What is Everybody's Thoughts on Xerath Right Now?

Chimp Joker··1 votes·466 views

Just curious on where Xerath stands in the community. Any complaints about this champ? Any interesting builds or opinions of him?

11 Comments

DrCyanide2 votes

Xerath's in an OK spot, but I feel like the mid season update took away semi interesting builds in favor of a more mandated path.

You use to be able to get away with only the Forbidden Idol instead of rushing the whole Morrellonomicon, using your passive to make up the difference in mana regeneration while getting a Needlessly Large Rod. Now it just feels pointless to try that, as the Morrellonomicon gives 100 AP, same as most Needlessly Large Rod items, but the mana component doesn't give CDR like Idol did.

The shots of his ultimate feel very sluggish, almost demanding you get a Rylai's to be able to land multiple shots. Kinda sad they didn't copy Jhin's ultimate unused shots reducing the cooldown on his Ult mechanic. There are still many occasions where you fire all your ultimate shots, then run up and land a Q to actually finish them off.

Oh, and they made his stun even weaker against anyone that blinks on top of you, so be careful against Assassins or dive heavy junglers.

All in all I think Xerath is in a significantly better spot than Ziggs, so that's something.

TyrekGoldenspear2 votes

Azir: Xerath sucks.

Chimp Joker2 votes

Xerath : "What happened to Shurima again?"

TyrekGoldenspear2 votes

Azir : Triggered.

Dealth1 votes

Last Xerath I saw built full tank and went 1/14/0

But then again, he was on my team, so I should have figured he would do that

Handy Sandy 1 votes

Last time I fought against Xerath his poke was perfectly aimed every time and I couldn't dodge it. I was way behind my tower and he still reached me, stunned me, poked me again and again. I ended up going something like 0/25 in that round. Nobody could gank him because he was too strong.

zlumpy1 votes

Good to play, hard to master, high damage with low mobility, and very straight forward abilities.

Pretty much the baseline definition for a siege mage imo.

Carobnjak RFS1 votes

He's my main, very good champ, but very vulnerable, u must have good tank or good jungler in team. He can kill enemy in first 5 mins, but it's hard to destroy turret or something like that, he need someone to help him with that. He can help on bot and top with his R and E. Q and W are going very slow, that's why you have E, u stun enemy than it goes Q, E and R(if needed.)

It's good to start with something that gives u mana, spells- flash and heal. He can be very powerful, but he's not real threat for tanks.

Stevev451 votes

He was ruined by the rework squad imo.

Shrek Luigi1 votes

Difficult to play against competent, well-organized teams due to his lack of mobility. That being said, he is very hard to kill in lane if he s able to reliably land his stun, and he's got one of the strongest skill rotations of any artillery mage. One of my favourite mdlaners, but not the appropriate pick for every comp and punishes players who are poor at landing skillshots.

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