An idea for Yasuo nerf
Windwall now blocks projectiles only after they fly at least 175 units (275 for abilities, since their range is counted from center to center).
This means that Yasuo cannot block projectiles in melee range.
Windwall now blocks projectiles only after they fly at least 175 units (275 for abilities, since their range is counted from center to center).
This means that Yasuo cannot block projectiles in melee range.
You just triggered Yasuo mains
If you take something away, you have to give back to compensate. Make it so Wind Wall only blocks from the front, but also give it a new property where when projectiles like Yasuo's Own tornado goes through it, or other projectiles, their Missle speed increases.
I believe doing this would create more diverse gameplay for Yasuo. giving him a choice of how he can use his wind wall, making landing his tornado easier with a faster tornado to get that needed ult, or hold onto it defensively. and if it is used offensively, the yasuo player needs to be sure this is worth going in for. if done this way, he doesn't have access to his wind wall when close-up to the opponent giving some potential counterplay to Yasuo.
Additionally, making wind wall a one-way shield from projectiles means yasuo wouldn't be able to weave back and forth through his wind wall for protection it would require ranged units to position themselves on the other side of the wall to hit him. but it is still better than potentially being unhittable for wind wall's duration.
Personally, I'm fine with Yasuo the way he is, but I wanted to add my 2 cents on the idea of reworking yasuo's kit
Fuck wind wall
or just git gud and bait his windwall
its on half a minute cooldown most of the game since its the last ability he gets to max