Buff turrets plz

ArbiterOfTruth··2 votes·536 views

I think that a buff to all the turrets on SR is needed. There have been countless threads on how weak the base turrets are, but I feel that the lane turrets need more damage. In almost all of the games I've played recently I end up getting towerdived and killed while the enemy walks away with little to no damage. This and possibly an increase to the range of the turrets. If I play melee and under turret I can't touch the minions because a ranged person will attack me and there is nothing I can do. I'm sure that people are going to disagree, but at least think about situations in which you've been towerdived or poked out of lane even though you were hiding behind your turret.

2 Comments

SeargentAnus3 votes

I feel first and second tier are balanced. I feel that inhibitor turrets need to ramp up true damage much quicker, or simply pack a bigger punch so squishy assassins fear diving at lower hp. It should only apply to champions though, I feel the damage to minions right now is balanced.

Dyonas1 votes

Maybe give them some ability to 'remember' who last hit the nearest friendly champ for 10 seconds? 20? Then, if they come within tower range the tower will automatically switch to them to avoid the dodging in and out of aggro while a minion takes a hit and allows you to stay near in a laning phase or at worst to retreat. In a full on three or 4 person dive though you are still going to die or limp home.

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