Can We Remove This "Low MMR" LP Gains & Loses BS?

22 Caliber Rifle·8/14/2019, 3:59:25 AM·1 votes·675 views

As the title suggest, I shouldn't have to win 10 games to get to 70 LP to have someone or an unprecedented factor make me lose 2 games and be back to 0 LP. I understand the mechanic is to keep "bad" players out of ELO's they don't belong in, this means that people who have a w/r of under 50% normally will receive less LP from winning and lose from loses. An example is someone winning 30 LP in Gold II with a 51% w/r compared to someone with a 47% w/r who wins 14 LP (which is me btw)

In most cases the system does quite the opposite and it punishes players for bad team mates :| on their team losing games = lower w/r. I for one have this issue on my main account and my scores and skills dont represent what my LP gains should be. I shouldn't be punished for Low MMR if I lose games BC of reasons I can not blame myself for?. Not everyone is perfect I do lose some games every so often BC of my bad judgement (unlikely) but something in regards to this system needs to go. It's literally there to cuck block you from climbing out of lower ELO's.

You wonder why there are so many smurfs :|

BTW my main is Gold IV while my smurf is Plat II..... this is one of many reasons I have a smurf acc

2 Comments

WoonStruck8/14/2019, 4:19:09 AM3 votes

It has nothing to do with winrate and everything to do with your MMR relative to your projected ranking.


If you can't win enough games in a row to put your MMR above your projected ranking, kinda says that matchmaking is fucked or you don't actually belong in plat 2 on your other account.

#However, this season people don't seem to fit in where their MMR places them, so matchmaking seems kinda jank.

Many things could have caused this from widening the allowed MMR range in matches to the formula used after the MMR compression at the start of a season. We know Riot changed placement/MMR gain/loss at the start of the season, which is the likely reason. Here in NA we had to deal with Role Rank (beta) which fucked our MMR accuracy even more.