I understand that a lot of people hate Kalista, however
Is taking a champion that was fun to play and nerfing them excessively on purpose and giving them the absolute lowest winrate of any adc and then leaving them there and never talking about it again, really how you're going to handle it?
she has the 2nd or 3rd lowest pickrate depending on when the Corki mains are on, and the lowest winrate of any adc, as well as an 0.04% banrate
all these statistics in the LoL economy show incoming buffs,
she doesn't need to be the old hypermobile uncatchable high damage dealing sustain adc that everyone hated, but can she get some E damage back please? or have her autos do 100% damage instead of 90%
she needs something because her passive locks her movement and attack speed together she is forced to build 3 AS items before anything else as her core, usually including BOTRK, berserker greaves, and hurricane, she currently cannot attack hard and fast enough to sustain health, she cannot escape anyone at this MS / AS combination, and cannot fend for herself in a one on one fight(where gear and level are similar) unless she's against someone with ONLY skill shots and the player can dodge most or all of them, so she has no redeeming qualities anymore and isn't really that fun to play
if you work on her and change SOMETHING she won't be this LCS / high ELO monster when paired with the right support, while being completely terrible in the hands of the other 99.8% of players. This shows a failed design when the top % cannot be allowed to play her, and the bottom majority cannot stand to play her
please do something meaningful with this champion, because despite her oppressiveness, she was actually fun to play at one point.