Magic resistance is such a garbage stat now.

dangopee··4 votes·766 views

Literally only good for reducing burst early/mid game until the AP carries buy void staff. Useless against any kind of sustained magic damage DPS. Especially useless against % hp based magic DPS. Sick of getting melted by Elise with only one item. Useless against towers, minion aggro, monster aggro etc. At least armor is a semi offensive stat in that it helps with trades and all-ins and dives. MR is a purely defensive bitch stat that falls off so hard mid-late. If you are a tanky top laner and happen to be against an AP top, you will automatically be less useful to your team mid game because you build MR instead of armor, making it harder for your team to seige/dive. If they are going to keep adding sustained magic damage to the game they need to make MR analogs to thornmail and frozen heart.

8 Comments

TheDevice2 votes

Galio

Krully1 votes

No

if they're ap is focusing you with everything then you're doing your job. stack health with mr and you'll be able to survive a full rotation against any mage

dangopee1 votes

{quoted}

No

if they're ap is focusing you with everything then you're doing your job. stack health with mr and you'll be able to survive a full rotation against any mage

Yeah against a mage. Elise doesn't give a shit. Shyvana doesn't give a shit. Not even Cass gives a shit.

Krully1 votes

{quoted}

Yeah against a mage. Elise doesn't give a shit. Shyvana doesn't give a shit. Not even Cass gives a shit.

thats just 3 champs but i see your point in shyvana

Mew Goes AD1 votes

Thinking about it, I suppose it is a bit sad when many squishys' first instinct against high a burst AP team is to build an item that technically has armor on it instead of one of the items with MR.

67chrome1 votes

Sick of getting melted by Elise with only one item.

Hey now, MR vs. someone like on-hit Teemo isn't as great as it could be: but Elise? Elise is hit very hard with MR.

She's usually built AP Bruiser with a heavy reliance on magic penetration to take her damage to the next level. Usually flat pen early, which runes into weirdness concerning countering MR. Flat pen is awful vs. resistances. Why is magic pen bad vs. magic resistance?

Vs. 30 MR, 30 magic penetration will let you deal True Damage! Vs. 300 MR? It...it won't. That's a difference of ~30% more damage vs. ~8% more damage.

Is it dump Magic Penetration is counters by Magic resistance? Is that misleading? Is having damage multipliers that are specifically good vs. squishy targets when all damage is good vs. squishy targets because they're squishy? Yes, yes, and yes.


So - vs. item 3020 item 3151 item 3001 item 3136 ? MR is a very strong counter to these. Ditto for armor vs. item 3134 And with M pen, item 3001 will never synergize with %pen by being debuff based and always being applied prior, which makes item 3001 item 3135 very sub-optimal with lacking internat synergy.


If you are a tanky top laner and happen to be against an AP top, you will automatically be less useful to your team mid game because you build MR instead of armor, making it harder for your team to seige/dive

Not necessarily.

Generally speaking, tanky top-lanners tend towards a damage item first over defense. Also - while MR has lower overall values than Armor, MR is avalible with a much larger mix of possible stats and bonuses, making it very easy to add into builds at any time. With AD leaning fighters: you do have item 3155 item 3091 as well, without equivalent armor/physcial damage items even existing.

If they are going to keep adding sustained magic damage to the game they need to make MR analogs to thornmail and frozen heart.

This really depends on kit designs, and I'd imagine has more to do with certain champions needing to be nerffed than anything else.

Firstly, there are champions like Darius Warwick DrMundo Shyvana Nasus Volibear Udyr Irelia that specifically do such a mix of physical/magical/ability/auto-attack damage with the occasional %max HP, true, or armor/mr pen steroids thrown in they are effectively impossible to counter-build.

As a game with strategic elements, being tanky isn't always going to be the best stratagy. Just as you can't always dodge skills because point-click and you can't always out-range/kit opponents because mobility.

Elise is effectivly a Tanky DPS champion like the above with her typical build as well, being a little easier to counterbuild in exchange for her short range.

Also - most champions have at least some degree of resilience vs. being shut down completely by counter-builds.

LilxPaprika1 votes

imo champ debuffs should play bigger role in this game like kayle passive, trundle ult, nasus e, ryze Spell Flux etc and counter picking tanks with champs that have built into debuff.

I think the best way to look at magic resist is the fix magic pen a bit more.

Along with magic reduction from spells. I think what we need is spells that give champions bonus penetration.

Here's a list of the reduction spells: Quote:

KogMawSquare.png Kog'Maw's Caustic Spittle.png Caustic Spittle reduces the magic resistance of the target by 12 / 16 / 20 / 24 / 28% for 4 seconds. TrundleSquare.png Trundle's Subjugate.png Subjugate reduces the magic resistance of his target by 20% and gains for the same amount. This amount is doubled over the next 4 seconds. The magic resistance reduction lasts for another 4 seconds after the drain completes. JayceSquare.png Jayce's Transform- Mercury Cannon.png Transform: Mercury Cannon empowers his next auto attack to reduce the enemy's magic resistance by 10 / 15 / 20 / 25% for 5 seconds. KarthusSquare.png Karthus's Wall of Pain.png Wall of Pain reduces the magic resistance of all targets affected by 15% for 5 seconds. KayleSquare.png Kayle's Holy Fervor.png Holy Fervor allows her autoattacks against enemy champions reduces their magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times. Flat reduction: AmumuSquare.png Amumu's Cursed Touch.png Cursed Touch passively makes his autoattacks reduce the magic resistance of enemies hit by 15 / 20 / 25 for 3 seconds. FiddlesticksSquare.png Fiddlesticks's Dread.png Dread passively makes dealing magic damage or casting Terrify.png Terrify reduce the magic resistance of the enemy hit by 10. RyzeSquare.png Ryze's Spell Flux.png Spell Flux reduces the magic resistance of all targets hit by 8 / 9 / 10 / 11 / 12% for 5 seconds, stacking up to 3 times.

but none give champion pen. Or what would also be cool is a support champions that gave allies pen. or a support item.

FalconPawwwwnch1 votes

You realize it's been this way since Force of Nature got removed right

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