I don't understand the fizz changes

TyroneWatermelon··1 votes·454 views

Passive: complete useless garbage that for some reason you didn't change in a fucking small scope update Q: can now apply seastone trident to all targets passed through,because the enemy are going to perfectly line up for this W: "hidden power" changed from missing health DoT to flat DoT,increased if activated(same garbage) E: exactly the same cancer R: the only thing that actually worth mentioning,deals less damage at point blank with less slow. This is actually useful to to increase the "initiating assassin identity"(not really)

I want to hear the opinion of the boards,but to me,it looks like you achieved almost nothing. The problematic elements of his kit was too much dependency on E,hdden power on W,and complete useless garbage Passive. 2 of them got untouched.

2 Comments

Commit Sudoku2 votes

W is very different as its Active no longer boost your next few autos it becomes an Auto Attack reset does more damage if the W passive has ticked for 2 seconds on a target, and resets CD to 1 second if you last hit with it improving early game CSing.

R procs W passive so getting that bonus W damage becomes easier.

Overall I think the update is fine especially for his early game but more could have been tweaked I agree is passive is garbage but I don't really think you can change much about E on fizz because that is important to his identity.

Dracocrash2 votes

"useless passive" Ha.Ha.Ha. The ability to pass through minions without getting blocked and taking reduced damage from basic attacks (which includes minion agro) allows fizz to play agro early even if the enemy is standing with minions.

Q : did it occur to you, this is a much better wave clear tool now? Before fizz had to use his 130 mana E, now he can use his cheaper Q to clear waves.. but for bigger waves you will still need E, a decent change.

W: They hated the %missing HP damage becuase it was hard to predict how much damage it will do, now its flat damage. You missed the part where timing his W active can give him more damage (which was not there before), oh and you also missed the part where his W cd resets to 1s and half the mana cost is refunded on killing a unit (which makes it an amazing last hit tool and adds more power to a well timed fizz W, not a brain dead WQ combo)

E : exactly the same, because it was a unique spell that was part of fizz's identity.

R: Yeah, you're just close minded about this change, rewards fizz for landing long range initiations and as compensation takes away a bit from his point blank shark power. Decent change.

TLDR: Nice fizz changes, don't be close minded and ignore points to push your agenda.

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