Yasuo already compensated nerf on PBE

Sinlaire·1/11/2017, 12:38:56 AM·5 votes·1,446 views

Yasuo [Context] Sweeping Blade (E) Base damage lowered to 60/70/80/90/100 from 70/90/110/130/150] 20% Bonus AD ratio added. [NOTE: Bonus AD ratio is not increased by multiple casts]

base is down but now it scales?

considering his highest winrate build on Champ.gg is item 3046 item 3006 item 3031 item 3072 item 3022 item 3026

my math says thats 175 bonus damage, at 20% he's getting ~31 damage back at full build. Which means at best it's just a love tap to his early game and that's it.

which is fine. but not what was wanted. I hate his mobility. I hate his flow shield. I hate the safety his ult provides under towers. I hate A LOT of things about his kit.

What I dont hate is his damage, because all you have to do is catch him and kill him first in a damage race. The real problem is every advantage his kit gives him in letting him win the race.

I dont think this is the best way to do this Rito.

22 Comments

Edge of Daybreak1/11/2017, 12:46:06 AM3 votes

i may be ass at math but he needs 250 bonus ad to get that 50 damage back and that also hurts the stacking damage on it as well. Yasuo isn't building 250 bonus ad. Nerfs are nerfs.

RexSaur1/11/2017, 1:48:56 AM3 votes

The point of yasuo nerf is to nerf his early game as there is actually no other problem with the champ, hes supposed to be strong late game he is already, this just nerfs his base damage and early game by a bit since that was the only part of yasuo that was actually op atm.

Go complain about CoC, Poppy, camille, kat and tons of others if you want to complain about blatant overpowered shit, yasuo isnt that much over the line.

oSEXYPLATYPUSo1/11/2017, 12:46:28 AM2 votes

i dont care bout his damage. i agree i dont like his shield. mobility ... every one cries about sheilds being op but yasou has one. and his windwall and not being able to be targeted while ulting plus his mobility.

what i hate about the champ is you can play it right, do what you are suppose to do and still come out loser on trades vs him due to his kit

cope moment1/11/2017, 12:50:30 AM2 votes

theyre toning down his early power without taking away from his late game.

EXE FallenKnight1/11/2017, 12:50:49 AM2 votes

he can be targeted while ulting, just not for that split second when he dashes once he is in air during the suppression? he can be targeted for sure

A Bagelle1/11/2017, 12:51:50 AM2 votes

I just agree with the yasuo shouldn't be untargetable under towers xd when he ults

PermabannedGaren1/11/2017, 12:53:40 AM2 votes

{quoted}

Yasuo [Context] Sweeping Blade (E) Base damage lowered to 60/70/80/90/100 from 70/90/110/130/150] 20% Bonus AD ratio added. [NOTE: Bonus AD ratio is not increased by multiple casts]

base is down but now it scales?

considering his highest winrate build on Champ.gg is item 3046 item 3006 item 3031 item 3072 item 3022 item 3026

my math says thats 175 bonus damage, at 20% he's getting ~31 damage back at full build. Which means at best it's just a love tap to his early game and that's it.

which is fine. but not what was wanted. I hate his mobility. I hate his flow shield. I hate the safety his ult provides under towers. I hate A LOT of things about his kit.

What I dont hate is his damage, because all you have to do is catch him and kill him first in a damage race. The real problem is every advantage his kit gives him in letting him win the race.

I dont think this is the best way to do this Rito.

His E's damage is considerably more relevant early game when people don't have MR and health to withstand its base damage.

Late game people, even often ADCs, have MR and higher health pools to make his 150 damage E much less significant. This will still be the case after this nerf, even with the added AD scaling.

masterdragon4811/11/2017, 12:53:49 AM2 votes

Until they address his knockup multiple targets every 3 seconds thing he is going to continue to be a problem.

His knockup should have a lockout period similar to udyr stun; if a champ is knocked up from steel tempest, they can't be cc'd by the ability again for another 6 seconds.

RlP K0BE1/11/2017, 1:05:29 AM2 votes

This nerf is absolutely fair. Yasuo does not rush any AD early as he needs item 3046 first. Therefore his e will be weaker for a large part of the laning phase. It makes maxing Q first more appealing now. Yasuo will now have to choose between having more mobility or more damage in lane which is a fair trade off.

It makes Q a really interesting spell to max, which may be Riot's goal as with a Q max, people wont try to outplay as much resulting in a less frustrating experience for Yasuo's lane opponent and less death from Yasuo players early game, as they wont be able to play over aggressively without maxing E.

EDIT: Your math is incorrect, Yasuo will need 250 AD for E to do as much damage as it does right now.

ChaddyFantome1/11/2017, 1:21:50 AM2 votes

Maybe now this will make his actually not build Fromal since he needs AD more to compensate for the damage loss.

ScissorsNstuff1/11/2017, 12:58:58 AM2 votes

{quoted}

Yasuo [Context] Sweeping Blade (E) Base damage lowered to 60/70/80/90/100 from 70/90/110/130/150] 20% Bonus AD ratio added. [NOTE: Bonus AD ratio is not increased by multiple casts]

base is down but now it scales?

considering his highest winrate build on Champ.gg is item 3046 item 3006 item 3031 item 3072 item 3022 item 3026

my math says thats 175 bonus damage, at 20% he's getting ~31 damage back at full build. Which means at best it's just a love tap to his early game and that's it.

which is fine. but not what was wanted. I hate his mobility. I hate his flow shield. I hate the safety his ult provides under towers. I hate A LOT of things about his kit.

What I dont hate is his damage, because all you have to do is catch him and kill him first in a damage race. The real problem is every advantage his kit gives him in letting him win the race.

I dont think this is the best way to do this Rito.

ok, ignore all this, blahblahblah

do the changes help him or hurt him when farming under his own tower?

Salron1/11/2017, 12:56:06 AM1 votes

The damage from bonus AD doesn't scale with stacks

E with 2 stacks at level 9 goes from 225>150 damage That's 75 damage which is a third of the ability's damage

"Lovetap" my ass The nerf is fine

Yasuicide1/11/2017, 12:49:46 AM1 votes

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