Would Overwatch style of play work in League?
Hear me out.
The central concept of Overwatch is that everyone has a unique kit (LoL: check, or at least they try), but everyone has pretty much the same ability to nuke the entire enemy team given the right circumstances. You have way less health, you die more often, but you spawn much quicker. no items, no builds, but your ultimate charges based on the damage (or healing) you do.
Personally, I find Overwatch insanely fun. The only thing I miss about League is the somewhat darker and deeper lore and the strategy involved in different builds. I know its still an Apples to Oranges comparison in a lot of ways, but I feel like there are enough similarities to legitimately ask the question.
What if your ult charged off of damage/healing done? What if death timers were a static 10 seconds? What if your ult could actually 100-0 the entire team? What if games lasted only ~15-25 minutes?
Part of the reason I love Overwatch is that it is way harder for me to get tilted. Yeah, maybe my teammates suck, maybe I suck, maybe we loose really hard. But because the game is so short and it throws me into the next one so quickly, its water under the bridge. Plus, it helps that everything about the game is so UPBEAT. Music, characters, I mean, Tracer is literally the embodiment of "cheerful".
The other thing I like about overwatch is that, yes, maybe it's OP that Reaper can eliminate the entire team, but SO CAN PRETTY MUCH EVERYONE.
When everyone is OP, no one is.
What would happen if League was like that?