Gangplank: Powder Keg
This is a balance suggestion. A very tiny, itty-bitty grace period for counter-play. Gangplank will still play the same as he does now.
The way Powder Keg [E] works (currently):
- Place one Powder Keg.
- Place another when first is ready to explode.
- (Next to each other)
- Immediately shoot the first one (1 HP): other Powder Kegs set to explode.
At 3. it happens too quickly and gives Gangplank his incredible presence anywhere. After just a few games I can clearly see how it's effecting enemy's morale making them strongly defensive knowing Gangplank is going to flash-bomb his Powder Kegs. It's just so troll...
The way Powder Keg [E] ought to work (idea):
- Place one Powder Keg.
- Place another when first is ready to explode.
- (Next to each other)
- Immediately shoot the first one (1 HP): other Powder Kegs set to explode.
- All new Powder Kegs set but must wait until they reach 2 HP.
- (Sudden Powder Kegs, chained-link and set to explode play short visual animation: a fuse wire)
"set but must wait until they reach 2 HP" - A grace period for counter-play. "set but must wait until they reach 2 HP" - A grace period for counter-play.
At any part of the game including early-game, the enemy of Gangplank still must flee as before. Except this time they are given the thinking capacity to react from taking damage. They will have no choice but to flee (just like before): the sudden chain-linked keg is already set to explode (but must wait until 2 HP).