Rework concept: Aatrox, the Darkin Blade
Motivated by Stonewall's video (see link), I decided to try to inspire Riot's approach to Aatrox's future rebirth. Feel free to comment and post your own ideas.
Anyway, let's dive into this:
Messaiga had a good idea on how to improve Aatrox's kit, and with some tweaking, together we eventually managed to tune it up into the state in which it is now, hopefully making Aatrox not just feel better to play, but also to cement his identity as a dedicated diver with focus on lategame teamfighting, hopefully making him a much more attractive pick overall.
Passive - Blood Well: Aatrox stores health lost from his abilities' costs and effects in Blood well. Upon taking fatal damage, Aatrox taps the well to heal himself and to heal all allied champions near him for a percentage of the health restored to himself. [very long cooldown – similar to live]
Q - Dark Flight: Aatrox takes flight and slams down, knocking up enemies in the affected area. Enemies in the center of the impact are knocked up significantly more (the knockup in the peripheral areas is miniscule). [medium cooldown – like on live]
W - Seed of despair: Aatrox applies up to five stacks of Despair with his basic attacks, dealing damage over time. Aatrox may activate the Seed on target enemy with five stacks, dealing physical damage, harshly slowing the target, and giving Aatrox an equal burst of movement speed. [medium cooldown]
E - Impalement: Passive – With every third basic attack, Aatrox deals increased physical damage. When hitting the enemy champion, this ability ignores a percentage of the target's armor, but drains health on every hit. Active – Aatrox's next basic attack gains slightly increased range and pierces through the first enemy hit, also damaging enemies behind it (resembling Aatrox's current skillshot). The ability drains blood from the enemies hit, restoring Aatrox's health for a percentage of the damage dealt (less health restored from minions). [short to medium cooldown, short on higher levels]
R - Massacre: Aatrox draws in the blood of his foes, slightly filling his blood well, dealing magic damage to all enemy champions around him and giving him a steroid for a duration. The steroid gives Aatrox attack speed and attack range, as well as making him deal physical damage to enemies to the sides of the target in a crescent shape, with its arc centered around Aatrox. [very long cooldown]
Whether you like our ideas or not, I'd love to get more attention to Aatrox. His current kit feels lackluster, while his character and lore are mysteriously intriguing. I hope our ideas (and yours if you dare ;) will help Riot reshape Aatrox's kit and turn him into a champion worth fighting for in the champion select.
Final note: As always, if you downvote, make sure to mention why, or come up with better ideas for Aatrox's skillset. Also, don't forget that downvoting the original post downvotes the entire thread, which means less attention to Aatrox.
Changelog:
- Highlighted Messaiga's rework idea. [9/20/2015]
- Marked my original idea as deprecated. [9/20/2015]
- Some "additing" [9/20/2015]
- Removed my original idea to move focus to the actual kit idea, removed my suggestions in italics and other redundant text, added healing effect to Blood well, reworked the W (including name change), tweaked E (both passive and active), tweaked R. [9/21/2015]
- Added a new AoE shape to Aatrox's ultimate. [9/21/2015]
- Changed E active, added tentative cooldown lengths. [9/22/2015]
and other items when this passive bonus is shared with allies.)
50 stacks: Ignore 25% of all armor and magic resistance of enemy champions, increased by 0.5% per additional stack obtained.
Blood Well: Passive: Aatrox stores 80/90/100/110/120% of all self inflicted damage into the Blood Well, which can hold up to 105 to 870 damage. The Blood Well depletes by 2% per second if Aatrox hasn't been in combat within the last 10 seconds. Depletes by 15% per second after being out of combat for 15 seconds.
Active: Aatrox stops gaining additional points into the Blood Well for the duration of 5 seconds, and gains 0.4/0.5/0.6/0.7/0.8% bonus attack speed per 1% in the Blood Well, up to 40/50/60/70/80% bonus attack speed. Whenever Aatrox obtains a stack of Blood of the Fallen while this ability is active, he heals for 10% of his maximum health over 2 seconds. If Aatrox takes fatal damage while this is active and has at least 50% of the Blood Well filled, Aatrox becomes untargetable and enters a 4 second stasis. He can still heal if he gains a stack of Blood of the Fallen.
Halfway through the stasis Aatrox raises his blade to consume all in the Blood Well, dealing 30% of the amount consumed as damage around himself to enemies. After dealing the damage Aatrox can use items. (I was thinking of allowing him to use items anytime in the stasis but realized how annoying it would be to have a