. 20 armor pen is ridiculous, and it's even better now that they gave it THIRTY additional AD. To be honest, my build is just about the same as yours, except for the fact that I take him top lane instead of jungle. Also, hello again.

YumaS2Astral1 votes

[{quoted}](name=Wind Whistler,realm=NA,application-id=3ErqAdtq,discussion-id=A3o4OJLW,comment-id=000000000000,timestamp=2015-11-28T20:50:44.655+0000)

I really have no idea why everyone didn't switch to Youmuu's on AD assassins after the Black Cleaver rework. 20 armor pen is ridiculous, and it's even better now that they gave it THIRTY additional AD. To be honest, my build is just about the same as yours, except for the fact that I take him top lane instead of jungle. Also, hello again.

I still use Hydra, but only for the waveclear. I also use him top. Do you rush Hydra right away, do you build Youmuu, or do you just build Youmuu's Ghostblade right away?

Wind Whistler1 votes

{quoted}

I still use Hydra, but only for the waveclear. I also use him top. Do you rush Hydra right away, do you build Youmuu, or do you just build Youmuu's Ghostblade right away?

I rush the item that gives me the most damage right away, which happens to be Youmuu's Ghostblade. The fact that you build four long swords into it lets you get a ton of AD for a relatively low cost, and once you hit 6 you can just wait for them to be isolated and then move in for the kill. I build Hydra as my second or third item, but more so for the fact that it gives you an auto attack reset, which is pretty much mandatory if you want to one shot people.

KONO RUBICK DA2 votes

dead and burrowed

his only way to win is hope the enemy is dumb to get isolated, you literally oneshot them while being isolated but it never happens

Best KhaZix Void4 votes

{quoted}

dead and burrowed

his only way to win is hope the enemy is dumb to get isolated, you literally oneshot them while being isolated but it never happens

That's why stormbringers is so good on him, though. his reliance on isolation is reduced by a fair margin with it applied and turns his already extreme burst in isolation into a complete death sentence. The only people who say Isolation assassinations are impossible are people who can't look for and exploit them properly, Once you learn when and how to capitalize on them you can drop people in less than a second with a W-E-Q-AA combo.

A Superb Villain1 votes

I came to this startling revelation when dealing with a Kha'Zix mid; his keystone was Thunderlord's Decree, and at first I was terribly confused. Then he slapped be once with a passive empowered auto and followed it up with Taste Their Fear and it hurt!

That said, your understanding and evaluation of Kha'Zix's current status in the pre-season has been most insightful, and I appreciate the work you have invested here.

Kha'Zix is my go-to jungler and by far my favorite Void champion, so any advice to help me keep him on the cutting edge is a godsend.

Postscript: Kha'waii'Zix is adorable.

Also, if you go with:

3 Attack Damage Quints 5 Armor Penetration Marks 4 Attack Damage Marks

You get 1 extra attack damage with the same amount of armor pen. Really small, but it is something I noticed. = )

math crab1 votes

Smart stuff. This makes early ganks much easier.

ltmetal1 votes

Bump. Really well-written, and I agree with your assessment of his current balance state. Definitely still a strong champion, just underrated and people are relearning how to spec him. I have been going with a different build though. item 1400 item 3117 item 3812 item 3071 item 3156 item 3742 I am very attached to mobi boots because stealth champs benefit from the extra movespeed greatly and the bug benefits a lot from multiple ways to get onto a target. I'm still looking forward to trying out your recommended items, especially since less tanks means less need for percent pen.

Edit: Tried out your build, won a 4v5. Pretty dang sweet.

SirNewton121 votes

Picture of Kha so cute <3

SouL1ess1 votes

Highest winrate masteries:

42% winrate.

....sometimes....life is just that sad...

But yeah I don't know what benefit would 7% pen and Fervor of Battle do for Khazix, when Cunning Tree gives better choices.

I would take Stormraider's Surge but that's my opinion. I still consider Thunderlord's Decree weak, even after the CD buffs.

The rune setup is worth taking note on. A good balance between AD and armor pen to get through early Jungle, because that's the part where assassin junglers struggle the most.

I also agree that Ghostblade should be the first rushed item for every (non-jungler) AD assassin right now because it is just so good.

Pretty good guide overall and take my upvote sir.

YumaS2Astral1 votes

{quoted}

Highest winrate masteries:

42% winrate.

....sometimes....life is just that sad...

But yeah I don't know what benefit would 7% pen and Fervor of Battle do for Khazix, when Cunning Tree gives better choices.

I would take Stormraider's Surge but that's my opinion. I still consider Thunderlord's Decree weak, even after the CD buffs.

The rune setup is worth taking note on. A good balance between AD and armor pen to get through early Jungle, because that's the part where assassin junglers struggle the most.

I also agree that Ghostblade should be the first rushed item for every (non-jungler) AD assassin right now because it is just so good.

Pretty good guide overall and take my upvote sir.

To be honest I've seen lots and lots of people taking the wrong masteries for champions

For example I've seen people taking Thunderlord's Decree for Shyvana

AL0001 votes

just let you know that regular potion is not good anymore....

as main ad jungler...

take this item 1041 > item 2031 to complete bot or top jungle area then recall to get item 2032 because its very efficient item... less recall and more gank... until you can upgrade into complete item 1408 (i prefer green)

second... item 3071 is better than item 3142 for mid-late... but it could be combine with item 3142 at late game tho...

item 3142 is for early laner only... because its damn expensive if you take jungle item as first item....

if you take offensive masteries... dont spend damn points in cunning for the sake! use 18/0/12 12/18/0OR 12/0/18...

edit: http://efferentinc.com/wp-content/lol6calc/index.html#K0CvCvKYK0Cly as 18/0/12 as kda... http://efferentinc.com/wp-content/lol6calc/index.html#K0CvyClCvK0KY as 12/18/0 as kda... http://efferentinc.com/wp-content/lol6calc/index.html#K0CvyYK0ClCvK as 12/0/18 but not recommend for kda... maybe for voli...

Best KhaZix Void1 votes

{quoted}

just let you know that regular potion is not good anymore....

as main ad jungler...

take this item 1041 > item 2031 to complete bot or top jungle area then recall to get item 2032 because its very efficient item... less recall and more gank... until you can upgrade into complete item 1408 (i prefer green)

second... item 3071 is better than item 3142 for mid-late... but it could be combine with item 3142 at late game tho...

item 3142 is for early laner only... because its damn expensive if you take jungle item as first item....

if you take offensive masteries... dont spend damn points in cunning for the sake! use 18/0/12 12/18/0OR 12/0/18...

edit: http://efferentinc.com/wp-content/lol6calc/index.html#K0CvCvKYK0Cly as 18/0/12 as kda... http://efferentinc.com/wp-content/lol6calc/index.html#K0CvyClCvK0KY as 12/18/0 as kda... http://efferentinc.com/wp-content/lol6calc/index.html#K0CvyYK0ClCvK as 12/0/18 but not recommend for kda... maybe for voli...

Hunter's pot is a noob trap and a net gold loss, Kha'zix with biscuits really only needs 4 or 5 pots total early game because affter caufields he clears camps too fast to lose much health, and the passive in jungle mana sustain means you never need to back. Hunter's pot is 500 gold total and you would have to buy 10 normal potions regularly for that to break even, when in a normal game i've only ever had to buy 6 at most, a little more than half the cost. Kha'Zix needs all the money he can get and wasting gold on an item like that is really really bad. also, it's 65 health and 30 mana over 6 seconds, that's not every good at all.

Also, The 3 pots (esp. with biscuit mastery) you get at the start gives more stats per pot than refillable does, check: item 2031: Regenerates 5.21 health every half-second for 12 seconds, restoring a total of 125 health. You get 2. item 2031 (With secret stash mastery): regenerates 5.21 health every half second for 12.3 seconds. Restoring a total of 130.21 health. You still get only 2. item 2003 :Regenerates 5 health every half-second for 15 seconds, restoring a total of 150 health. You get 3. item 2009 regenerates 5 health every half-second for 16.5 seconds.along with granting 20 health on cast and 10 mana. Restoring a total of 185 health+10 mana

you want the extra regen where it counts, during your first and possibly second clears. after that, warrior alone gives you enough damage to twoshot baby wraiths with a single E-W combo, and make short work of every other camp.

The only champions you want Hunter's pot on are people who have strong first clears. They fair better with refillable as they clear much faster and healthier, and can sacrifice the early extra potions.

Cleaver is NOT better than Ghostblade on Kha'Zix, I don't know who told you that, but they're wrong. The damage amp from Ghostblade is far and away superior to cleaver. more AD by 10, better build path, instant access to FLAT armor pen (instead of having to wait literally seconds to get the %shred off, which he simply doesn't have time for.) If you really want to you can slip it in later in the build and drop ionian's, but it's not superior to ghostblade, ESPECIALLY not early to mid game, where the flat penetration works wonders.

Also, you do realize cleaver costs more than ghostblade does, right? by about 300 gold?

I already explained why I thought my masteries were the best. The offensive masteries in cunning are far more applicable to kha'zix than most any of the offensive masteries deep in the ferocity tree. he simply doesn't utilize any of the ferocity keystones as well as use uses thunderlord's, and he likes flat pen more than he likes % pen because he's doing more squishy hunting than he is tank busting.

AL0001 votes

okay i dont have time to rebutt.. in my experience of linear is better than any numbers on the paper... i used hunter potion a lot... very useful during before to gank the lane immediately... ( i never upgrade to hunter's potion for lane tho)

annnd

http://lolmasters.net/champion?id=121

another good data to compare...

honest? dont reply on numbers and etc... play the game efficiently is best way to win the game...

Best KhaZix Void1 votes

{quoted}

okay i dont have time to rebutt.. in my experience of linear is better than any numbers on the paper... i used hunter potion a lot... very useful during before to gank the lane immediately... ( i never upgrade to hunter's potion for lane tho)

annnd

http://lolmasters.net/champion?id=121

another good data to compare...

honest? dont reply on numbers and etc... play the game efficiently is best way to win the game...

I understand the merit to having hunters pot to top off before ganks, but sustain problems are non existent post warrior, the camps die too fast for them to do damage that I can't just heal off with natural regen.

from my experience, biscuits/red pots are the most efficient way to run him early, the sheer difference in the stats you gain between them and refillable should speak for itself.

Hyrum Graff1 votes

[{quoted}](name=Best KhaZix Void,realm=NA,application-id=3ErqAdtq,discussion-id=A3o4OJLW,comment-id=,timestamp=2015-11-28T11:23:49.425+0000)

#Runes

6 AD marks 3 Armor Penetration Marks 2 AD quints 1 Armor pen quint

Totals to

  • 10 physical damage
  • 6.4 armor pen.

If you want to add armor pen into your build, first start changing marks to pen while keeping quints AD. Don't add armor pen quints until you have 9 armor pen marks already. This is because reds get a better tradeoff of pen for ad than quints do.

For example, let's take your build, but instead of going one armor pen quint, just add additional armor marks reds.

5 Armor Penetration Marks 4 AD Marks 3 AD Quints

6.4 Armor Pen, 10.55 AD

So you get an extra .55 AD. Not much, but then again, it's an extra 5%, which is pretty significant early game only,

Best KhaZix Void1 votes

[{quoted}](name=Hyrum Graff,realm=NA,application-id=3ErqAdtq,discussion-id=A3o4OJLW,comment-id=0008,timestamp=2015-11-28T21:35:57.885+0000)

If you want to add armor pen into your build, first start changing marks to pen while keeping quints AD. Don't add armor pen quints until you have 9 armor pen marks already. This is because reds get a better tradeoff of pen for ad than quints do.

For example, let's take your build, but instead of going one armor pen quint, just add additional armor marks reds.

5 Armor Penetration Marks 4 AD Marks 3 AD Quints

6.4 Armor Pen, 10.55 AD

So you get an extra .55 AD. Not much, but then again, it's an extra 5%, which is pretty significant early game only,

i'm always up for efficiency passthroughs thanks! i'll take your suggestion about the quotes too.

Hyrum Graff1 votes

[{quoted}](name=Best KhaZix Void,realm=NA,application-id=3ErqAdtq,discussion-id=A3o4OJLW,comment-id=00080000,timestamp=2015-11-29T01:23:50.163+0000)

i'm always up for efficiency passthroughs thanks! i'll take your suggestion about the quotes too.

:)

One more:

A player pointed out some changes that up efficiency on this rune set up so these will be edited to compensate #Runes

I'm guessing this was intended to look like this:

A player pointed out some changes that up efficiency on this rune set up so these will be edited to compensate

#Runes


Just add another newline, ex:

>A player pointed out some changes that up efficiency on this rune set up so these will be edited to compensate #Runes

to

>A player pointed out some changes that up efficiency on this rune set up so these will be edited to compensate

#Runes

commit an hero1 votes

I have always wondered. Is it better to kill the small monsters then kill the better one because of the isolating damage or is it not even worth it?

MaizeCraze3 votes

On most camps, you are better off killing the main monster first before you evolve claws. After claws, it depends on how much AD you have and whether or not you have Tiamat/hydra. That being said, at Raptors and Krugs you should always kill the smaller ones first.

Hyrum Graff1 votes

I'll also note that putting all the numbers in quote boxes

>Like >This

will make your post much more digestable for the average reader.

Dalanin1 votes

Why Yoomu's over Black cleaver tho? Black cleaver destroys their armor and gives you a nice movespeed passive, not to mention it gives you a tiny bit of hp for your survival and 20% CDR that it's always welcome on Kha

Best KhaZix Void1 votes

{quoted}

Why Yoomu's over Black cleaver tho? Black cleaver destroys their armor and gives you a nice movespeed passive, not to mention it gives you a tiny bit of hp for your survival and 20% CDR that it's always welcome on Kha

I already cap my CDR to 30% with this build by the time i get youmuus and boots (they usually come together, anyway.) the armor shred takes too long to be useful in a fight for me, the immediate benefit you get from 20 armor pen is very apparent and helps him snowball a lead much harder.

MaizeCraze1 votes

I think that most people who complain about Kha'Zix's lower gank damage are forgetting that Kha's niche is to kill isolated enemies, not brute forcing isolation by using AOEs to clear minions. I personally haven't seen a change in my ganks from late season 5 to now because I wait for the enemy laner to become isolated before using my q.

I also run 18 in cunning, however I use Stormraider's surge. The extra movespeed is great pre-11 and still proves useful later on. I've also experimented with running 0/18/12 for Explorer, Runic armor, and insight. Thoughts?

Akali is SO HOT1 votes

Change is good ^_^

LostSoul6661 votes

If there's any jungler who's dead in the water, its RekSai . i think they over nerfed her damage by alot.

Squarefighter1 votes

This is a very well thought out post. I play a fair bit of Kha and I've never found him as weak as other people say he is. If he were to be buffed, what would you want that buff to be? You can't really buff his Q because it already nearly one shots when they're isolated currently, but one change that I think would really help him would be to change his ult so that there wasn't such a long cooldown between the charges of his ult. 3 whole seconds feels really clunky to me.

Best KhaZix Void1 votes

{quoted}

This is a very well thought out post. I play a fair bit of Kha and I've never found him as weak as other people say he is. If he were to be buffed, what would you want that buff to be? You can't really buff his Q because it already nearly one shots when they're isolated currently, but one change that I think would really help him would be to change his ult so that there wasn't such a long cooldown between the charges of his ult. 3 whole seconds feels really clunky to me.

I'd like some evolution variety thrown into the mix, If they focus on his last evolution choices it'd be hard to shift his power level much, as it doesn't effect his early mid game so much as it does his late game,

I'd like some of the delay between ult casts chopped off though, too. That would be nice.

Pierce The Veal1 votes

I would just like to mention that if you are lane kha'zix, this is more or less the build you take (though I may not take the tank items). To fill up that missing 10% cdr, instead get 6 cdr/level glyphs (Or 2 cdr/level quints if you're not doing much with the quint slots— I don't suggest this too much.)

Bladerunner77771 votes

I thought getting thunderlord's decree was pretty obvious

It's the burst mastery

Taste Your Fear1 votes

Imo, he is pretty viable in the mid lane too. They buffed his armor and reduced his Q mana cost, so ranged AP champions will have a harder time harassing you with their AAs while at the same time you' ll be able to farm and poke with Q without having to think about mana. His level 2/3 burst with Thunderlord's Decree is also never expected and can easily net you a kill if you manage to hit all spells and use ignite.

Best KhaZix Void1 votes

[{quoted}](name=Taste Your Fear,realm=EUNE,application-id=3ErqAdtq,discussion-id=A3o4OJLW,comment-id=0012,timestamp=2015-11-29T07:57:16.587+0000)

Imo, he is pretty viable in the mid lane too. They buffed his armor and reduced his Q mana cost, so ranged AP champions will have a harder time harassing you with their AAs while at the same time you' ll be able to farm and poke with Q without having to think about mana. His level 2/3 burst with Thunderlord's Decree is also never expected and can easily net you a kill if you manage to hit all spells and use ignite.

100% agree, I actually really like lane kha'zix right now, I think it's just as potent as his jungle, for a bit different reasons. Really nice.

Dengeden1 votes

K6 has always been interesting to me. Give him too many ways to stall for isolation and he becomes broken. Make him dependent on it and he becomes a niche pocket pick?

Btw, the most used K6 mastery has attack speed? People are having a really hard time on their first clear huh.

Best KhaZix Void1 votes

{quoted}

K6 has always been interesting to me. Give him too many ways to stall for isolation and he becomes broken. Make him dependent on it and he becomes a niche pocket pick?

Btw, the most used K6 mastery has attack speed? People are having a really hard time on their first clear huh.

attack speed mastery pairs well with machete which is much better for faster clearing than talisman, the sustain you get from talisman is just too good imo.

SirLapse1 votes

I've been meaning to try full Cunning mastery on Kha'Zix, glad to see someone is actually making it work in higher elo. Kha'Zix has no better keystone mastery than Thunderlord's Decree at the moment, and the movespeed mastery would be good if the meta wasn't this fast.

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