Can we have an actual feel for the difference between bronze, silver, and gold?
As someone who started in silver(when i should have been placed in bronze 5) who has worked my way all the way up to diamond over the past 5 years, and who smurfs from time to time, I can honestly say, placing new players in bronze 1 to silver 1 just because they played 10 games isn't helping anyone, it really makes the ranked system inaccurate, and just overall feel really bad to be a part of, you have this mold of 3 different ranks essentially, low bronze to low gold that all feel the same because players are improperly sorted into them
The average new player after hitting 30 often does not really play the game well yet, and after 100 games of play would almost certainly be in mid to low bronze, but the fact that players can win 4/10 games in provisionals, that they had no effect one whatsoever and get silver 4-5 on average really just spits in the face of the players who actually climbed out of bronze and into silver, and it's even worse when players who just barely started playing the game get silver 4 or 3 and end up in games with a few gold players, you then have this game full of people who've played a month or less, and people who've played up to a few years, the disparity is horrendous at best
if people start out lower, there might actually start to be a difference between high bronze and low gold, You have a system that can detect smurfs leveling up based on their average performance, and factoring in their win/loss rate, yet you can't tell if someone is carrying games in provisionals versus getting carried while making no difference?
Please do something at some point, you are literally making this range of bronze - gold a terrible experience for the VAST majority of your players, as 80-90% of all ranked players reside in these areas,
This fits your revenue gaining model, this fits your majority pleasing model, this fits your appeasing casuals model, there is no reason to not overhaul the mmr and LP system to properly rank people when almost all of your players are effected very negatively by this.