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What happen to having all runes unlocked for new players?

Meric Zo Paul··27 votes·3,155 views

Earlier this year it was announced that runes were getting reworked with all players new and old getting theses runes for free. So what happened to that? I get on my second account to find out that I need to be lvl 11 to make my own rune pages, and even after that I still needed to be lvl 13 and 15 to choose my own runes of my choice... Don't get me started on the fact that inspiration runes are completely locked away till you are 17 (and no you don't get a pre-made a page for them either). My only questions are why riot lied to everyone and why they chose to do this rather than make all runes available at lvl 1.

14 Comments

NiamhNyx9 votes

Thing is they are free, its just locked in a way to "help" new players get a grasp of them a little bit at a time instead of throwing it all on them at once.

TequilaZombie1 votes

Possibly a similar concept to Summoner Spells being locked away for a while.

Probs feeding2 votes

Haven't checked it out yet, but I'm really disappointed if this is true.

Meric Zo Paul3 votes

I like the idea to help new players with runes, that part is fine. The problem is that there is help as that is the purpose of the present rune pages. Locking over 80% of the runes at lvl 11 is just wrong. When you do this it means new players are going to be completely ignorant about these runes for an even longer time.

Häxel2 votes

not quitly. It just helps them to focus on the important stuff. You can unlock changing preset pages at lv 9 i believe cause before every champion has his own of the 4 presetpages (no inspiration) logged. And than you see players testing like domination electrocute tristana and it is terrible. Sure some champion liek garen you can play with press the attack for example instead of grasp but that is for new players to learn. And to elad them step by step is the same as giving them not all summonerspells already at lv1.

Riot didn't lie to make them free for everyone. You don't buy them like you never bought before the summonerspells. They just have certain level threshholds. Still you have a full runepage at lv 1. Before you had nearly nothing pre 30. If people bought the tier 1 or tier 2 runes well they nearly got anything out of it. And the tier 3 runes you had to purchase too, getting 2 runepages aka basicly 60 ruens was quite some effort you had to do. And you now cry cause you can't select from all runes till lv 17? Especialy Inspiration, that isn't even currently an highly important path? it would jsut consume palyers early with the whole systems of cleptomancy, perfect timing, futures market etc.

Meric Zo Paul3 votes

The point is that Riot wanting everyone to be on the same playing field. And for the first 16 lvls you are far from it. When you finally get everything players are going to be so naive about the runes that it will likely impact future games for them.

Häxel3 votes

am, nope. First, how you can act how new palyers feel? You just talk from your postion of having a second account. Second, people who are under lv17 play mostly with other players who are under lv17. Yes, there are the threshholds. But that doesn't bring ANYTHING OP. The 4 preset runepages are mostly quite good for the majority of the champions. Ofc not the ebst of the best but not bad either. And it is not like you have not play with 6 runes as your enemy. You play EXACTLY with 6 runes like everyone else from lv1. Before soem guy could have spend nothing in champions but all in runes, play one champion, be lv18 and play with a keystone in the masterytree too. Vs someone who purchased maybe nothing on runes, is lv 11 and having jsut 11 masterypoints unlogged. Now its 6 runes vs 6 runes, one keystone vs another. On the same lane most tiems the same (adc vs adc, tank vs tank for example). Yea the lv 18 guy can change his runepages while the lv 11 just has the preset. Still this will have nearly an impact cause if they are both new they probably both not know how to even paly that game good. maybe the lv18 guy just got more experience cause he just palyed already more. But maybe the lv 11 guy is the superior cause he is the smurf who knows how the game works or just learned the absics faster as the lv18. And than the runes will definetly not help the lv18 guy to win vs the lv11 guy.

The only thing that is hard is the summoenrspellcap. To play vs players who already have flash or a jungler with smite. On the other side havign a jungler is on the early lv not all time good cause the enemy just has more pressure with 2 top and neither does a beginner how to fight top 1v2 or does a beginenr knows good how to jungle, with wich champion, route, ganks etc. Coming abck to runes: These are definetly not in a spot where someone has a big advantage. It is not even little. Cause no one realy knows what to use and what is good. Yea, biscuit delivery is on supports good in abd matchups but at this level you either paly no supportchampions or paly them and build full damage/tank on them, no supportitems. And it will be walked up at lane to start directly a fight. No one has an idea how the matchups are. if at lv8 someone would already have a stopwatch from perfect timing free at min 6, it would just confuse and frustrate players Beside the fact,a gain, that probably only smurfs could make good use out of it. And than it would be totaly unfair: Having a system fully available at lv1 which smurfs already knows but new beginners ahve to learn first.

Meric Zo Paul1 votes

You have valid points, however, i still feel everything should be unlocked at least after lvl 5 in order for new players to experiment with all 60ish runes before they may get into ranked. As norms are for the most part risk free games it would be nice for everyone to know what runes go with what champs (according to them) in order for them to be prepared. I'm saying lvl 5 for the threshhold because in my personal opinion that would give them a "tutorial" about them.

Häxel2 votes

a tutorial? so what is wrong with the current system, having it step by step? First logged pages while you can try like 20 champions for deciding if this game is even something for you? Than first unlocking every summonerspell to experimate on the 20 champions with them. Than you can select out of 4 pages for 20 champions, having the possibility for 80 unique games. Than you can make your own pages i believe with nearly any runes. And than comes the inpsirationpath. AND THAN you are just half of lv30. You still have so much time to experiamte with any rune.

2-3 downsides of havng all runes already at lv5: Beginners could get overchallenged by the mass of 60 runes available. Smurfs already know what to use and they ahve than truly the advantage. Or people would just go directly at any form of website like champion.gg, probuilds etc and just copy the pages. With the current system they realy get lead to experimate step by step with the new runes.

example: i can play katarina and have the dominationpath as standard. Its realy the best page on katarina with electrocute. Than i can select between the 4 pages if i rather want to have press the attack, comet or grasp. i like the sorcerypath maybe but there is for example manaflow wich i don't need on kata. And a little alter i can make my own runepages. See if sorcery with another minor rune or aerie is good. Comign to the conlcusion that Domination still is the best but changing other Runestuff. Still i would have not felt that it was bad riot dind't let me chosoe my runes from level 1 or 5. I just wanted to play katarina and could do it. I had an ok, in this case even the best keystone. And i was fine. Didn't care about runes. Cared just about palying katarina as one of 20 champions i wanted to test. i fell good. now riot says, hey, there are runes, you can experimate with them now a little bit and alter even more. And i would feel liek "wow, that is cool. thanks." and later "wow, even more choices". i would feel great but not realize later that i missed the whole eanign of league or had unfair games. I would feel how great riot elad me step by step threw the game. And not sad level 5 "ah yes, beside: we have this runessystem with 5 paths and 60 runes". here are all at once, you can now start to exploit every rune and runecombination by now". if that would happen people still would jsut do 1 page proberply and test their 20 champions on them. or they would paly one champion, none other, and test 20 runepages on him. But that would lead to a less dymanic player experience for palyer b proberly cause testing diffrent champions feels much more diffrent than feeling diffrent runes. After all, like i said dozens of time, ruens are the least major important system beside champions, items (all at lv1 available) and summonerspells (till lv9). If i can pick now aerie isntead of comet or if i can pick flash instead of ghost, what is more important? what is more important to learn, feel and play at early levels?

Häxel1 votes

One last thing i want to point out: Current sytstem is bettee for new players, the game ans riot for the simple fact: "Unlocking stuff is exitement". Look at Dota, how many people play this game even if all heroes are available from the start. Look at league, the champions you have to unlock, the new blue essense sStem, the runepages now.

People who not have already having everything unlocked but got used to the ip system flamed a lot on the boards cause they FEEL, they get less. On the other hand imagine new players today and new players pre prrseason 8: these one got ip and exp from, from every game a little bit. Yea, first win of the day was exicting but than you had to decide which champion you want while proberly not even have played 10 out of 140 or if you even wanted to purchase runes or runepages. And at lv 30 no more exp, just ip but by having acces to 20 champions you could now play ranked. Geting from lv12/18 to lv30 was nothing special either, all important stuff like the keystones and summoner spells were unlocked.

Now: You get now just exp after every game but Be or Championshards at every level up via capsules or Boxes (first 3 lv you get ashe, Garen and Brand for free). Yea there is this sytswm by earning sto get boxes and rng championshards could help you in the decision if you want to get this champ, convert it into be or test him for a week. Loot, Loot, Loot, things every good game has: Looting and Leveling. Gues what, leveling goes now beyond 30 to, so at 30 you unlock rankes but still can level up farther for even more loot. That excites new players and excited players are good for riot. The boardstorm is nearly over too. Ofc be is not perfect at fhe momenr, things can change foo. But look, there is a varus lore chanve, now people already forgot for gods saks about be rant.

Coming back fo runes: to unlock them over time makes leveling and by that playing just even more eyciting. Ofc you can wish to have every champion available atlv1 but it fewls soo good to have earnes it by playing the game, eypecialy at the begin. I feelt so much more joy getting my first 10 champions as now, getting like my 110th champion. I don't play everyone everytime. And i also still have not uses every of the 60 runes nor will i probably use some runes as much or even entirly as others.

Well I Say I Win2 votes

They still give you the whole rune page in terms of power, but optimization is left for later levels, ideally when you've had a chance to actually read what everything is.

Tortunga2 votes

Because it's ment for new players, not for people that already know everything about the game.

The system is a fine way to introduce runes to the new players. Giving them all out at the start would just result in new players picking completely wrong rune pages for champions (Like going precision on mages, or Resolve on marksman).

TequilaZombie2 votes

Hey, don't laugh at my Press the Attack Viktor, it's totally legit if you buy some AD!

2Charmnot2Charm1 votes

Relax they are still free you just need to level up which shouldn't take long at all.

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