I wonder if cooldowns exist on Jax...

StormBladeMaster··6 votes·5,187 views

I love to play vs Jax, its so funny. This guy has so much counterplay. He is supposed to be a lategame fighter who is scalling with items but he can delete you at lvl 8-9.

Maybe he can have some cooldowns, you know the thing that is supposed to prevent players from crushing their heads on the keyboards to make kills. (Hello Ryze players :).

Oh i forget, it's no longer exist ! Thanks to item 3161. Don't worry, Jax isn't the only problem, hello Riven.

Why you buffed him by reducing his Q CD ? Jax was jumping every 4s before this buff and now it's worse.

There is no way to escape him or chase him. I'm still wondering why his Ward Q combo is still here when Katarina had this mecanic removed with her E so why keep it on Jax ?

His E is really a cancer spell. That why it's need to have a cooldown. Otherwise how you are expecting us to win vs this ?

Jax can AA under his E and you can't AA him. It's very very strong guys !! That why we don't want to have a Jax using this spell often.

I was playing Kayle vs him, i took item 3140 to counter his stupid stun, i called my jungler 100000 times and he still was a big problem. He wasn't feed but the champ is too much forgiving.

I was killing him on lvl 1-3. I took first blood on him. He wasn't a good Jax because a good Jax would never have died vs a Kayle at lvl 2 by overtrading. He wasn't warding that much because the ganks were always leading to a kill.

But he was constantly pressing Q W and i couldn't punish him. He was making big dmg with his Q W while my Q E didn't make that much dmg. Thank god, i have a good ultimate because otherwise, he would have towerdive me at lvl 8-9.

What are your anwsers against this ? Playing more cancerous champ with less CD ? Ok Kayle wasn't the best pick into Jax but he was scaling way better than me which i find stupid considering he wasn't even winning his lane. I played safe under tower all the time because his dmg was really high. He did have 2 item 1036. Okay Kayle is not a tank, she is squishy but he was dealing a stupid dmg.

To the septical ones, here somes informations about Jax : https://leagueoflegends.fandom.com/wiki/Jax/Abilities

Jax Q :

CD : 8/7,5/7/6,5/6s
Range : 700 Mana cost : 65 Dmg : 65/105/145/185/225 + 100% bonus AD + 60% AP.

Okay, we have 6s CD at max lvl for a 700 ua jump. Remember, Caitlyn range is 675 or something like that but under 700. So Jax has a 6s dash who can cover 700 ua. Seems legit, especially with CDR items (ironic).

But look at the dmg, it's pretty high.

And this only for 65 mana ? I think there is a problem. This spell should cost more than "65" mana point. It's basically a safety spell, an engage spell, a dmg spell with a big range and a big dmg.

No wonder why he is broken. 6s at max lvl. Do you understand that Jax build CDR ? So it's not 6s, it's less !! There is no way to escape or chase him with a spell like this. I'd rather buff the dmg and increase the CD.

Also 8s at first level is short too.

Jax W :

CD : 7/6/5/4/3 Mana cost : 30 Dmg : 40/75/110/145/180 + 60% AP.

The cooldown is legit in early but we can't have only 3s CD at max lvl. This spell is the first to max so it's mean at lvl 9, Jax has a 180 bonus dmg on AA every 3s with a auto attack reset and pratically no mana cost. Lvl 9 isn't lategame, let's be honest.

Yes he become powerful with the lenght of the game but if he can have a 3s spell at lvl 9 (less with CDR), what are we going to have in lategame when he will have 4-5 items ?

Jax E :

CD : 16/14/12/10/8s Effect radius : 300 Min physical dmg : 55/80/105/130/155 + 50% bonus AD Max physical dmg : 110/160/210/260/310 + 100% bonus AD Mana cost : 50/60/70/80/90

The CD is okay except when max. 8s CD, no. It's not enough. Jax can keep his E for 2s. With CDR, item 3161 8s is not 8s. It's way less.

Also the stun is not possible to dogde with his Q which is fustrating because even if you are smart and don't attack him in his E, you will get stunned.

This spell is unfair because he can auto attack under this spell. You have no option except to leave the fight and escape him. But you can't escape him. With his Q having almost 0s CD, you can't really escape.

So basically, when he uses this spell, you have to CC him and escape him. But the Q is too much annoying because like i said, it's cover 700 ua range. Which mean he only has to press Q before stunning.

But this spell would be balanced if the CD was higher because the dmg aren't that high, the stun last only for 1s, the mana cost is perfect... The problems are the CD again.

Jax R :

Passive : Magic dmg : 100/140/180 + 70% AP every 3s auto attacks within 2,5s of each other.

Active : He gains armor and resist for 8s. I won't talk about the active because it's fair to me but the passive isn't.

How you can gain 100 free magic dmg every 3 aa at lvl 6 ? Jax is supposed to be lategame right ? The scaling should be like 60/120/180.

Instead, you gain 100 free dmg at lvl 6 and you can become tanky for 8s.

Also don't forget we can't really build effective vs Jax since he is hybrid. These cooldowns aren't acceptable.

But first, remove item 3161, and increase Q, W, E CD. If Jax need a buff, buff his dueling capacity like his W dmg on lategame or his passive or his ulti.

Maybe why not make his E last longer than 2s if it's can have an high CD.

Or add more passive stacks so he can gains more attack speed. This way he will be a fighter and not a permanent jumping machine.

15 Comments

xDogMeatx6 votes

whats a cooldown because i feel league is urf mode.

Hayaishi24 votes

The only counterplay to Jax is exploiting his cooldowns yet he's allowed to build 40% cdr and Shojin with no drawbacks.

Gap closing and spamming AOE stuns every 3 seconds, that champion is like playing URF.

StormBladeMaster1 votes

Yeah he is annoying. I feel like he is not a fighter but a jumper.

sliceruser2 votes

I dont think jax is broken but i sure as hell am permabanning him when i play toplane. That shit is toxic

StormBladeMaster2 votes

I could permaban him but i ban Nasus or Gangplank because i really hate them.

xDogMeatx1 votes

your better off banning either him or darius (depending on who you are).

Ekhasm1 votes

LOL what? Those champs are trash

Ragnaveil2 votes

Spear needs to be removed and Tri to go back to 10% cdr. So does Black Cleaver and other items. The amount of high CDR amounts that have been injected into the game removes weaknesses that were intended for some champions in their design. Riven and Jax are perfect examples.

StormBladeMaster2 votes

Yes, i saw an other tread about removal of Shojin. I'm just wondering when riot will do it since everyone is resquesting this item to be out of the League.

It's funny how fighters and tanks have more CDR on their items than mages or supports.

Ragnaveil1 votes

Uh...what? Thats a lie. Ludens, GLP, and Arch all have passives that grant a extra 10% cdr. Combine Sorc being a mainstay on Mage pages, and they also get 10% from it. Thats 30% already, with a passive on a rune that allows you to gain more stats for overcapping. CDR oversaturation is a everyclass but adc problem.

Jesi Oni1 votes

{quoted}

Yes, i saw an other tread about removal of Shojin. I'm just wondering when riot will do it since everyone is resquesting this item to be out of the League.

It's funny how fighters and tanks have more CDR on their items than mages or supports.

I would change it into "abilities that hit enemy hero" reduce ultimate CD by X for example. Is there any ultimate that would be broken with it?

(And we have to remember that its AD item)

There is no reason to remove stuff when you can rework it into oblivion like item 3095

Cloud2732 votes

{quoted}

I love to play vs Jax, its so funny. This guy has so much counterplay. He is supposed to be a lategame fighter who is scalling with items but he can delete you at lvl 8-9.

Maybe he can have some cooldowns, you know the thing that is supposed to prevent players from crushing their heads on the keyboards to make kills. (Hello Ryze players :).

Oh i forget, it's no longer exist ! Thanks to item 3161. Don't worry, Jax isn't the only problem, hello Riven.

Why you buffed him by reducing his Q CD ? Jax was jumping every 4s before this buff and now it's worse.

There is no way to escape him or chase him. I'm still wondering why his Ward Q combo is still here when Katarina had this mecanic removed with her E so why keep it on Jax ?

His E is really a cancer spell. That why it's need to have a cooldown. Otherwise how you are expecting us to win vs this ?

Jax can AA under his E and you can't AA him. It's very very strong guys !! That why we don't want to have a Jax using this spell often.

I was playing Kayle vs him, i took item 3140 to counter his stupid stun, i called my jungler 100000 times and he still was a big problem. He wasn't feed but the champ is too much forgiving.

I was killing him on lvl 1-3. I took first blood on him. He wasn't a good Jax because a good Jax would never have died vs a Kayle at lvl 2 by overtrading. He wasn't warding that much because the ganks were always leading to a kill.

But he was constantly pressing Q W and i couldn't punish him. He was making big dmg with his Q W while my Q E didn't make that much dmg. Thank god, i have a good ultimate because otherwise, he would have towerdive me at lvl 8-9.

What are your anwsers against this ? Playing more cancerous champ with less CD ? Ok Kayle wasn't the best pick into Jax but he was scaling way better than me which i find stupid considering he wasn't even winning his lane. I played safe under tower all the time because his dmg was really high. He did have 2 item 1036. Okay Kayle is not a tank, she is squishy but he was dealing a stupid dmg.

To the septical ones, here somes informations about Jax : https://leagueoflegends.fandom.com/wiki/Jax/Abilities

Jax Q :

CD : 8/7,5/7/6,5/6s
Range : 700 Mana cost : 65 Dmg : 65/105/145/185/225 + 100% bonus AD + 60% AP.

Okay, we have 6s CD at max lvl for a 700 ua jump. Remember, Caitlyn range is 675 or something like that but under 700. So Jax has a 6s dash who can cover 700 ua. Seems legit, especially with CDR items (ironic).

But look at the dmg, it's pretty high.

And this only for 65 mana ? I think there is a problem. This spell should cost more than "65" mana point. It's basically a safety spell, an engage spell, a dmg spell with a big range and a big dmg.

No wonder why he is broken. 6s at max lvl. Do you understand that Jax build CDR ? So it's not 6s, it's less !! There is no way to escape or chase him with a spell like this. I'd rather buff the dmg and increase the CD.

Also 8s at first level is short too.

Jax W :

CD : 7/6/5/4/3 Mana cost : 30 Dmg : 40/75/110/145/180 + 60% AP.

The cooldown is legit in early but we can't have only 3s CD at max lvl. This spell is the first to max so it's mean at lvl 9, Jax has a 180 bonus dmg on AA every 3s with a auto attack reset and pratically no mana cost. Lvl 9 isn't lategame, let's be honest.

Yes he become powerful with the lenght of the game but if he can have a 3s spell at lvl 9 (less with CDR), what are we going to have in lategame when he will have 4-5 items ?

Jax E :

CD : 16/14/12/10/8s Effect radius : 300 Min physical dmg : 55/80/105/130/155 + 50% bonus AD Max physical dmg : 110/160/210/260/310 + 100% bonus AD Mana cost : 50/60/70/80/90

The CD is okay except when max. 8s CD, no. It's not enough. Jax can keep his E for 2s. With CDR, item 3161 8s is not 8s. It's way less.

Also the stun is not possible to dogde with his Q which is fustrating because even if you are smart and don't attack him in his E, you will get stunned.

This spell is unfair because he can auto attack under this spell. You have no option except to leave the fight and escape him. But you can't escape him. With his Q having almost 0s CD, you can't really escape.

So basically, when he uses this spell, you have to CC him and escape him. But the Q is too much annoying because like i said, it's cover 700 ua range. Which mean he only has to press Q before stunning.

But this spell would be balanced if the CD was higher because the dmg aren't that high, the stun last only for 1s, the mana cost is perfect... The problems are the CD again.

Jax R :

Passive : Magic dmg : 100/140/180 + 70% AP every 3s auto attacks within 2,5s of each other.

Active : He gains armor and resist for 8s. I won't talk about the active because it's fair to me but the passive isn't.

How you can gain 100 free magic dmg every 3 aa at lvl 6 ? Jax is supposed to be lategame right ? The scaling should be like 60/120/180.

Instead, you gain 100 free dmg at lvl 6 and you can become tanky for 8s.

Also don't forget we can't really build effective vs Jax since he is hybrid. These cooldowns aren't acceptable.

But first, remove item 3161, and increase Q, W, E CD. If Jax need a buff, buff his dueling capacity like his W dmg on lategame or his passive or his ulti.

Maybe why not make his E last longer than 2s if it's can have an high CD.

Or add more passive stacks so he can gains more attack speed. This way he will be a fighter and not a permanent jumping machine.

Jax was stupid long before SOS was a thing. His late game is WAY too good in it's current state. He needs some actual counterpaly on his abilities or he needs his late game nerfed hard.

Lazy Grandpa1 votes

{quoted}

Jax was stupid long before SOS was a thing. His late game is WAY too good in it's current state. He needs some actual counterpaly on his abilities or he needs his late game nerfed hard.

or maybe he just needs an item removed from the game... let's say the item that creates the problem instead of hard destroying a champion that has always been fine.

not even the item, just the effect

RavenMagus1 votes

{quoted}

There is no way to escape him or chase him. I'm still wondering why his Ward Q combo is still here when Katarina had this mecanic removed with her E so why keep it on Jax ?

Because Jax can't hop to his daggers like she can.

I agree spear of shojin is cancer on a stick but this point is kind of silly.

Daddy Ants1 votes

Same could be said for supports and Mages,

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