A Karma Rework: Bringing Back the Fans
I know her rework is already in the works and may even be in the final stages, but I wanted to see what people would think of bringing back more of her older aspects and making her more of a mage support rather than giving her new mechanics and making her more of a support mage, which is what I feel that Riot is doing.
I want Karma to have more duality and aspects to her kit in general like her original design, except less awkward. Think of her old W and Q. It can deal damage to enemies and slow them and also speed up allies that it touches, target enemy or ally, and speed up Karma. Her current W only targets an enemy and damages and/or snares them if successful, though there is some gameplay to it because of its range and 1.5 second delay. However, her old W was awkward to use. Also, her old Q was a cone that could heal and damage allies, but its range was somewhat low and awkward for squishy ranged Karma. Her shield felt really bare, being the only shield at the time that only shielded and nothing else, and her shield bomb was considered toxic design. Also, the comeback nature of her kit, which is suiting to her name, should be emphasized a bit more, which this rework hopes to accomplish.
- Mantra E - Shield bomb is returned. Deals decent damage and stuns for 0.75 seconds.
Why stun on her Mantra E? This is because Karma has always felt lacking in the hard CC department, even with the snare. The stun is not too strong because it is accompanied by changes to her Mantra and Mantra W and it is fairly brief.
Anyway, her shield bomb is finally back, and it is non-toxic in many ways. The radius isn't that large, Karma can not shield minions like the original Karma, and finally:
- R - Gathering Fire passive moved here but adjusted, overall the uptime of Mantra is lowered
- Karma no longer starts the game with Mantra at level 1
- There is a small global CD added to her Mantra
The above changes are to make her ultimate more of an ultimate so that the strength of her Mantra's can be increased. The small global CD informs enemies that she is about to use an empowered ability so that there is a little more involvement on their part. Keeping mantra at level 1 is in retrospect one of the lesser aspects of Karma's kit that Riot decided to keep that I feel would need to be removed for the return of her shield bomb and changes to her other Mantras as seen below. Also, the early Mantra Q cheese can be frustrating to enemy players.
- W - Now can target allies including herself granting damage reduction
- Mantra W - grants healing on top of damage reduction on allies
- On enemy: heals Karma the same amount as above, but the bonus root duration is removed
- The healing is now a flat amount plus AP and a % of missing hp and heals over three ticks
The return of an interactive tether line is an interesting change that I would like, but is historically an incredibly difficult goal that I couldn't reach. However, Karma can now target allies again and buff them with her W.
The reason I chose damage reduction was because it seemed a good fit. The 1.5 second duration is fairly short, making this ability more of a counter for burst which requires quick thinking and/or reaction on Karma's end for the most part, adding skill. Additionally, I divided the healing over three ticks because now that the normal ability grants damage reduction it seemed like the initial healing needed to be reduced to maintain balance.
The bonus root duration was removed because it seemed annoying, and the removal was also compensation for the shield bomb stun in a way.
Finally, the healing change will benefit mage support Karma more while still healing more the lower hp she is. This also means the ability no longer has to heal very poorly unless Karma has a decent amount of missing health. Now that the uptime of her Mantra is down and it is unavailable before level 6, enemy players don't have to worry about her Mantra W being used for sustain if the numbers are changed in this way, though it still can be used for sustain if the player so chooses. Her Mantra W being used for sustain is somewhat of a concern, even though its current downtime is still pretty long, because Karma having a decent amount of everything and not enough cons would be overpowered.
- Mantra Q - Detonation deals more damage
The detonation of Mantra Q is trickier and/or riskier to land in general and should be satisfying to land and a threat throughout the game. Plus, I wanted her Mantra to be more of an ultimate which I feel is less awkward and strengthening this ability would go along with that.
- Passive - Some new passive
There are a number of passives that Karma could have, so long as it isn't too powerful, and I couldn't make up my mind. Maybe it should have something to do with Karma's auto attacks, as Karma's kit is surprisingly good for getting in auto attacks and it feels good getting them in, but it doesn't have to have anything to do with her auto attacks.
I would like to hear others thoughts about either this rework, or just the above goals in general, because personally I don't want to be that Karma player who just spams the giant shields, as with when Karma had 1.1 AP Mantra E plus ultimate hat, aery, etc., or who just bops people with Mantra Q's initial hit, or just spams Mantra W. I want to be the skillful, nuanced enchanter mage that I know Karma can be.
edit: Looking more at NeuroCat's rework, I realize that she already touched Karma's passive in a similar way as suggested above, though I'm not sure how to feel about Soul's Alight, but after some thought and discussion with Sass I realized that perhaps the simplest way to go for her W would be:
W on ally (not including self) cast - Reduce CDs like NeuroCat is doing Mantra W on other ally - Grants missing mana and missing hp Mantra W on enemy cast - grants missing mana and missing hp, bonus root duration reduced or removed
The brief knockback seems more fun and interesting than the brief stun so her Mantra E should probably be a brief knockback instead. Also, briefly knocking enemies away slightly from the target reduces its obnoxiousness with certain combos, generally. Oh, and as Sass pointed out, the Mantra E bonus shielding should be nerfed, but not necessarily removed. So in total, her Mantra E should probably grant some bonus shielding, deal some damage, and knockback briefly.
Need to be reworked (Mind you i dont play any of them, but its obvious). Champs that play and look outdated af. Not Karma... Her Q does insane dmg, she has CC, and I save countless lives with her shield because of the speed boost the ally gets. Doesn't stop much dmg but it sure gets them the hell out of there so they dont take any more. And she looks amazing, her Sun Goddess, Warden, and regular old skin all look top notch. Actually most of her skins do. Shes visually and mechanically up to date she dont need no rework.