Leblanc and Mimic
Regarding Leblanc's rework, I have a few questions/statements for her mimics. I have yet to play the new version of
. But I was expecting a much more deceiving leblanc in terms of her mimic.
http://pre04.deviantart.net/ef16/th/pre/f/2014/126/c/c/leblanc_by_cmorilla-d7heibl.jpg
First there is Mimic, her ult, which creates a clone for 1 second. Why is it only 1 second? Her old(current) passive is a clone that spawns when leblanc falls to a 40% health threshold, on a 60 second cool down that lasts 8 seconds and is controllable until the time is out and or it was destroyed. Why doesn't mimic's clone last longer? For more chaos and confusion? At least 4 seconds. The rework stealths her briefly then spawns a clone when her ult is activated spawning a duplicate version of herself. Her clone should last longer, so she's more deceiving than what the rework currently is planned.
Second, her "Shadow of the rose" ability, why is this clone not controllable? Lasts longer, currently have no details as to how long, but it seems very thoughtless, no room for creaitivity and is stale in the sense that leblanc will be walking directly towards someone to invoke being a clone(robot) to fool her enemies into thinking she is her shadow mimic clone(or vice versa). When its off cooldown, when she actually has her clone active there is a lot of potential in terms of chaos and confusion that could be generated. Leblanc could create the clone, move it freely for the time it sould last and decide when the Clone will use its ability to trick the enemy. Skilled leblanc's could set up this clone along side her to insue infinite forms of deceit. Thus truly tricking her enemies and constantly forcing enemies to rethink as to whether or not the real leblanc is in front of them and if she is along side her clone, the enemy should be confused as to which is the real one. The way the enemy would know currently, because the clone only activates one fake mimiced ability. Which is fine, but the clone should be controllable. To add a higher skill ceiling to what already is high.
I figured this would be the new leblanc, as it appears far more creative in terms of being a deciever. Been playing leblanc for years now and have always taken the oppurtunity to toy with enemies when her clone popped up, it was always a short window often stressful since your under 40% HP in an attempt to trick enemies. More often than not, because the clone was controllable it would work. Felt rewarding, when enemies chased the clone instead of leblanc herself. Allowing leblanc the option to escape or to turn the fight in her favor. Hoping the rework gives the player the ability to do this more often.