Nasus planned changes is a joke. @Meddler

XxoRazorBladeoxX·7/11/2018, 1:37:02 AM·5 votes·4,055 views

"Nasus Fury of the Sands (R) max health when empowered increased from 300/450/600 to 300/500/700"

After 1 year of nasus not getting any changes to his kit he gets some changes only to his ultimate again. Nasus has so many issues in this season, and all he gets to compensate for these issues is a flat bonus of 50-100 health in his ultimate. *[zombie-brand-mindblown]*The rest of his kit is probably going to be completely unchanged for another season until next July. Either this is a joke from the balance team, or he still has some more planned changes.

15 Comments

Get Ogre Here7/11/2018, 1:46:17 AM6 votes

His ult is already one of the strongest in the game in my opinion. They need to change something else, I didn't even know he needed buffs tbh.

La Bello7/11/2018, 2:14:39 AM5 votes

Hey while we are at it my 2cents on PBE changes right now:

MonkeyKing : Nerfing the wrong thing. Wukong is already REALLY bad in lane and gets played mostly jungle. Shitting on his E base damage when other things might have been the culprit (Electro/Dusk/StormRaz) to his inevitable rise is really silly and shows a lack of understanding. Wukong as is already a REALLY bad early game champ who picks up a ton of traction around 2 Items and as he scales. these nerfs WILL NOT solve the current WuKong problem. As if lanekong being outmatched hard by all these bruisers and only having ONE trick wasnt bad enough (E>Q then W for "free" trades at a hefty mana cost).

Zoe : what ever happened to higher high's and lower lows? Zoe getting those insane ambush comet chunks are literally what her entire character is designed around (3 abilities out of 5 support this) with Summoner spell spamming/More Sparkles auto being her back-up plan if she cant land a skillshot. Its so silly for you to nerf the MAIN IDENTITY of the champion instead of shaving off the unnecessary Movespeed or damage that she gets from casting summoner spells. Zoe speweing out 75 / 120 / 165 / 210 / 255 (+ 65% AP) damage while completely invalidating her intended weakness as being immobile IS the ACTUAL problem on Zoe because it gives her one to many strengths and not enough weaknesses. THIS is what you should be looking into not Paddlestar or Bubbletroubles.

Velkoz are you buffing him just because he is unpopular? Why such a massive buff for a champion who is already low-key REALLY REALLY fucking good at just vaporizing people with his extremely high damage (its pretty much the only thing this champion does actually)? Vel'Koz already does a shitload of damage and the last thing he needs is MORE damage. This champion is actually lowkey disgusting once you actually learn to hit his abilities and his mana sustain aint even that bad if you Q properly so I really REALLY dont agree with this buff. If you want to buff him for the sake of buffing then how about letting his ult zoom out like JhinXerath so we can actually hit the damn thing without having to pan a half screen away.

Vayne two years from now Silver Bolts will be doing 18% of enemies max hp as true damage and you'll STILL be sitting her wondering why Vayne doesn't see play. Its just so funny that season by season you guys powercreep this skill (on release it was 8% has since steadily climbed its way up to 14%. Thats ALMOST a 200% increase in power ffs). PROTIP: What you actually need is to mini-rework her kit to 1.Not be so statcheckish and incorporate actual counterplay big hint Turn E into a skillshot and replace the raw AD steroid Final Hour gives with a new utility effect 2. properly REWARD her for having such low range/low survivability compared to other carries especially in the laning phase. 3. Rescale her scaling a bit from lategame ultra monster because lategame in League of Legends no longer really exist.. I guess these changes are supposed to be replacement buffs ever since Vayne lost Q-mega crit interaction with old IE but this is the wrong way to go about it. You need to actually do bigger work to Vayne.

Nasus just a heads up warning. Much like MonkeyKing DrMundo TryndamereJax Nasus is a statchecker so you REALLY need to ask yourself "DO I WANT THIS GUY TO BE STRONG?DO I WANT HIM TO BE META?DO PLAYERS HAVE FUN PLAYING AGAINST HIM" before you start slapping buffs on him. I HATE it when a uninteractive annoying champ shows his colors, gets nerfed into irrelevancy and THEN buffed back into relevancy the next season where they once against show how toxic their design is (HI MUNDO). Point-and-click perma slow low-lane interaction full tank 700 damage CANE is not fun to play against at all. His gameplay is extremely binary and almost old Poppy tiers of unfair+bad design. Please just think twice before giving certain champion buffs especially the Zero sum fun champions.

FireDrizzle7/11/2018, 5:31:40 AM3 votes

Nasus is all ready incredibly ult reliant. Either fuck someone up becasue they can't disengage or they fuck you up because they can disengage if you use R. That isnt really interesting gameplay imo.

Nasus's problem is the amount of damage in the game, you can build full armour vs full ad team and you aren't tanky. And 100 hp wont help much with that.

Trollmanship7/11/2018, 11:54:55 AM2 votes

The Nasus Q/ult buffs were utterly retarded, just making him even stronger vs melee champions while still doing nothing for his weakness against kiting. They should have buffed his tenacity instead.

BUT NO.

GOTTA HAVE MORE DAMAGE!

Tahminatrix 7/11/2018, 3:05:02 AM1 votes

RIot doesn't know what to do with nasus because of his busted E, if they took power away from that and idk, made his aoe increase ally armor and magic resist or something he would be a lot healthier.