Crazy Idea- Elixirs That Buff Towers (Promoting Strategic Diversity)
I just had a crazy idea and I'm honestly not sure if it would work or not, but if nothing else it's interesting and worth having a discussion about.
This season, Riot is all about Strategic Diversity and allowing for multiple "right answers" to winning games, while simultaneously creating counterplay for all of them. This got me thinking about split pushing, siege comps, poke comps, etc. The common thread between all of them revolve around towers as meaningful objectives to win games. So how can a team counter these strategies? Elixirs for towers!
How It Could Work- Players buy an elixir from the shop for ~500 gold, not all that dissimilar from the old Oracles Elixir. Each player can only have one elixir in their inventory or in use at a time. Using a mechanic like Azir's passive, players walk up to any active tower in the game and use the elixir on it. This buffs the tower for a few minutes, in one of the ways listed below.
Thornmail Elixir- Every time an enemy champion auto attacks this tower, they take damage (true, max health percentage or magic?). Lasts 3-5 minutes. Counters split-pushing.
Rapid Fire Elixir- Increases the attack speed of a tower dramatically. Lasts 10-30 seconds. Counters all-in dives.
Regeneration Elixir- Grants a heal over time effect on the tower that heals it up to 50% of its max health over 60 seconds. If the tower suffers damage during this heal, the effect is canceled. Counters hit-and-run tactics and normal laning phase tower decay.
Sniper Elixir- Increases the range of a tower dramatically. Lasts 1-3 minutes. Counters poke comps and long ranged siege.
Again, this is quite a radical idea but something that I think could really change the way League is played. Maybe something to consider for next year's Preseason changes? :)
or something like that.