Breaking Down Items

Confron7a7ion7·7/31/2015, 6:30:54 AM·1 votes·424 views

Remember when Riot made item 1011 build from item 1028? This was a big deal to tanks and fighters. It help them out if they had just lost a trade or got killed. It meant that even though your opponent came back with something better you didn't have to come back with nothing and you could maintain relevance and had a shot to unfuck your situation. I propose this be done with other items. Most notable having item 1026 build into item 1058 and item 1037 build into item 1038. There are other good examples on where this could be done but these two would have a MASSIVE impact for the mid and bottom lanes. It would Really help keep the stat gap close without destroying it and allow skilled players to come back. This also helps the jungle. If your lanes could get tools to keep themselves relevant without destroying their build path then the jungle doesn't have to baby sit them.

What other items do you guys think this would work well with?

2 Comments

ShuffledPancake7/31/2015, 6:32:52 AM1 votes

na if you cs like a real fucking person you would have enough to get rod/bf - you only don't have enough if you die and dont cs.

  • I never back until the 10 minute mark when i play trundle/jglers who need devourer - (Some other examples like kayle)
Critmaster Garen7/31/2015, 6:37:48 AM1 votes

as far as ive understood, all the big ad items are intentionally uncomfortable to build, because they want to create very certain power spikes for ranged ad.

theyre already horrible lane bullies against a lot of melees. making the components for their items cheaper, means they have the stats more easily available more early on, and would probably take a shit on a lot of lanes.

it gives their opponents just a few minutes of breathing room to get some armor going before they get their items together. easing the build pathes for them would take that away.