Champion concept: Urma, the Teller of Tall Tales
Some time ago, a thread was posted on boards which pleaded for an old lady champion. Then recently I had an idea: I though about a champion, who started out as a common human, but over time turned into a powerful, yet mysterious and rare entity, all thanks to her curiosity and cunning. Here's my take on it. Keep in mind that as always, I refrain from using concrete stats and numbers, as they would be tweaked in case the champion concept was forwarded.
Basic concept: Urma is a cunning shapeshifter, who makes up for her lack of damage or reliable crowd control by using her bewildering tricks.
Abilities:
Note: Urma is a melee champion
Passive – Careful step! Every while, Urma alerts her allies whenever an unseen threat wanders within (approximately) 1500 range. This ability doesn't trigger on additional enemies that would enter the area. @lvl6: Urma remains cautious until the threat leaves the area. @lvl11: Urma shows the direction from which the threat entered the area. @lvl18: Urma tracks the direction of the closest enemy threat.
Q – Shared visage (moderate cooldown, medium range) Urma borrows the visage of her nearby ally. While the spell lasts, the ally can instantly switch positions with Urma (by clicking an indicator on her), which causes the spell to dissipate. Urma can use her other abilities and autoattack (in melee range, using the same animation as her disguise) while disguised as an ally.
W – Mystical mist (short/medium cooldown, medium/long range)
Urma shrouds target area (point-blank AoE) with a dense mist. The mist hides away her allies from enemy vision (not unlike just like a brush) and cloaks them with stealth. If an enemy enters the mist, he/she is blinded, but cancels the mist's stealthing effect (doesn't cancel stealth of any champions with stealth of their own, you would need a pink ward for that).
E – Treacherous trap (short/medium cooldown, medium/long range) Urma sets up a trail (Viktor's E-like indicator), which is invisible to the enemies. After 2 seconds, an owl sweeps all allies and enemies along the trail towards its end. If necessary, the beginning of the trail can be shown in the last 0.5 second to the enemies, allowing for dodgy counterplay
Reworked R – Golden feathers (very long cooldown, short/medium range) Passive: Golden feathers start to appear randomly at various places around the map. Urma's allies and enemies can collect these feathers by walking over them. Active: Urma enhances her ally, increasing his/her health, armor, magic resist, lifesteal and spell vamp (tanky stats in other words; partially calculated from base stats and from stats gained from items). The amount of stats gained depends on the number of golden feathers collected by the ally, minus the amount of feathers collected by the enemy with the lowest amount of feathers (not counting enemy Urmas of course).
Strategy: Support What she lacks in damage or reliable crow control, she makes up for with mid games and map control. While laning, approaching Urma and her marksman is almost impossible without her taking notice. Thanks to the range of her abilities and weak melee attack, Urma has no need to stay close to the lane, which gives her enoug room to scout for incoming ganks along the edges of the lane. However, good warding is still mandatory, as her passive can alert her to an enemy laner entering an unwarded brush, instead of a lurking threat approaching from the river. Urma keeps on to her abilities even in the rest of the game. The jungle is a perfect place for her tricks to take place. Since her senses strengthen as she levels, wandering through the jungle becomes less risky for her allies. When a fight erupts, Urma can stay behind and tinker with both ally and enemy positioning, possibly staging an unexpected escape. She can even offer herself in order to grant her ally a better position with her Q. Finally, her ultimate can be a lifesaver, but depends on how her allies have been keen on collecting golden feathers through the game.
Synergies and counters: Urma can make self-sufficent allies even more threatening with her handful of tricks. She offers no simple solutions, but those who sync up with the handful will discover more aces up their sleeve than they thought they had. While Urma has no direct counters, high-pressure supports can ruin Urma's day by bullying her marksman out of the lane, resulting in a bad start towards the rest of the game.
Story concept: Virtually ageless and almighty, Urma knows that no godlike power is necessary to accomplish one's goals. The only thing one needs are other competitors in the game. Growing up aeons ago in the lush coniferous forests of Freljord, Urma had been learning one trick at a time. Her natural curiosity lead her into thrilling dangers, and her wit allowed her to always escape into safety. Over time, she namelessly attended scenes in folk stories from all of Freljord, featured as a mysterious and timid, yet vital character for many heroes' tales. not just that, for each story in which she appeared, she even had a story to tell on her own. Over time, she turned into a legend, but few knew the truth about the tall tales told about her. While her wisdom was immense, her uncanny powers were the true reason behind her rise to stardom. Never revealing the secrets behind her tricks, Urma wanders the word, spreading wise words, as well as following her own, unfathomable agenda.
Possible accompanying characters:
Friends:
Rivals:

Final note: Since I am not an artist myself, I will describe the basic looks of Urma in words. Hopefully your imagination will do the rest ;) An aged lady of short stature. Her hair is short, straight, greyish, and noticeably scruffy. She indeed is a very mature lady, with a strict look in her green eyes and sharp, almost androgynous facial features, but uncannily comforting grin. She is dressed in a green overcoat; under it another coat is worn, which looks like it was made from owl feathers. Her feet are covered in sturdy brown boots. In her left hand Urma holds a simple, undecorated thin wooden staff. Overall she looks sturdy and ever-ready, as if her old body was no excuse not to wander into treacherous wild woods.
NEW: If you liked Urma, be sure to check out my newer creation: Nirsa, the Unbreakable.
Changelog:
- Reworking the W (Mystical mist) after Hay5eed's suggestion.
- Reworking the ultimate upon Dayvigilante's suggestion. Let's hope you'll like it. ;)