Galio buffs
While Galio does need buffs, the ones on the PBE right now are a step in bad direction. For those of you that don't know:
Galio Idol of Durand (R) base damage lowered to 200/300/400 from 220/330/440 Idol of Durand (R) damage now increases by 10% for each attack suffered from 5%. Maximum bonus damage now up to 80% [360/540/720 (+1.08 AP)] from 40% [308/462/616 (+ .84 AP)]
The buffs here focus only on his ultimate, which makes very little sense - considering that it's already the strongest AoE CC ultimate in the game with 2 seconds of Taunt that cannot be reduced with tenacity and the highest damage (if he gets hit 8 times, which is quite possible) output compared to other similar abilities.
What's more - this buff will only increase his reliance on ultimate (and he's basically only an ultimate machine already) and flash, while not really resolving any of his problems. He will pretty much become a guy that can wreck your whole team every 5 minutes (with something like 500 AP, his ultimate will deal up to 1260 damage if fully charged, which is an overkill considering that it's not hard to charge it) but becoming useless once his flash is on CD (like current Galio pretty much).
Buffs like this would help him way more:
Q: Resolute Smite Mana cost down to 55/60/65/70/75 (from 60/65/70/75/80) Ability power scaling increased to 65% (from 60%)
W: Runic Bulwark Mana cost changed to 45/50/55/60/65 (from 60 at all ranks)
E: Righteous Gust Ability power scaling increased to 55% (from 50%) Now reduces slow effects by 10/12,5/15/17,5/20% (similarly to boots of swiftness and the mastery)
R: Idol of Durand Ability power scaling increased to 65% (from 60%) up to a maximum of 91% (from 84%)
I believe this would help him on lane (with lower mana costs on both Q and W), and the E change would make positioning for ult a bit easier without the flash (making him at least a bit less flash reliant). Also, higher damage on Q and E would make him just a tiny bit better at fighting enemy team while his ultimate is on cooldown.
