*Furiously searches new patch notes*
No Syndra nerfs. NO. SYNDRA. NERFS.
thanks riot.
No Syndra nerfs. NO. SYNDRA. NERFS.
thanks riot.
I don't really have trouble with her. Care to outline what her issues are for you?
I don't really have trouble with her. Care to outline what her issues are for you?
UNLEASHED POWER MAXIMUM DAMAGE (7 SPHERES): 630 + 140% AP and that's level one.
Requires 30% CDR to do. Why would they nerf her now? She's been this way forever and rarely (if ever) sees play at the pro level.
Requires 30% CDR to do. Why would they nerf her now? She's been this way forever and rarely (if ever) sees play at the pro level.
36% pick/ban at worlds
36% isn't even that much. First of all part of those bans had to do with the NA teams having midlaners that play a lot of Syndra. Syndra and Zed are pretty much permabanned against Hai because people think they have effectively 'banned out' the enemy team captain if they take away Hai's top picks.
To put it into perspective:
So right there 10/25 times she was picked/banned at worlds was a game with C9 in it.
More statistics: -TSM was another 3/25 picks/bans. Making the NA server 13/25 of the picks/bans for Syndra AKA, over half of the Syndra bans were NA teams picking Syndra, having Syndra banned against them, or banning Syndra in fear of having to play against her. -During group stages Taipei Assassins had Syndra picks/bans in 4 of their games (1 of which was against TSM). Taipei Assassins ended the tournament in 15th place.
So basically Syndra was banned/picked a lot in group stages and those teams did pretty poorly. -2 of C9's Syndra picks were after groups. -Between 4 teams 17/25 of her picks/bans were made (during groups, I'm not including the 2 C9 games after groups). -Overall out of 16 teams 2 teams managed to have over half of the Syndra picks/bans both teams were on the NA server and out of 4 teams we had 19/25 of games including Syndra which is almost 80% of the Syndra games.
Let's talk about Champions who were actually picked or banned. -Alistar was picked/banned in every game. He was seen as a threat in/against every team -Zilean, Lee Sin, and Maokai saw picks/bans in over 90% of games. -Rengar had an 85.7% winrate and was picked/banned in over 40% of games
What was Syndra's winrate at worlds? 35.7% Syndra OP man. That 35.7% winrate with most of those bans targeted towers North American teams. Super scary, very OP.
I'm just not seeing the problem. It's a high damage, single-target ability with some setup time. I'd be more concerned with how easily and safely she's able to farm rather than the fact she can burst squishies, which is her job.
I'm just not seeing the problem. It's a high damage, single-target ability with some setup time. I'd be more concerned with how easily and safely she's able to farm rather than the fact she can burst squishies, which is her job.
THat's also a problem, I'm just saying thats one problem too. My issue is that she's a heavy AoE mage but still has extreme single target damage. AoE mages shouldn't be able to burst with DFG-R
I'd be more inclined to agree if 3/4 of her abilities weren't dodge-able skillshots. Her burst is nuts once she gets DFG and if you have no MR, but unless she's fed she still won't be 100-0-ing you with just the two. Who do you typically play against her, out of curiosity?
I will say that she is currently a very safe pick. She's useful in most teamcomps, even when she's behind.
I'd be more inclined to agree if 3/4 of her abilities weren't dodge-able skillshots. Her burst is nuts once she gets DFG and if you have no MR, but unless she's fed she still won't be 100-0-ing you with just the two. Who do you typically play against her, out of curiosity?
I will say that she is currently a very safe pick. She's useful in most teamcomps, even when she's behind.
jungle/bruiser main. currently exploring new picks, used to main vi it's just stressful as a melee when you're charging in, tanking at least 1/2 your health only to get blasted away and stunned for 1.5 seconds. and when I play squishies, it's stressful when the syndra has 50 farm at 10 minutes, she's 1/0/0, and i'm playing sivir 5/2/0, 120 CS at the same time period. i have a mercurial scimitar and she kills me with a DFG-R and i'm at full HP. (note: i used spellshield and my sash on her cc) how is this balanced at all?
If you're charging in as a melee and you put yourself in a position to take a stun/knockback to the face you're either trying to bait the stun for another team member or you're positioning/timing is bad. Melee isn't just going from point A to champion B, your pathing has to have at least a little thought behind it.
If you let a Syndra get 7 balls on the field before ulting, you deserved to die. Getting that 7th ball on the field requires 40% cdr and some really amazing timing, She's not going to place that many on you if you attack her at all.
If you let a Syndra get 7 balls on the field before ulting, you deserved to die. Getting that 7th ball on the field requires 40% cdr and some really amazing timing, She's not going to place that many on you if you attack her at all.
If you let a Syndra get 7 balls on the field before ulting, you deserved to die. Getting that 7th ball on the field requires 40% cdr and some really amazing timing, She's not going to place that many on you if you attack her at all.
*spamming but i digress it's not the main problem. she can whittle down whole teams with a Q-W or a Q-E or even just a Q and she can DFG-R instakill anyone burst mage + aoe mage = huge problem
burst mage + aoe mage = huge problem
Brand, Malzahar, Annie, Orianna, etc.
Brand has the highest burst out of any mage and he has a good chunk of AoE. Orianna is always a respectable pick (she garnered a higher pick/ban rate than Syndra at worlds as well as a 15% higher winrate) and she does a lot of AoE damage too.
Burst Mage with AoE doesn't have to be a big deal.
burst mage + aoe mage
Most mages bring both burst and AOE.
BURST+AOE!? NO! NOT THAT! ANYTHING BUT
oh...
lol What? Syndra doesn't need nerfs. Also you need max CDR just to get 6 spheres. Idk where you think you got 7 of them.
lol What? Syndra doesn't need nerfs. Also you need max CDR just to get 6 spheres. Idk where you think you got 7 of them.
if you gave a good reason for your points, i would accept your reasoning
Yea, again need max CDR and 7 has always been the max. Only time i've seen it done since release was in Urf and in One For All before they perema banned her. Never seen it in a normal game (because i'm 90 percent sure you can't). Also if you even get hit by a 5 ball ult you are doing something wrong. The set up required to do it is EXTREMELY obvious. Also just like a zed ult or anyone else with high single target burst you should be building an hourglass.
Yea, again need max CDR and 7 has always been the max. Only time i've seen it done since release was in Urf and in One For All before they perema banned her. Never seen it in a normal game (because i'm 90 percent sure you can't). Also if you even get hit by a 5 ball ult you are doing something wrong. The set up required to do it is EXTREMELY obvious. Also just like a zed ult or anyone else with high single target burst you should be building an hourglass.
hourglass on vi?
Hexdrinker and proper use of her built in shield.
My major complaint with Syndra is how she has near effortless waveclear after she so much as buys a Chalice.
The only weakness I can think of with her is that she's immobile. That's it. Oh and if you jump near her she can just QE you away from her.
I think her stun should also get the Xerath treatment and have its duration scale with how far away you hit them with it.