Let's Talk About Urgot
my attention now. So you're buffing Urgot on the PBE I see Rito. A step in the right direction.
But, let's talk real for a second
There is pretty much only one aspect of Urgot's Kit that is holding him back from being a powerhouse pick or at the very least viable...
His ultimate. His ultimate is risky, Low range, channeled, and the benefits are extremely hard to reap. I mean why does this champion even have this ability? There are a couple solutions in terms of 'fixing' the ultimate...But I think Urgot deserves an entirely new ulti. To be honest, when I play Urgot, I don't even level his ultimate at 6. I rarely find a use for it just because it is so wonky and 60% of the time it can get me killed because of the swap. I mean how does his ultimate spell out 'Headsman's Pride' to you? Oh wow, I got slightly tankier stat wise and they got a measly 40% slow, but I have to put myself in
danger to do it. Not worth. I mean this champion is an EXECUTIONER in his lore that grafted a scythe and cannon onto his arms to let him continue to do his job in old age. I dont think switching places with someone spells that out to me. Know what executioners do? They kill people. They SENTENCE DEATH. THAT is what his ultimate should do. IT SHOULD DO DAMAGE AND KILL PEOPLE. why does he have a channeled, position switching, slowing ultimate? Doesn't that sound like something that belongs on a CONTROL MAGE? Is Urgot a CONTROL MAGE to you? No. He shoots blades and explosive acid at you. His ult NEEDS to be able to kill people, not just set them up to be killed(and potentially set yourself up to be killed too.)
Here are a few ideas I had:
**Death Embrace: **Urgot fires a spinning scythe blade at a target location. Enemies caught in the path take damage based on their missing health. The projectile stays at the location, dealing damage per second and slowing enemies heavily in a fixed area of effect. If Urgot moves out a set range of the blade, it returns to him and no longer deals damage/slows. in the area. Think a faster sivir boomerang blade that stayed at the end of its range spinning and dealing damage. This allows Urgot to secure kills for his team(and himself) that he definitely could not before. Getting hit by this can allow him to combo you with his e and q, making his kit more functional with itself. Also, it can be dodged since it's a skillshot, meaning it isnt a counterplay-less point and click cc ability which is relatively hit or miss in usefulness.
Next Life's Finale: Urgot shoots a massive explosive charge in a direction and can detonate it at any time during its travel. The missile will automatically explode at the end of its distance. Enemies caught in the explosion will take damage and be knocked away from the center of the explosion. Think Gragas's Ultimate, except it travels as a missile instead of being almost like an instant cast with barely any time to react. I'm thinking less displacement compared to Grag's ult. It takes a bit more skill to use, but can still be used to secure those kills that would normally escape you. This can help combo his e and q to again promote kit synergy.
Finally Unleash the End: Urgot charges up, reducing his movespeed by 50% and fires a massive laser in a cone, dealing damage and heavily slowing enemies. Can be charged while moving. The more you charge up, the more range and damage this ability deals. This is a bit like Kassadin's force pulse which requires a different kind of charging to be used. It allows for execution, has uses at minimum charge value, is useful in teamfights because it is aoe damage, and it's a massive laser beam what isn't to love about that? Sounds like the kind of killing Urgot would want to do with all his technical parts.
If anyone has any other ideas feel free to post them, along with any suggestions. I sincerely hope that Urgot gets a better ultimate, because to me, the rest of his kit is fun to use and play with/against. But that's my opinion...
Cheers! :)