Karma Changes
Hello all! With Karma's winrate so low, now is the perfect time to enact changes on her. The following are a set of changes drawn from various sources including myself that build on her current form.
//The numbers and details are unspecified (radius, damage, etc.)
Passive - Inner Flame - X seconds (around 1.5 seconds) after entering combat with enemy champions, Karma gains AP and bonus magic damage on her auto attacks, with some visual effect around Karma to show this. Lasts up to 3 seconds out of combat
(I considered some other more skirmishy or turn around passives, but I liked this one the best and felt it was easiest to implement.)
Q - Dragon's Seed - same except changed to be like zigg's q without the bouncing //ground targeted aoe upon projectile reaching destination Mantra Q - Dragon's fruit - same except changed like above
//This makes the ability similar to her old shield bomb, which likely won't be reintroduced, and removes the unnecessary cockblocking she currently experiences while being delayed the farther she is away from her target for balance purposes.
W - Ouro's Grasp (on enemy cast) - similar to now with possible adjustments
- Boros' Blessing (on ally cast) - grants flat movement speed and heals over time as long as they are within tether range
- on self cast - flat ms and heal over time
Mantra W on enemy cast - Ouro's Embrace - increased damage and bonus snare .75 at all ranks (no longer self heals)
- on ally/self cast - Boros' Renewal - bonus %missing hp healing
//I think the current design of mantra W, though Karmic, is too annoying, so I'm separating the healing from the snare.
E - Heavenly Bloom - Grants shielding, a burst of decaying movement speed and some adaptive force (probably like 8/10/12/14/16 + 0.05 AP) Mantra E - Heaven's Flourish - Grants some bonus shielding to the target, and nearby allies receive the bonus shielding, movement speed, and adaptive force
Mantra - old passive moved here and possibly renamed
Thoughts?