Balancing Tristana without gutting neither AD nor AP build
Attack speed per level changed to 3,35% from 2.5%(4.18 patch value)/ 4%(pre 4.18 patch value)
Rapid Fire(Q)
Mana cost increased to 30 from 0
Duration 5 seconds
Cooldown lowered to 20/19/18/17/16 from 20
Attack speed bonus changed to* 35/47,5/60/72,5/85%* from 30/50/70/90/110%(4.18 patch value)/ 30/45/60/75/90%(pre 4.18 patch value)
Rocket Jump(W)
Mana cost increased to 80 from 60 Assists now grants 50% base CD reduction when Trist gets an assist instead of resetting Rocket Jump CD
Explosive Shot(E) Explosion Magic Damage changed to 50/70/90/110/130(+ 30% AP) from 50/75/100/125/150(+ 25% AP) Shot Magic Damage changed to 100/145/190/235/280(+85% AP) from 80/125/170/215/260(+ 100% AP)
Buster Shot(R) Cooldown lowered to 90/80/70 from 100/85/70 Magic Damage changed to 300/375/450 (+130% AP)(+ 20% AD) from 300/400/500 (+150% AP)
Explanation -Attack speed per level: Obviously the marksmen with the longer range and one of the most powerful AS steroids can't have one of the highest AS% in the game. Still,she is still hugely reliant on AA to be able to poke the enmy as AP build, so you can't gut her AS too much. This sounds like a nice compromise
-Rapid Fire: On early levels, it becomes more powerful but on a longer CD de facto(because of the duration reduced) to help Ap Trist in pulling together her combo, on late levels it becomes less powerful(espeically combined with the lower base AS) but on a shorter CD to reduce a bit Trist fighting power. Also mana cost, which is a slight nerf anyway and forces to a better management of mana
-Rocket Jump: QoL life changes(for the enemies). This ability needs to stay to not gut AP trist, but now resets can be less abused because of the increased mana costs and because not getting anymore resets with assists
-**Explosive Shot **The change on the esplosion damage reduces significantly the pushing power of AD Trist, which is too overwhelming right now, and instead help AP trist late game pushing power and help her not to not fall off too much. Conversely, the change on the active damage help a bit AD Trist to not fall too much behind at very early levels, and signficantly reduces AP Trist burst, which people complained about
-Buster Shot: Cooldown reduction help AP Trist to pull her 1vs1 all-in combo more often, while changes relatively little for AD Trist. The ulti damage changes reduces significantly AP Trist burst on ulti, while adding a little bit of damage at latest level to AD Trist ulti(which AD trist use anyway essentially as self-peel most of the times)
problem that theirselves created with ADC itemization changes (combined with trist buffs they made previously in S4 to make her viable in bot lane), as they didn't see it coming a so big resurgence of AA based champs(and they should have been adviesed by the problem of giving too much power to AA reliant champs by
sudden resurrection after his visual update, and that needed to be nerfed - and ironically they nerfed him in the same patch of ADC itemization changes), and they want to do it by giving a clear weakness in early game while not touching her power with Rapid Fire activated in late