Lets Talk: Ahri

Brain Errör 404··25 votes·2,948 views

Look, we get it: Ahri is a problem. Not a huge problem, but a problem nonetheless. Though she is a problem, I think it's important that we talk about some serious misunderstandings here rather than a clear cut circle jerk. "Wahhh, Ahri main crying so that his champ doesn't get nerfed" is probably what most people are going to assume coming in. While she is one of my mains, I'm just here to dispel some... misguided thoughts, if you will.

So, to keep this short and sweet, lets jump right into it. First things first, lets get rid of some incorrect line of thinking:

  • Ahri's numbers are in no way high enough to warrant any nerfs to numbers

  • Ahri is a purely skill shot reliant champ, but that does NOT mean she has a HIGH skill cap. in fact, she has a very moderate skill cap

  • Ahri's core problem is the movement speed on her Q and that is one of 2 things that should be addressed

  • Ahri's ulti CD might be a little TOO low (40s lvl 16 40% cdr)

Suggestions:

  • Tie her movement speed to her ultimate. It can be an ultimate passive where she gets a movement speed boost for hitting a champ. There could also be an internal CD tied to the passive where it only procs on the same champ every 5/4/3 seconds based on ultimate rank. However, she cannot use this passive if she's already used her ultimate. Or, this passive can be completely removed. I'm indifferent to it on Ahri, either way.

  • Her mid and late game ultimate timers can be increased slightly capping at around 50 seconds cd. Any higher could still be detrimental to her as most ultimates in this game cap at 60 cd come late game anyways

Now that all of that is out of the way, lets clear up some other misunderstandings. The above suggestions is the ONLY thing that has to be looked at for Ahri. Ahri has one of the lowest burst and number scalings on most of her abilities out of all mages. I won't go too far into detail explaining anything, because anything I have to say as to why her numbers shouldn't be touched has already been said.

On that note, the reason why a champion like Ahri can have such a high winrate is because of her kit. Ahri doesn't have the most mechanically intensive kit, nor is her kit confusing to use. As a matter of fact, Ahri has one of the most linear, easy to use and easy to understand kit in the game. You don't have to be a master at Ahri to be good at her -- all you have to do is be good at hitting skill shots. That is the ONLY requirement needed to be good at Ahri.

Due to how fluid her kit is, it gives players an easy time playing on Ahri. Also, unlike binary kits like Garen, she has so much flexibility in her kit that she can adapt playstyles fitting to any game. Most, if not all, matchups against Ahri is skill matchups; albeit those she hard counters. And lets face it, your statistics is taken from Plat+ games... think about how EASY it is for a Plat player to pick up Ahri. If they made it to plat, picking up Ahri and doing well with her is a task that is in no way difficult -- at all. It takes around 15 games playing Ahri to become more than efficient at her. I literally can't think of any champion that's so well rounded, easy to use and safe all at the same time that comes even close to Ahri.

So before you go throwing play rate and winrate around, just remember that she isn't the ONLY champion to boast good winrate numbers from the time she was made. Those numbers don't paint the whole picture.

Until Riot figures out what to do with her Q passive and you aren't banning her, then you can deal with her till then since she isn't worth your ban slot.

125 Comments

Sire Hippington11 votes

Ahri is a purely skill shot reliant champ, but that does NOT mean she has a HIGH skill cap. in fact, she has a very moderate skill cap

That one sadly is a lie. Once she gets ahead, she has plenty of kill potential even when she misses every single skillshot in her Kit, and that's my main issue with her. Between thunderlords, items like ludens and protobelt and her autoaiming W+R, there is enough non avoidable damage for her to kill people without landing half her kit if she already did land a bit pf poke befor or if she's simply ahead.

The second issue i have is how much lanepreassure she has between Q and passive, it's just extremly mana efficient waveclear+poke and even if she trades even, her passive sustain makes her come out ahead in the end. Imo her Ult damage could use some more nerfs, with maybe outting that damage on either her E or even Q(though for Q it could use some mechanic that scales with level rather than abillity rank, else her early would become to strong with any buffs to her Q). I'm totally fine with it's cd, the mobillity it gives is the point of the abillity, and ahrie relies on that alot later on, so lowering her acces to that would be not great imo. Another good point for nerfs imo would be her passive, just lower the power vs minions and increases it vs champs like prettymuch all other per target heals do(renekton for example helas only 1/3 on minions with his Q), so Ahrie would have to try and lans her spells on a champ with the passive up for sustain rather than just spaming Q into minions.

Brain Errör 4047 votes

You'd nerf her already crappy early game passive? Not to mention people have to stop using the "once x champion gets ahead" argument. It's a complete fallacy in itself and for good reason. Ahri has subpar early game trading potential. If you're losing trades early to Ahri on an early game champ, you're doing something wrong. Her Q has a 8 second CD early, you should be abusing that long window of time you have to trade with her once she misses.

She has to cast around 3 abilities (around 120-180 mana early) to get her passive, THEN burn her ability again (another 75/40 mana) to get her passive. Assuming you have AP runes and you have the standard 30 AP most people get at levels 1-5 Ahri heal grants her 3+2.7x6 (assuming you don't force her to waste her passive) -- this is the equivalent of popping a health pot. So lets say you trade at level 3 and she starts spamming skills to get this heal for it to be meaningful; she'll end up shoving wave to your tower and have no mana before she hits level 4. I highly doubt 25 hp every 40 seconds is something to really be complaining about, since you generally get more from passive HP regen anyways. And that's only IF she has a full wave of minions to hit. If she lets the wave build up to where she has around 12-15 minions to hit for a juicy 50-70 hp recovery, then she just played it well and should be rewarded for it anyways.

Her numbers don't need any tweaking. If you move anything around, it could potentially put her into a real balance issue state. As I've stated above, working with CDs and the movement speed Q are the only thing riot has to touch. Looking for number changes puts us in a bigger problem than we have now.

Hyperiön5 votes

[{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=7knREysb,comment-id=0006,timestamp=2017-03-29T12:50:56.437+0000)

That one sadly is a lie. Once she gets ahead, she has plenty of kill potential even when she misses every single skillshot in her Kit, and that's my main issue with her. Between thunderlords, items like ludens and protobelt and her autoaiming W+R, there is enough non avoidable damage for her to kill people without landing half her kit if she already did land a bit pf poke befor or if she's simply ahead.

So, let's look at it from this perspective. Did you stop to think the items were the problem? Giving champions free damage so to speak?

Say Ahri doesn't get Ludens, doesn't run Thunderlords, or buy a protobelt. Her R and W by itself will not kill anyone.

Thunderlords adds roughly what? 250-300 damage, Ludens adds about 150 - 200 damage. And Protobelt adds upwards of 350 damage give or take.

250 + 175 + 325 = 750 damage, not taking into Magic Pen for simplest terms.

With those 3 items/spells alone, that is literally half of the work done for a champ like Ahri. Then when she R > Ignites > W > R > Q > R - There is the rest of the damage.

See, you have to look at it from both sides. The items are what breaks champions 80% of the time, not the champion itself.

And as for her passive, she has to use multiple spells before she get's access to it. Renekton for example, has it on a 12? second CD. There is a big difference. And early game it only heals for like 50-60 health every 2-3 minion waves?

Later in the game i have to agree it might heal a bit too much., But then again, she is right in the middle of a fight. She isn't like lux or Syndra who just sits in the back throwing out spells.

Raxistaicho1 votes

Between thunderlords, items like ludens and protobelt and her autoaiming W+R, there is enough non avoidable damage for her to kill people without landing half her kit if she already did land a bit pf poke befor or if she's simply ahead.

So we should nerf Ahri because of other items that are around? We should do to her what Riot did to Sejuani back in S5 when she got nerfed because Cinderhulk made her good again and then Cinderhulk got nerfed?

Sire Hippington1 votes

Other champs have acces to those items as well and are not to strong, so that indicates that ahrie by default is to strong.

Anyway, i would prefer seeing changes to those items and masteries in general first, but i'm pretty sure that won't happen anytime soon, while ahrie nerfs sound pretty realistic given her performance for both soloQ and proplay.

Ralanr11 votes

Purely a skill shot reliant champion.

Except you know, her W.

Brain Errör 40410 votes

Her W nor R are skill shot reliant, however they're not point and click either. They're wonky AI interactions that require you to be within 500 range to hit. Which, most times, puts Ahri in near point blank range to accurately get off her full burst combo most times. But that's beside the point xD.

Thought they do focus the last champion you auto'd (if dealiing with multiple close enemies within their range).

Ralanr5 votes

{quoted}

Her W nor R are skill shot reliant, however they're not point and click either. They're wonky AI interactions that require you to be within 500 range to hit. Which, most times, puts Ahri in near point blank range to accurately get off her full burst combo most times. But that's beside the point xD.

Hence why her ult gives so much mobility as she can weave in and out.

I'm probably biased but I don't like her W.

Kukan Seishin2 votes

Kumiho's have this thing called foxfire in mythology that they can light up to guide their path like lanterns, or throw them at enemies. Her W does little damage, I'm not sure what you hate about it so much tbh .-. Do enlighten

Ralanr4 votes

Note that I am biased so don't take this as a good viewpoint.

Thematically that makes sense, I just hate how it works because it is punishing you for getting close to Ahri and you cannot dodge it. Now this also gives her incentive to get closer, but the flames come off so fast that it feels like she can get them all off and escape before you can retaliate.

That and I really hate her charm, Q, W combo.

Kukan Seishin4 votes

That eats up half of her mana early game

Anyway, the point of it is, her W can't effect you if you get close... at all, the range is pitiful, and when it does hit you, it really doesn't do any damage till mid game with a lead. Ahri is short ranged by nature, Think of Ahri's W like.... Lissandra W But without CC And low damage Get close Punished But you aren't rooted Honestly, getting to close to an assassin/mage is not usually the best idea Lissandra being the best example

Lauchmelder7 votes

And this is how you get people that absolutely hate this champion to actually agree with you. Not like a lot of other Ahri players that just defend her no matter how strong she is.

Reasoning, good arguments and actually seeing that she is a problem. That's the way to start a proper conversation, well written.

NineTailedMystic4 votes

There have been several Ahri players who have explicitly offered nerfs and other solutions to her.

Brain Errör 4042 votes

Most reasonable discussions regarding Ahri is on reddit. We know the boards is a place of whose for and whose against without any in-between(just generalizing don't lynch me people). But yeah, instead of just having the mindless top rated threads being, "Ahri has x% play rate/win rate" I wanted to have a rational thread here -- hopefully good enough to make top rated to compete with the other mind boggling threads that only state her Play and win rate without any actual issues with her.

Though, I'm sure you can agree, that there is very minimal issues with her as it stands.

NineTailedMystic2 votes

She's just well rounded. Back in 5.2 she lost her moderately risky early game when she got her Q MS. Although now, if they nerf it off her, she will be really easy to get early ganks on since her trading usually pushes the wave naturally on top of the ye olde removal of green wards and overall early vision nerfs. Hitting/removing her Q MS is the way to go.

Her damage is fine, her mobility (excluding Q) is fine since that's really her niche, her utility is fine.

Skins Project2 votes

I'v said this multiple times... The easiest "nerf" would just to move her MS boost onto her passive, so it's more then simple sustain, and makes the MS just a bit more scarce. Than Reduce the flat MS but increase it by targets hit. (This in itself would be enough tbh even without moving it to her passive. But it would be 2 much of a buff for a ahri main)

Ariel the Cruel1 votes

Reasoning, good arguments and actually seeing that she is a problem. That's the way to start a proper conversation, well written.

You're new here, aren't you? XD

Lauchmelder1 votes

Not so much, but I really think that it's a problem when most people disregard this.

Eternal Torment6 votes

to this i have to highly agree. Ahri is doing well but at the same time not overstepping even the lowest line of "yep thats op" and her Q movement speed is indeed one of the Problems because it makes her poke and laning phase comparably safe. irony has it that the movement speed was originally intended as a nerf but now is amongs the main reasons why she is strong. but sad as it is riot is likely to nerf her exactly because of how well she does lately, sure, winrate and playrate dont paint the whole Picture there i totally agree, but they on the other hand do make decisive factors whether or not a champion is struck with a buff or a nerf or even a slight change entirely, and ahri is likely to be a target for a nerf i mean NA statistics have her at a 20% playrate, not pick or ban but an playrate, which is essentially THE highest playrate of all midlaners this patch, and to top it off a 54% winrate to These 20% playrates? trust me, she may be in a good spot but These numbers are high, and to riot a definite thorn in the eye thats gonna be milded down.

while i disagree on the fact ahri is OP i equally disagree that she is to be untouched. something does Need a slight nerf, nothing big, but something about her Q. maybe make the movement speed scale with Skill Level? from 40 flat at all ranks start at something rather low like 20 at rank 1 and work it up to 40 at rank 5? or increase the decay time for her movement speed? because she has with (i believe) 2 seconds decay for her movement speed a comparably HUGE time wondow to turn around and run.

plus, correct me if im wrong but her W isnt a skillshot, probably why she isnt lee sin lvl difficult to master, since her W is basically homing and auto Targets champions.

another Problem in my personal opinion would be the duration of her charm, sure, it is low at the first skillranks but it isnt rare to me to see an ahri max her E first in lane or at least put 3 points into it before even the 7 minute mark passed. Sure, her E is rather hard to land compared to her other skills due to it's much thinner and slightly Shorter hitbox, but the duration itself is something that makes an all out against her frustratingly difficult to not just a few.

to your suggestions i can almost entirely agree, her Q passive movement speed is seriously difficult to deal with and it would be optimal for her to have it given a slight scaling that makes her at least a bit more difficult

NineTailedMystic5 votes

another Problem in my personal opinion would be the duration of her charm, sure, it is low at the first skillranks but it isnt rare to me to see an ahri max her E first in lane or at least put 3 points into it before even the 7 minute mark passed. Sure, her E is rather hard to land compared to her other skills due to it's much thinner and slightly Shorter hitbox, but the duration itself is something that makes an all out against her frustratingly difficult to not just a few.

I don't see why Charm's duration is an issue. It gives her viable options to max W or E second, depending on the match up, if she's ahead or behind, or wants to be selfish burst Mage or make better picks for her team.

Eternal Torment1 votes

i know, i specified it with adding it is my personal opinion. Yes it can be played around well, yes it gives opportunity and Price and is balanced but it is just my added opinion that it feels frustrating

NineTailedMystic1 votes

I can see why it'd be frustrating since you play Zed a lot, where an E second max makes it very hard for you to do anything with her around. Especially tower diving.

Eternal Torment3 votes

SHIT! I was busted! gotta pack my stuff and run now lol

jk jk but yeah, that more or less hits the mark well

ExcusemeFellows1 votes

Pun...intended?

Eternal Torment3 votes

XD CRAP!! why am i so obvious!

Skins Project4 votes

Remove Q move speed buff... Tie to passive to give it less uptime and more pre-thought.

-2 Season Ahri main (Not on this acc lul)

Project Sleeky5 votes

The only thing that annoys me about her is the safety that she gets with her Q, a nerf or straight up removing the movespeed I feel would be fair.

Brain Errör 4042 votes

Yeah, the Q MS seems to have the most controversy around it. Hopefully they find a good way of dealing with it.

Åeolus4 votes

Are you serious? Yes she has a safe laning phase but so what? You wouldn't be able to gank champions with dashes easily either. She is vulnerable pre-6 and is utterly useless in teamfights against a comp with 1-2 tanks. Her strength is in making picks. You can counter her roaming by warding river and shoving lane. Not to mention that she's also horrible when behind. She's not op by a longshot, only when she's fed, but so are a lot of other champions. If Ahri doesn't get fed and you force her to teamfight you pretty much win the game.

People also say her mobility is an issue. That mobility is traded for damage. She used to deal a lot more and got completely nerfed. Now she does a lot less and numerous champioms are better than her at teamfighting (Lux, Azir , Cassiopeia , Xerath, Katarina , Orianna are just some and there are many more). If you remove the ms from her q she won't be a kite mage either, which is what Riot wanted her to be.

Also I don't agree with the fact that Ahri has a mediocre skill cap. She has utilize three dashes in conjuction with two skill shots. You also have to find ways to burst and pick off important targets in fights, which is incredibly hard to do if the enemy team has good cc/peel. Because she has a plethora of weaknesses and mediocre damage, she is far from op. Just because she can't get ganked at lvl 6+ easily you guys are complaining. You realize she hasn't been buffed since two years. She is only strong because of the meta right now and that will change. She has alredy been gutted. If you want to remove the ms from her q give her the 20% increased damage from her e back. Although that'd mess up her champion design.

Also I don't know why you guys are looking at statistics. There are a ton of variables that contribute to them. Shaco has a 56% win ratio(https://na.op.gg/champion/statistics) and he has a 12% pick rate. Is he op? No, not at all.

Brain Errör 4044 votes

Strawman argument. Also, do you even read? Because I sure am crying about how OP she is and also screaming how high her play rate and win rate is...

At least read and argue the right context. I'm not trying to be a dick, but you're taking everything I said way too far out of context. I never said she couldn't be compensated for taking away her movement speed. Also decision making =/= skill cap as that's a completely different form of game play. You saying Ahri has a high skill cap and she's "incredibly" hard to do good with in late game teamfights, is like saying Garen has a high skill cap. Mediocre skill cap is about the same as saying "average". She isn't hard to play and don't pretend that she is. Someone like lee takes 70-100 games to become SLIGHTLY efficient at him. Meanwhile, 15 games is more than enough to just about master anything there is to learn about Ahri.

But yeah, don't make up arguments when I'm not arguing most of the points you're trying to refute.

Åeolus1 votes

Mechanics don't equal skill. Here is the definition of it.

Skill: the ability to do something well;

Having skill with a champion equates to how good you are with them. So your claim doesnt refute my point at all. It is incredibly hard to play Ahri well if she isn't fed in a teamfight. I wasn't entirely talking about you when I said people think she's op but I still don't think she's as strong as you said. And I pretty much explained to you why all your points are bad in my previous post (her mobility included).

Brain Errör 4044 votes

Think about what you just said and why you just contradicted yourself. You trying to argue with me is the equivalent of two people on the "For" side of the "For and Against" arguments arguing with each other.

My entire post was about suggestions about how to fix Ahri's problematic safety pre-6 and even having that safety net while her ulti is on CD. Did I say anything about her being ungankable or unkillable? No. Did I say she needed extreme nerfs without compensation? No. I suggested some slight nerfs that may bring her back in line to not being "safely" obnoxious. She isn't overbearing or overpowered or any of the above points you mentioned. I haven't once brought up any such notion.

Also, every single argument you've used in your above post to my thread I have already used as to why she's fine. However, saying that she isn't a tad bit out of hand would be completely biased and unprofessional. I've offered up my solutions to the problem. If you have a better one, than shoot. As I've said, once you hit Plat+ (where most statics are taken into account) you have to understand that certain champs simply aren't that hard. If you have any inkling of how to hit a skill shot, you'll master Ahri in no time flat.

Sure, you'll be able to do more fancy stuff when you get the hang of her, but those are almost as unnecessary as Lee's insects if you can find ways to compensate for your lack of mechanical ability. We can go back and forth all day, but let me save you the trouble:

Personally, I don't have a problem with Ahri. However, that's just me and while I do think that she's fine, that's just exactly what it is: My personal bias.

OneTrickZilian3 votes

I don't see any problems with Ahri. I have seen as many good Ahri as bad ones. Feels balanced. And Ahri never caused extraordinary problems.

Brain Errör 4042 votes

While she doesn't have any overbearing problems, I can't say that she has absolutely no problem... but then again, I'm sure every champion has some kind of problem.

Slythion3 votes

a non-circle jerk post about someone with a consistent high win-rate + play-rate, that isn't about nerfing her damage and actually accurately analyzes the champions kit and it's interactions with both the game and playerbase? A review that analyzes the champion's situation in an in-depth look at how to retain a champion's identity without trashing/gutting it like the boards usually want?

I think I'm in love <3

Any chance you could tackle Janna next, seeing as how she's basically the support-equivalent of Ahri with a consistent high win/play rate without being incredibly strong and is generally well-rounded as well?

Penns2 votes

without being cancer

Ill have to disagree with that lol

Kaioko3 votes

I think making her Q movement speed only activate if she hits a champion and either extend the duration/refresh it if she hits a champion several times or multiple champions is the best course of action for her. I don't see her as oppressive in all honesty and I've never felt frustrated playing against her like I do against other champions who are not OP.

A small love tap down is all she needs.

Dominick Destine3 votes

Ahri meta, for my money, is the best meta we've had in a long time.

Kindred meta, terrible. Lethality, fuck that. Assassin meta, HELL NO (We are currently at the edge of another assassin meta with Zed and Talon being nearly ubiquitous).

I would like things to stay like this. Ahri has weaknesses to counter-balance her power, Zed and Talon do not.

TyrekGoldenspear2 votes

Well said mate.

Threads like this are perfect ways to shut down the haters who insist that they're only getting downvoted by "Ahri Fanboys"

I agree that her kit is quite simple to use. In fact I've never used her before an ARAM game and nearly carried after I got the hang of her spells, since I'm already used to hitting skillshots.

Out of all your suggestions, I like making her Q MS a passive on her ult the most, as it solidifies her kite niche.

Brain Errör 4042 votes

Thanks. There are way too many people with free time that go around on downvoting sprees. And I'm sure most people would like to see the Q MS buff tied to her ulti. The only problem is how riot implements it.

Skins Project2 votes

No tbh...... I don't think her Q MS should be tied to her ult... Nor do I think her ult cd should be increased.. Being that ult CD changes don't make much of a difference TBH.. It's about 1min, and team fights occur (Generally speaking) every 2-3-4 minutes.

Most ultimates do have 100% team fight uptime by the end of the game.

MS Passive tied to ult honestly is not the best idea I'v seen...

(No offense to the OP) It would honestly give it a bit to much accessibility- more than just her Q if I'm reading it right.

It would be much easier to tie it to her passive.

Her Q W and E together give 7 stacks.

So you would need 3Qs/Ws in order to prock it.

So instead of move-speed every time your Q is up, it would require better usage of your passive rather than... Oh It's up, I'm a bit low, wait for minion group for heal.

It would effectivly do the same thing as her Q passive as it is now only make it more scarce.

However with this a counter "buff"

Would be to decrease the base movespeed buff but then increase it for hitting more people Making her Q much more rewarding then her W or E. (Which it already is but less so when your already full?)

-A person Who Played Ahri for 2 seasons

Brain Errör 4041 votes

The only problem I see with tying her MS buff to her passive is the fact that her passive requires a great deal of mana even now to activate. This makes it a lot less inaccessible early (but still giver her it nonetheless), but still makes it really good come mid game when she has less mana problems. Though, I guess that might be your accessibility issue. So, to clarify:

As for my proposal, most people who wants the MS buff tied to the ulti isn't saying to "put it on R", but rather include the passive Q MS buff to the ulti itself. As in, the Q's passive reads: "If Ahri's Ultimate - Spirit rush is off cooldown, you gain a MS buff equal to x%" etc.

Skins Project1 votes

Still 2 accessible.

Maybe it's just me.

But the thing I'm trying to say with tying it to the passive is that while it's less accessible (it is a nerf) It's still there.

So if you use forethought, and don't just stack up for your passive whenever your getting a bit low. (hold it)

You can still get out of fights or escape ganks easily enough.

What I personaly think is that she's fine.

I'm just saying if it does eventually get TOO overbearing (Due to her competition getting nerfed and her counters honestly not being used much)

This is a reasonable nerf/powershift.

I don't mind placing it on the ult. I just find it that it limits her TOO much.

You either have TOO much mobility at any given time (your ults along with the passive) or you have TOO little mobility (no escapes without ult or speed passive)

Brain Errör 4041 votes

That's the point we're going for. We want her to have a moment of weakness. When she has no ulti, it leaves her vulnerable. That's where her safety net dies. Having the ability to have increasingly situational mobility will increase her skill floor while not really altering her play style at all. You have to choose whether you need the movement speed or the dashes, in this case. It gives players more of a choice and it has more trade off.

Skins Project1 votes

Hmm....

I guess. I feel like it's too long of a weakness duration... And it would end up as ahri just not dying in teamfights. (Due to the near infinite move speed buffs) And just dealing generally large amounts of damage with her q's true rather than going in assassinating the adc and running out..

Idk

More or less I'm just saying reduce how often it's up but spread it out, don't give her shit tons of mobility all at once and none overall.

Brain Errör 4041 votes

I mean... it's generally the same as it would be now? How would it be near infinite movement speed? It's still tied to her Q. But the passive on the Q will only activate as long as the ultimate is up. Or are you saying the passive on Q on the whole is having too much accessibility to the MS buff?

Skins Project1 votes

OHHHHH Mb. I thought it was tied to her ult so dealing damage (or at least with spells) would prock it.

Mb Mb.

Clarity issues.

Idk. It feels like 2 big a window of weakness especially early.. Pre-6 she'd be much more susceptible to ganks. Post 6 if she uses her ult she's a bit 2 vulnerable.

Spoofghoul1 votes

maybe the movement bonus should apply to all abilities hitting a champ and replace her current passive

that would surely fix her

Keevalroy10 votes

Hell no, the theft of people's life essence is core to her. Besides, she's never needed the movement speed buff, and doesn't need it now - it needs removed to punish bad players for mindlessly spamming and getting away with it.

Raxistaicho2 votes

And in any case, gaining movement speed for hitting enemies is Sivir's passive.

More from Gameplay

More by Brain Errör 404