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Essence for mastery? Uh.... why?

C00LE5T··219 votes·6,406 views

The amount of essence I have doesn't really relate to whether or not I've mastered a champ, does it? This might just be me, but I'd rather just have to get more mastery tokens. At least then I'd know my mastery levels are entirely the result of my actual mastery.

105 Comments

Dark Nephthys26 votes

In the patch coming up (6.11) we should be able to buy random champion shards. They said it'll cost like 1700 IP for it, so we can at least get champion shards for IP to help make it easier for us to get rank 6 and 7.

Daen23 votes

[{quoted}](name=Sacred Knight,realm=NA,application-id=3ErqAdtq,discussion-id=7lEjOf0T,comment-id=0000,timestamp=2016-05-29T03:27:31.082+0000)

In the patch coming up (6.11) we should be able to buy random champion shards. They said it'll cost like 1700 IP for it, so we can at least get champion shards for IP to help make it easier for us to get rank 6 and 7.

If it's 1700 IP per shard, that means it will cost around 3,400 - 5,100 IP per mastery 6 and 5,100 - 6,800 IP per mastery 7. Not only is this extremely expensive and basically inaccessible for people that don't already own all the champions, it still has nothing to do with whether or not I've mastered a champion.

Dark Nephthys1 votes

{quoted}

If it's 1700 IP per shard, that means it will cost around 3,400 - 5,100 IP per mastery 6 and 5,100 - 6,800 IP per mastery 7. Not only is this extremely expensive and basically inaccessible for people that don't already own all the champions, it still has nothing to do with whether or not I've mastered a champion.

While I'll agree with that some what, but with how stupid and incredibly annoying the S rank system is, I'd much rather use the blue essence than to get even more mastery tokens if they were to replace it that way. The grading system is already super annoying, took me way to long to get my final token for my rank 6 Shyvana after getting like 5-6 games of A+ each and barely missing S-. Hell, I've seen people with 16/2 scores with 250 cs and still only manages to get an A.

Daen4 votes

[{quoted}](name=Sacred Knight,realm=NA,application-id=3ErqAdtq,discussion-id=7lEjOf0T,comment-id=000000000000,timestamp=2016-05-29T06:57:05.807+0000)

While I'll agree with that some what, but with how stupid and incredibly annoying the S rank system is, I'd much rather use the blue essence than to get even more mastery tokens if they were to replace it that way.

Wouldn't using mastery points instead of blue essence make more sense?

Dark Nephthys5 votes

{quoted}

Wouldn't using mastery points instead of blue essence make more sense?

Mastery points I can agree with that. Though I guess they said that they feel it didn't showed any mastery since you always get mastery points and it's like around an average of 1k points per win. Though combining that with the 2 Mastery tokens would make a lot more sense honestly. Since it takes around 21k points to reach rank 5, I think something like... 2 Mastery Tokens + 50k points = rank 6 3 Mastery Tokens + 75k points = rank 7

Though it would feel grindy, but if you went through like 75 wins with that champion and gotten at least 5+ S ranks, then I think you deserve to call yourself a master level 7 with that champion.

Daen1 votes

[{quoted}](name=Sacred Knight,realm=NA,application-id=3ErqAdtq,discussion-id=7lEjOf0T,comment-id=00000000000000000000,timestamp=2016-05-29T07:24:42.734+0000)

Mastery points I can agree with that. Though I guess they said that they feel it didn't showed any mastery since you always get mastery points and it's like around an average of 1k points per win. Though combining that with the 2 Mastery tokens would make a lot more sense honestly. Since it takes around 21k points to reach rank 5, I think something like... 2 Mastery Tokens + 50k points = rank 6 3 Mastery Tokens + 75k points = rank 7

Though it would feel grindy, but if you went through like 75 wins with that champion and gotten at least 5+ S ranks, then I think you deserve to call yourself a master level 7 with that champion.

That's exactly how I view it, yes. Mastery Points and Mastery Tokens are centralized and gained directly by playing the champion, so it just seems like common sense that they would be the structures in place supporting mastery 6/7.

CoronaGulp1 votes

Mastery points was a system that needed to be replaced (for the time being) in order to address a previous problem with blue essence.

When I say for the time being, i am referring to how it used to work, as the threshold to level up your champion's mastery. Perhaps other uses can be given to it.

Daen4 votes

{quoted}

Mastery points was a system that needed to be replaced (for the time being) in order to address a previous problem with blue essence.

When I say for the time being, i am referring to how it used to work, as the threshold to level up your champion's mastery. Perhaps other uses can be given to it.

Mastery was doing fine as a system, the problem was in Hextech Crafting. What Riot did here, essentially, was take a self-contained system (Champion Mastery) that was working well and pigeonhole it into Hextech Crafting to fix an unrelated problem (blue essence usefulness).

Elikain1 votes

It wasn't a problem with the blue essence usefulness. What Riot did is addressed a problem for players that had all champions unlocked and had nothing to spend their blue essence and IP on (champion shards were useless to them as well as earned IP).

Daen2 votes

{quoted}

It wasn't a problem with the blue essence usefulness. What Riot did is addressed a problem for players that had all champions unlocked and had nothing to spend their blue essence and IP on (champion shards were useless to them as well as earned IP).

Players having nothing to spend their blue essence on is a problem with the usefulness of blue essence.

Cavesloth1 votes

Yeah but they fixed that problem by dicking over those who didn't have all the champs. Or its just another tricky way to get us spend money on this.

Elikain2 votes

It wouldn't feel intuitive. Mastery points you've accumulated so far is your proof of played games on a champion. What are you accomplishing by spending them for more levels and having to grind them out again?

The cap would have to bee put in so:

  • lvl 5 - 21.5k - about 30 games
  • lvl 6 - 43k - about 40 games
  • lvl 7 - 86k - about 80 games

Total of 150 games + the amount of games you have to grind out to pay for the levels. I'm only assuming that the next level would double the EXP required because you guys want it to be hardcore earned, not bought. That much work for a single lvl 7 mastery champion is something one-trick ponies could afford, resulting in almost any casual and dedicated player feeling like the cost of it is ridiculously high and put behind a grindy barrier.

Your math is slightly better but still way too high of a number. 125 games to lvl 7 Mastery, for a single champion. As an example, my Morgana and Lux are on 77k and 75k respectively, that's 50 games short each of a lvl 7 Mastery.

With one champion it would probably feel extra satisfying but for a few champions, the number of games you need doubles, essentially taking forever for anyone but a hardcore player with so much time on his hands.

Daen1 votes

{quoted}

That much work for a single lvl 7 mastery champion is something one-trick ponies could afford, resulting in almost any casual and dedicated player feeling like the cost of it is ridiculously high and put behind a grindy barrier.

With one champion it would probably feel extra satisfying but for a few champions, the number of games you need doubles, essentially taking forever for anyone but a hardcore player with so much time on his hands.

Is there a reason that maximum mastery taking significant dedication would be a...bad thing?

Elikain1 votes

You tell me. This system is frowned upon because people are saying not everyone got lucky and got a few spare champion shards (aka it's hard to get) and then Riot eliminated RNG but put in a reasonable IP price which apparently is still a problem because now the IP is a precious thing and should not be so easily thrown away.

So i suppose that having super hard achieved champion mastery is a good thing, but if you think about having it on multiple champions, then it's a problem if it literally takes you hundreds of games to get them.

Daen1 votes

{quoted}

You tell me. This system is frowned upon because people are saying not everyone got lucky and got a few spare champion shards (aka it's hard to get) and then Riot eliminated RNG but put in a reasonable IP price which apparently is still a problem because now the IP is a precious thing and should not be so easily thrown away.

The system is frowned upon because the only possible way to achieve champion mastery is through a system that has nothing to do with playing that champion (blue essence). Adding IP as an option still has this exact same problem, it's just that now players can engage with this arbitrary RNG via IP instead of RP.

reasonable IP price

Unless you're lucky enough to get that 1/131 chance of the exact champion shard you need, you will need to disenchant shards to get the requisite blue essence. Shards disenchant for values between 150 and 400, generally, which means that it can take between 2-5 shards per mastery level.

This means that mastery levels 6/7 will end up costing between 3400 and 8500 IP each. This is not cheap, even for someone with all the champions, and is moderately inaccessible to those that still have things they need/want to buy with IP such as runes or rune pages.

So i suppose that having super hard achieved champion mastery is a good thing, but if you think about having it on multiple champions, then it's a problem if it literally takes you hundreds of games to get them.

This comes down to an ideological difference, I suppose. I would view maximum mastery with a champion as something that should be difficult and/or rare to obtain, something you only achieve if you are really dedicated to that champion.

Top tier mastery should not be accessible to all or most of your champions, in my mind; there should be some exclusivity to give players a lofty goal they can choose to strive for.

Elikain1 votes

I don't really agree with the runes part being expensive. T2 and T3 runes are literally tiny bit of stats apart. It's completely acceptable to have full rune pages of T2 runes that costed you a couple of games worth of IP and T3 you should only get if you have the IP to dump and want to micromanage the stats they give.

As far as the rune pages go, yea, they are still expensive.

As far as the "i need IP to buy champions" argument, it's is still a moot point. You'll never have enough IP to purchase everything you can at once. It's always about "what do i need now and what will i get next" thing. Every new champion is just another item in the shop and assume that you'll need about 6300 IP to advance a mastery level - that's one 6300 IP champion. It shouldn't be 1 IP nor it should be 10k IP. It's in a reasonable range because the baseline is one new champion purchase.

And as far as the price to advance to lvl 6 and 7 goes - there has to be a price. If not essence, they it'd probably be 2 S- or higher + S+ token or 3 S or higher + 1 S+ token. S+ is incredibly hard to get, especially when you don't know the criteria. It varies across the roles, champions and probably on a daily basis. Some lucky people would have gotten their Mastery levels but for the majority, it would have been an extremely hard task to complete, inevitably finding their way on the boards and reddit, complaining how the grading system needs revision because "it's too hard". Lvl 6 & 7 Mastery isn't something easy to get nor should you strive to acquire for every champion you play. It's something you should be getting on your few most played (favorite) champions.

I don't find the Mastery system problematic and i also haven't received any champion shards from the loot (thank god because i'd rather have skins). I am fine with buying mystery champion shards with IP. I don't own all the champions, i currently have 20 and i certainly don't have a backlog of IP i need to get rid of either.

In all intensive purposes, i am the average player everyone keeps mentioning in these arguments and how hard it would be for people like myself "to get enough IP" and that simply is not true. Everything in LoL shop (that is gameplay related) costs you IP already, adding one more thing to it won't suddenly put me in such a position to never have enough IP to buy a champion ever again. Thanks for worrying about me but i can speak for myself. I am completely fine with how the system works and i can also understand that some people won't like it as well. It's just a matter of an opinion.

DIMentor951 votes

it took my longer time to reach 6 than to reach 7 for Shyvana

Leetri2 votes

It's for people who REALLY wants to show everyone they main that champion. In Heroes of the Storm, once you get a hero to lv 10 you can buy a Master skin for 10,000 gold (the price of a new hero), so League is still cheaper in that regard. Most Master skins aren't that good though, they just add some spikes and bigger shoulders most of the time.

Daen2 votes

{quoted}

It's for people who REALLY wants to show everyone they main that champion. In Heroes of the Storm, once you get a hero to lv 10 you can buy a Master skin for 10,000 gold (the price of a new hero), so League is still cheaper in that regard. Most Master skins aren't that good though, they just add some spikes and bigger shoulders most of the time.

The key there is that level 10 is a full champion skin, whereas level 7 for us is a loading screen icon and a slightly upgraded emote. You can also get to level 10 without having to buy anything, unlike here where you can't even progress without doing so.

My main issue here is that Riot saw a problem (blue essence is useless for people that own every champion) and decided to pigeonhole a previously unrelated system into fixing that problem.

Not Katarina1 votes

Uh, you might've mistook the shards for the mastery tokens. You only need one shard, so it'll only cost 1700IP to get 6 and same for 7. The mastery tokens you earn by getting S- / S in games respectively and THOSE are the ones you need 2 / 3 of to level up.

Daen1 votes

[{quoted}](name=Not Taliyah,realm=NA,application-id=3ErqAdtq,discussion-id=7lEjOf0T,comment-id=000000000004,timestamp=2016-05-30T00:00:48.458+0000)

Uh, you might've mistook the shards for the mastery tokens. You only need one shard, so it'll only cost 1700IP to get 6 and same for 7. The mastery tokens you earn by getting S- / S in games respectively and THOSE are the ones you need 2 / 3 of to level up.

1700 IP will be getting you random champion shards, so unless you're lucky enough to get that 1/131 shard for the champion you want to upgrade you will need to disenchant them into blue essence. Each shard is worth somewhere in the ballpark of 150-400 essence, so you need multiple disenchanted shards for each mastery level unless you are very fortunate.

Not Katarina1 votes

Whoaa.. I had no clue it was going to be random unlock. Thought you'd just pay a set amount of IP for the shard of a specific champion you wanted. RIto please.

manbearswine3 votes

[{quoted}](name=Sacred Knight,realm=NA,application-id=3ErqAdtq,discussion-id=7lEjOf0T,comment-id=0000,timestamp=2016-05-29T03:27:31.082+0000)

They said it'll cost like 1700 IP for it, s

Lol that's so fucking overpriced I don't even.

elon wątroba1 votes

That's less than 1/3 of price for 6300 champions. Technically if you own all the 4800 champions you can get random 6300 champ for 5100.

manbearswine4 votes

{quoted}

That's less than 1/3 of price for 6300 champions. Technically if you own all the 4800 champions you can get random 6300 champ for 5100.

Except that champions who are worth less rp give less essense, so if you get 3 annie shards for example, you won't be able to unlock a 6300 ip champ.

In fact disenchanting gives you (champ rp cost)/3, meaning the average champion shard will yield 255.1 blue essence, a 6300 ip champ will be worth 1000 blue essence(325 for the shard, 675 for the upgrade), so assuming 255 blue essense=1700 ip, means this will cost you 6666 ip, and this is the best case scenario, for 450 ip champs you'll pay 980 using this, for 1350 ip champs you'll pay 3173, for 3150 champs you'll pay 5020, and for 4800 ip champs you'll pay 5820, but wait, this whole thing is randomized, and instead of being cheaper because you don't necessarily get what you want, it instead costs more.

what a fucking joke.

King of Mongoose10 votes

to $teal your $hekel$

Devo Hes6 votes

Patience is a fucking virtue.

Grism5 votes

rank 6-7 is for the pro players or just those who got the time! It isnt meant to be easy but actually really hard.

I was Lupxel1 votes

I hate people who downvote this. This is the true, you shouldn't get matser 6 and 7 by spamming you f2win champion while saying you love him; if you really do you should put some efford.

Ulquiorra9951 votes

And why shouldn't you get 6 and 7 mastery by constantly playing a champion and achieving S rank? I thought that is the definition of mastery. Putting effort is OK - but putting effort or money into things that have nothing to do with champion makes the whole point of "mastery" null and void. I could have hundreds of thousands of points on my main and yet have lesser mastery on him than someone who got lucky with their box RNG.

If they want mastery to be tied to skill implement goals they should implement something like achievements in Smite (example: land a hard to hit skillshot on X people at once or Y times during the match). You still have to play your champion but can't get mastery simply by spamming them until you gather enough points.

I was Lupxel2 votes
Rand0mH3r0X4 votes

So they can charge you for hextech crafting $$$

CoronaGulp1 votes

You can achieve mastery level 6 & 7 without opening a single chest, and without using a single Key. Without using your credit card, and without spending RP.

Rand0mH3r0X1 votes

The same with owning every single champion.

CoronaGulp1 votes

Exactly! I'm glad you realize every aspect of league of legends is Free and available to all players at no cost, except for Skins. And even then, you're still given the option to obtain those skins at no cost via Hextech Crafting. :)

Rand0mH3r0X1 votes

Buy the champions or grind for them... Hm...

Been playing for 5 years, never purchased a champion with RP. Still working on getting all the champs.

CoronaGulp1 votes

Sounds like a personal problem and here is why it's a personal problem.

  1. The prices of Champions get reduced at the end of every season.
  2. The problem above, that you happen to be applicable to, is in direct correlation to the amount of games you, not only play, but win. As in, it's entirely up to you.
  3. You can still get champions without IP or RP, and for free (hex tech)
  4. You're not entitled to own every champion, but you are given the privilege of being able to own whichever champions you want, even all of them.
  5. There are people who do own every champion and still have a lot of IP available to spend.
  6. Your problem could be solved by Riot if they stopped releasing any new content, but nobody would agree with that fix, because that problem (This problem) stems from yourself.

But yes, I'm glad you realize that League of Legends expands and grows faster than your own personal growth in the game. It's why they are so successful and why the game is played all over the world. For free.

TyroneWatermelon4 votes

Inb4 better profit

Lestat S463 votes

Its just Riot failing to find a use for people who have all the champions who cant do anything with the blue shards they get. Instead of a way to turn champ shards into orange essense for more skins they decided it would be better to gain champion mastery through an RNG system. That way they can say "hey look now those champ shards arent useless" I'm now able to get lvl 6 on Zyra and Talon but because it takes so long to get chest and keys and even after i get them im not Garenteed a champ shard, AND even if i was it takes 3 to get the 500 blue essense id need for lvl 6 so 6 shards to get my 2 lvl 6s..... im stuck on lvl 5 with both of them. Because Riot

ltmetal3 votes

Currently, I have earned enough mastery 6 tokens for 7 champions. However, I haven't picked up a single key fragment in over 3 weeks and have no champion shards remaining and no blue essence. I feel like I'm screwed by the system and can't get my emote because I'm straight up unlucky.

The Whamboozler2 votes

People complained that blue essence was useless once you owned all the champs. Also, Riot is trying to encourage people to spend more money on their slot machine (AKA: Hextech crafting). The way they set it up accomplishes both things. It's an encouragement to give them more of your money... AND it's a thing that makes blue essence "useful".

Do what I do. Stop caring. The mastery icon does nothing. It's just fluff and padding. If you even see it in a match it's because you're being a jerk and BMing your enemy. Don't be a jerk. Just say no.

Lestat S462 votes

You may be able to get to rank 5 just by existing but the 6-7 mean you had to actually do very well with the champ. If i see someone on my team with mastery 6-7, I think "oh good, i dont have to worry about that guy" I never flash my mastery in game I just want my team to know that I know what im doing on my champion.

Lusoka2 votes

If you really want to know why, it's to prevent people who payed for chests and don't care about mastery. People complained about blue essence not having any real point after unlocking all the characters. So this makes it have purpose ~.^

Vik4prez2 votes

Same reason they change the free 400 RP they used to give players to a free hextech chest; gotta maximize those profit margins right?

Krigjer2 votes

I've got four rank 6 tokens (for two different champions) just sitting on my hextech inventory because I refuse to buy more boxes... And I've had shit luck with getting keys despite an S score almost every game (from myself or teammates).

I would have three rank 7 champions by now if not for that damn blue essence.

somebeety2 votes

The only solution is to stop believing that champion mastery has nothing to do with how good you are with the champion.

Austino1 votes

Yes, it kinda does. The fact that if you get an S(+/-) continuously, correlates that you do well in games. This in return, gives you boxes and keys which will randomly drop shards etc etc. It's done as a time factor. I can't tell you how many "level 5 masterys" I see that don't even know how to cs properly.

Tysmin3 votes

a box if you haven't already gotten it from the champion.

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