I understand that a lot of people hate Kalista, however

Child Puncher··1 votes·494 views

Is taking a champion that was fun to play and nerfing them excessively on purpose and giving them the absolute lowest winrate of any adc and then leaving them there and never talking about it again, really how you're going to handle it?

she has the 2nd or 3rd lowest pickrate depending on when the Corki mains are on, and the lowest winrate of any adc, as well as an 0.04% banrate

all these statistics in the LoL economy show incoming buffs,

she doesn't need to be the old hypermobile uncatchable high damage dealing sustain adc that everyone hated, but can she get some E damage back please? or have her autos do 100% damage instead of 90%

she needs something because her passive locks her movement and attack speed together she is forced to build 3 AS items before anything else as her core, usually including BOTRK, berserker greaves, and hurricane, she currently cannot attack hard and fast enough to sustain health, she cannot escape anyone at this MS / AS combination, and cannot fend for herself in a one on one fight(where gear and level are similar) unless she's against someone with ONLY skill shots and the player can dodge most or all of them, so she has no redeeming qualities anymore and isn't really that fun to play

if you work on her and change SOMETHING she won't be this LCS / high ELO monster when paired with the right support, while being completely terrible in the hands of the other 99.8% of players. This shows a failed design when the top % cannot be allowed to play her, and the bottom majority cannot stand to play her

please do something meaningful with this champion, because despite her oppressiveness, she was actually fun to play at one point.

9 Comments

Zero Skill Tank1 votes

It's so-called Nidalee syndrome: Kalista was fun to play not despite of Her oppresiveness, but precisely because of It, Just like old Nida, current Zed etc. Changing Her in a way that preserves the feel of playing Kalista, but makes Her not oppresive is not possible.

Child Puncher1 votes

{quoted}

It's so-called Nidalee syndrome: Kalista was fun to play not despite of Her oppresiveness, but precisely because of It, Just like old Nida, current Zed etc. Changing Her in a way that preserves the feel of playing Kalista, but makes Her not oppresive is not possible.

it's not the players fault that her design is toxic in high elo for one reason and toxic in low elo for another, she has clear and obvious counterplay even in her release state before the endless mountain of nerfs to her passive, attack speed, ult, W, and E

if her autos did more damage her E would be more like twitch E, only to kill people in a pinch, or for poke damage / minion clearing(but at an even slower pace most likely until hurricane) her current speed dilemmas would still be there, but at least you wouldn't be quite literally engaging every fight punching 10+ spears into people and only taking half their health, hitting E for maybe 10% of their health, and then dying without it ever being close when you both have the same gold invested into gear

late game even if you have botrk and a BT, she doesn't leach enough health to stay alive for the incredible amount of time it takes to stack enough spears to execute someone, she just doesn't do any damage now, which is why without a great support keeping people off you but allowing you to be close enough to attack them for upwards of 10 seconds(a fucking eternity in league of legends) that you just lose and feed.

disregardable1 votes

Welcome to how I felt a year ago. To me, she stopped being playable in solo queue after her second nerf.

Child Puncher1 votes

{quoted}

Welcome to how I felt a year ago. To me, she stopped being playable in solo queue after her second nerf.

in fairness she was playable up until about this season, the changes to everything have made her terrible, and you can see it on the front page of Champion.gg - worst performance in adc role, worst winrate in adc role are right there on the front page for a while now

disregardable1 votes

Almost nobody played her throughout the second half of season 5. She was played about as much as Varus before Varus mid was discovered.

Child Puncher1 votes

{quoted}

Almost nobody played her throughout the second half of season 5. She was played about as much as Varus before Varus mid was discovered.

yeah i mean...she had a short life, people wouldn't build her right so she'd only be good late game, then people started going BT / hurricane / boots, or botrk / hurricane / boots and going for spear stacking and speed over direct damage and then they realized how broken she is in lane with E resetting off minions + spears in opponent for poke, so they toned it down, and now she just has nothing about her that is any good, she's slow, clunky, E damage is bad, auto damage is gimped, idk HOW it's 90% it feels like 60% honestly, she doesn't build crit so she feels like sivir sort of but never gets faster, is outclassed in waveclear, turret pushing, and poke

i mean, the way this will go is people who like kalista saying yes she's gimped, and everyone who never wanted to learn to play against her saying she was too strong and downvoting, that's how it's always been, but these people just watch LCS and make opinions off that, most people who hate kalista never actually played against a good one, they just say oh she hops, i don't like her because she can dodge everything

not realizing the player has to actually be good to do that...

i wish they'd overhaul her, or give her something to make her able to win with again, this terrible winrate is lower than release yasuo and release taliyah..

Athenes Lulu1 votes

Kalista is one of those things that is a monster in the right hands AND proper coordination (looking at you, supports), otherwise trash.

Food for thought. But that's gonna be the go if anyone wants to keep her as non-oppressive as possible.

bluefall1 votes

She does feel a bit weak at the moment, but my biggest problem with Kalista has always been her ult. Even when I play with friends who want the spear, it just feels janky and unsatisfying. I also hate how close I have to get in order to do it. I've had better success with using it to pull back my dive happy friends after they start the chaos than as a means of self peel or initiation. I honestly wish it were reworked to something else.

When I'm not Kalista and I have the spear I usually can't react fast enough because there's that moment where I lose track of my character before I realize what happened and then it feels like there's a noticeable delay between me targeting and actually landing afterwards.

I guess part of the problem is that there's a mental process that goes on when you get scooped up. First, you realize your character isn't doing what they were doing a second ago and you're in ult mode, then you have to decide if the purpose of the ult was to disengage you from the fight or to get some extra cc going, and then if the purpose was to save your life you've got to decide if it's worth going back in if the cc might help your team win a fight or get some extra kills at the cost of your own death.

There's just too much to assess and the whole time Kalista is out of position near the enemy. There's just too much to process to use it effectively.

And god help you if you aren't playing with friends. It's like missing grabs with Blitz. Everyone hates you or the Kalista who speared you hates you for not being able to use her ult how she wanted despite how jarring it is when you're not ready for it. Sometimes if they are ulting for self peel purposes, they just do it too late to save them since it takes a few seconds for the thing to go off. That's an eternity when there's a Kha'zix jumping at your face or similar.

I dunno. maybe I'm too casual and people who play ranked and stuff can handle it all but I absolutely hate that ult. It's my least favorite skill in the game hands down.

Child Puncher1 votes

{quoted}

She does feel a bit weak at the moment, but my biggest problem with Kalista has always been her ult. Even when I play with friends who want the spear, it just feels janky and unsatisfying. I also hate how close I have to get in order to do it. I've had better success with using it to pull back my dive happy friends after they start the chaos than as a means of self peel or initiation. I honestly wish it were reworked to something else.

When I'm not Kalista and I have the spear I usually can't react fast enough because there's that moment where I lose track of my character before I realize what happened and then it feels like there's a noticeable delay between me targeting and actually landing afterwards.

I guess part of the problem is that there's a mental process that goes on when you get scooped up. First, you realize your character isn't doing what they were doing a second ago and you're in ult mode, then you have to decide if the purpose of the ult was to disengage you from the fight or to get some extra cc going, and then if the purpose was to save your life you've got to decide if it's worth going back in if the cc might help your team win a fight or get some extra kills at the cost of your own death.

There's just too much to assess and the whole time Kalista is out of position near the enemy. There's just too much to process to use it effectively.

And god help you if you aren't playing with friends. It's like missing grabs with Blitz. Everyone hates you or the Kalista who speared you hates you for not being able to use her ult how she wanted despite how jarring it is when you're not ready for it. Sometimes if they are ulting for self peel purposes, they just do it too late to save them since it takes a few seconds for the thing to go off. That's an eternity when there's a Kha'zix jumping at your face or similar.

I dunno. maybe I'm too casual and people who play ranked and stuff can handle it all but I absolutely hate that ult. It's my least favorite skill in the game hands down.

i wouldn't mind changing her ult honestly, if she had some more E or more auto damage, and a different ult I feel she would be not as annoying in LCS, because her ult is what's OP as hell IMO, and in lower play she would actually do some damage and still require a lot of skill to dominate with.

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