What if we made Elo points in rankeds being dependent on the impact on the game instead of win/lose?

An Undead brat··1 votes·301 views

I mean, what if Riot made an equation like:

LP = kills + (assists / 2) - deaths + (0.01 × total damage dealt by all champions × damage dealt by player) + (0.01 × total amount of damage shielded by all champions × amount of shielded damage by player)... and so on, can contain CS, heals, total time on enemy champions spent under player's CC, I bet Riot could make up some cool things.

The idea is, that it would be more player-focused, since the division system rates players, instead for team focused, while one member can truly screw up the whole game for one team.

In the start of the game, we could all have like -20 LP and gain them or lose them based on our actions. The rank would be more accurate for players, because it would prevent carrying and pnish AFKs, every player would need to do their job, at least something. Of course the equation would need to be adapted to judge every champion's playstyle equally.

What do you think?

5 Comments

dominusx1 votes

so i'd be master while i play kha zix. cause i have 4+ kda on him pretty much everygame and when i switch to yasuo i'd be getting 5 lp cause i end 90% of my games with scores like 6-3-6 cause i afk push toplane . no m8 that would suck lmao.

EndlessSorcerer1 votes

Nope. This would pretty much kill any splitpushing or proxy strategies since those often involved little direct fighting and prioritize splitting apart the enemy team for a numbers advantage elsewhere.

Performance doesn't matter, the result does.

Any measurement system they used would be examined and exploited to optimize LP gains and minimize LP losses. Also, if you thought people raging and complaining about killstealing was bad before...

An Undead brat1 votes

That's the thing I'm talking about, it would need to be adapted.

And killstealing wouldn't be a problem because it you deal more damage, you still have more LP, even if you don't get the kill.

ViiLLAiN1 votes

life is all about 1's AND 0's did u win = 1 did you lose = 0

101101 01101

There is not in between you either win or lose

Zero Skill Tank1 votes

Players would than optimize their play for whatever there is in the algorithm instead of winning the game. It completely ruins any strategical play.

Mastery works like that, and even with such a little thing, Rito refuses to release details of mastery score formula to prevent abuse.

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