Sated Devourer And Sustain Champions
Sated Devourer turns already decent sustain champions (
,
, and the odd
and
) into monstrosities that become near impossible to kill. This isnt an issue with the champions themselves per se, but it is extremely difficult to counter, with there being only 2 universal ways to get Greivous Wounds (
and
) and one of these ways are locked to AP champions. Sated Devourer should not provide champions like
and
, who are required to get multiple auto's off to sustain, to basically get a free pass to this immortality.
In my opinion Sated Devourer's Phantom Hit should only reapply the on-hit damage from the item itself on top of the user's total AD, instead of all on-hit effects. This would prevent abuses damage-wise (
,
and the rare attack speed
) and sustain-wise (
and
), while still providing the user the extra damage that the item was made for.
Example of Aatrox* in action: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1887117566/203434495
*Note: I am not the best Aatrox player