Kalista is low winrate because of her damage, not because of her ult

Leaf of the lake··3 votes·5,521 views

Winrate in the high 30s/low 40s is pretty atrocious. Most people seem to be attributing this to her ult being difficult to use without some serious communication. However, after playing with her, I find the ult isn't really that hard to use. There are some really obvious use cases for it, and the support usually can figure out exactly what you're trying to do - either save them from being focused (and then possibly re-engage) or just flat-up engage on a foe. Once you know the dash range, it's not much different from using any other ult.

So, what is her problem? The reason why she can't carry games is because she doesn't put out enough damage. She has no steroid in her kit, so despite having great kiting power, her attacks don't hurt that much on their own, and her abilities, though they may appear to at first glance, do not actually fix this problem. Her E is probably the biggest culprit here. On paper, she gets to have a massive damage execute after AAing someone for a while, that resets on kill. In practice, she has to pop it early for the slow so she doesn't die to the enemy garen diving her, which disables the stacking passive. By the time it comes back up again (8 seconds later), she's spent a ton of time AAing things, but nothing has any stacks, so the "execute" does nothing. Twitch's E is also on an 8s cooldown, but his AAs always stack poison (which does deceptively large amounts of true damage in the mean time, might I add). When it comes back up, he'll probably have a max stack target to pop E on again for some extra burst.

Rend not continuing to stack after using it doesn't just gut her damage. It also feels terrible. You will almost never be able to use the move in an optimal way, and it feels like you're always handicapping yourself no matter how you choose to use it. If you save it purely as an execute, you lose out on an important slow in her kit that could mean the difference between surviving a teamfight and getting dived on. If you use it to prevent someone from diving you, your damage is gutted for the rest of the teamfight, because unless you somehow have time to be AAing a conveniently placed nearby enemy minion while getting dived, you won't get the reset. If a vayne has to use her E to keep an enemy at bay, all she loses out on is the possibility to stun them by hitting them into a wall. It still feels good to use, and it doesn't compromise her kit. In kalista's case, if she has to use her E to slow an enemy, she loses (27 + 27% AD) damage on every AA thereafter, which is a huge amount of damage.

If letting her continue to stack rend after using it is somehow still not enough, another possibility to look into is giving her a damage oriented passive on her ult. For example, something simple like 10/20/30 bonus AD, so leveling up her ult does something besides just reduce its CD (90/75/60). Perhaps triggering her W passive could let her oathsworn gain the same bonus or increase the bonus for herself for a period of time.

tl;dr: Let kalista continue to accrue rend stacks even when rend is on cooldown, and see if she feels better to use after that.

edit: A clear visual indicator on when her E will kill a target would be nice, too, so you know if you'll get the reset.

10 Comments

disregardable4 votes

I commend you for making the argument that a champion with 12% bonus maximum damage every 1.5 seconds at level 1 needs more damage. It really takes some balls.

Sammystorm1 votes

Yeah I agree with you her damage is not the problem. She has one of the highest damage outputs of any adc's.

Leaf of the lake2 votes

Every 1.5s? Someone didn't read the ability description. The bonus damage triggers if her partner and her attack the same foe within 1.5s of each other. The damage itself, however, is on an 8s cd. It offers decent burst or coordinated poke, but it by no means is a form of sustained damage. If she actually did have 12% max health damage every 1.5s, she would be more OP than WW right now.

Earl Eulrich3 votes

Her low winrate is because she´s OP against anything except ohter adcs (canßt kite someone that outranges you and only has to aim his mouse at you)...and as ADCs are the deciding factor you´re screwed as soon as the other ADC kills your ADC.

Leblancs Boob2 votes

Her winrate is low because her kit REQUIRES a high amount of communication in a game mode that has you working with people you've never met before and your only way to actually communicate is through typing and pinging.. its as simple as that Besides, haven't you learned that winrate actually doesn't mean anything and cannot judge the strength of a single champion? Kalista is an amazing champion and extremely strong

The Chin1 votes

I would be happy with this change

eyes wide shut1 votes

i've been saying this from the moment that all the low elo "omg shes op riot wtf" comments flooded onto the boards.

Lord Dusteon1 votes

Weird, I thought she'd have low winrate because she was just released. You know, like Lucian and Yasuo.

NoticeDruid1 votes

It feels like she has a good kit on paper but she lacks the dmg, she comes useless against adc's if you focus on building her E, also it seems her passive been nerfed so generally if you kite someone they can catch you, I have so little dmg when I play her that I cant 1v1 till late game, her early game is bad cuz of her dmg and for the fact you need a lot of coordination with teammates in order to do damge with her W. although for some strange reason I turn into a support when I play her IDK why but it just happens?

Leaf of the lake1 votes

{quoted}

It feels like she has a good kit on paper but she lacks the dmg, she comes useless against adc's if you focus on building her E, also it seems her passive been nerfed so generally if you kite someone they can catch you, I have so little dmg when I play her that I cant 1v1 till late game, her early game is bad cuz of her dmg and for the fact you need a lot of coordination with teammates in order to do damge with her W. although for some strange reason I turn into a support when I play her IDK why but it just happens?

Why the fuck did you bump this

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